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Discussion Starter · #1 ·
HQ: Dante=220
Captain Kalaen=160
Libby Dread, Furiouso halberd, power first, storm bolter, Heavy Flamer, ML2=175

Elites:
Death Company Dread, Blood claws, Storm Bolter, Heavy Flamer= 135
10 Death Company, 2 Power swords, 2 Power fists, 1 Hand flamer, 1 Plasma Pistol= 335
9 Sanguinary Guard, 1 Power Axe, Chapter banner= 322

Troops:
6 Tac man squad, 1 plasma gun= 99
6 Tac man squad 1 ML= 99

Heavy:
Baal pred, Assault canon, Heavy bolters=135
Predator tank, Las canon, Heavy Bolters=120
Storm Raven gunship, Multi Melta, assault canon, 4 storm strike missiles= 200

total 2000

So i think this is a pretty nasty force. I plan to use Dante to Deep strike where ever the juiciest target is with his 10 guard. Same with my Death company who will be deep striking with the Captain. Playing mostly nids, deamons and Tau. So with Tau those are two crazy units I can deep strike right around there suits and Rip tide and mess them up. I really like this list feels like I can handle a lot with it. I am low on troops but Im really only brining them to get last min obj holds. What you guys think?
 

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I actually laughed when I read it ntaw.

The joke, not the list. That would be rude. The list looks fun.
 

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Discussion Starter · #6 ·
Lol oh I see, and the dude is from the death storm box, has a thunder hammer, x2 strength, master craftered, ap 2. Terminator armour with iron halo. He's just a decent killer
 

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Oh, that guy. I don't see the point of putting a model with TDA with a unit in power armour as it stops them from performing a Sweeping Advance. Plus a Chaplain would benefit the unit so much more than a Captain...hell, a Priest and a Chaplain are 180 with Jump Packs and would make that DC squad into something awesome.

Your Libbynaught can either has the Stormbolter or the Heavy Flamer, not both. Either way I would drop this model to have useful Tactical squads.

Pick one thing for your DC to need as an upgrade. The Hand Flamer and Plasma Pistol will be pretty useless, and in a 10 man squad with 5 attacks each on the charge the Power Fists will do you better than the Swords every day of the week. I would drop all but the Fists and spend those points elsewhere. I'd also give them Jump Packs.

Sanguinary Guard I equip similarly, axes pale compared to fists and it's a 10 point upgrade. 10 friggin' points!!

Spend some points on those tactical squads. As they are they stand to do very little for you. I have been liking Lascannons in 5 man squads over the use of Predators. It may not be twin linked, but the bodies are arguably more survivable than a tank. Plus 90 points for the squad is decent.

I'm not sold on the las/bolter setup for Predators. Seems unbalanced because at some point a chunk of your weaponry will be useless against the target you need to take out. Really I don't even use this vehicle in my BA army at all any more, like I said before. 5 man Tactical squads with Lascannons (to be sure, I more often play two squads in Razorbacks with Plasma Guns accompanied by a Baal Predator).

Hope this gets some thoughts moving, it's been a hell of a time typing on my phone.
 

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HQ: Dante=220 - good
Captain Kalaen=160 - not bad but surely you aren't deep striking with a Jump pack squad (astorath would make more sense)
Libby Dread, Furiouso halberd, power first, storm bolter, Heavy Flamer, ML2=175 (lots on points on HQ, consider a Frag version)

Elites:
Death Company Dread, Blood claws, Storm Bolter, Heavy Flamer= 135 - little sad about no blender any more but fine other then consider furiouso
10 Death Company, 2 Power swords, 2 Power fists, 1 Hand flamer, 1 Plasma Pistol= 335 - too dear, limit options and consider astorath
9 Sanguinary Guard, 1 Power Axe, Chapter banner= 322 - consider a priest instead of one of the above hq's for them, of could use librarian, but riskier

Troops:
6 Tac man squad, 1 plasma gun= 99 - PG with no transport? no
6 Tac man squad 1 ML= 99

Heavy:
Baal pred, Assault canon, Heavy bolters=135
Predator tank, Las canon, Heavy Bolters=120 - auto/las I would have thought as per ntaw
Storm Raven gunship, Multi Melta, assault canon, 4 storm strike missiles= 200

If you saved some points here and there you could have another squad easily.

Just noting last two times I tried to drop in front of a tau mech gun line, I was large blasted, multiple flamed, melta'd etc very quickly. I thankfully don't need to come up against them in the foreseeable future.
 

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Discussion Starter · #9 ·
Ya I realized that he wouldnt work with them, Id still bring him tho on his own. As for the Sang Guard and the Death Comany marines I know power fists rock but I hate going last, what I like for the death company is having a few power swords first so they kill most things and the opponent usually wont get a Armour save, then as we go down the initiative steps my power fists will finally hit and wreck some more face. I will be fighting mostly Nids, Tau (so doesn't matter id take more power fists) Daemons and orks. So reason I don't take more power firsts is I have had units whipped out before they could attack back due to unwieldy. I like the smaller tac squads just for holding an objective here or there. I feel they are a bit of a waste. Liby dread I like cause with the quickening he becomes very scary
 

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You're going to run a I1 Terminator Captain by himself? I would for sure drop this model (in this list, anyway) to flush out the Tactical squads (combat squad large squads if you like a smaller size). Alternately, find 5 points elsewhere and swap this guy for Astorath.

To be sure, I didn't advocate taking any more Power Fists than you already had bar the one addition to the Sanguinary Guard in place of the Power Axe. In the DC, you'll have enough attacks at Initiative to make even a 10 man squad of 3+ saves quiver a bit that you likely don't need to spend the points making them overkill. Heck, the swords and pistols alone could buy you a 5 man Scout squad, or put more Lascannons on your Predator.

Take a good hard look at Pyromancy next time you get a chance for the Libbynaught. It's a discipline almost specific to lone wolf models like that, and the primaris adds a Flamer attack to your Heavy Flamer for when you get in close. The first two powers are a 4++ and a 4+ cover save which are also pretty swank, AND there's a melta power in there too. Most of the armies you just named have a hard time dealing with (AV13 in) close combat anyway, I wouldn't worry about the variable extra attacks and Initiative from Quickening.

Unless you are really in to the Highlander movies. Then take Quickening.
 

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Discussion Starter · #11 ·
You're going to run a I1 Terminator Captain by himself? I would for sure drop this model (in this list, anyway) to flush out the Tactical squads (combat squad large squads if you like a smaller size). Alternately, find 5 points elsewhere and swap this guy for Astorath.

To be sure, I didn't advocate taking any more Power Fists than you already had bar the one addition to the Sanguinary Guard in place of the Power Axe. In the DC, you'll have enough attacks at Initiative to make even a 10 man squad of 3+ saves quiver a bit that you likely don't need to spend the points making them overkill. Heck, the swords and pistols alone could buy you a 5 man Scout squad, or put more Lascannons on your Predator.

Take a good hard look at Pyromancy next time you get a chance for the Libbynaught. It's a discipline almost specific to lone wolf models like that, and the primaris adds a Flamer attack to your Heavy Flamer for when you get in close. The first two powers are a 4++ and a 4+ cover save which are also pretty swank, AND there's a melta power in there too. Most of the armies you just named have a hard time dealing with (AV13 in) close combat anyway, I wouldn't worry about the variable extra attacks and Initiative from Quickening.

Unless you are really in to the Highlander movies. Then take Quickening.
Thanks for the imput, i think I msy drop the Captain, My only issue I have is the lack of units. For Space marines Tac squads I dont have that many. For fo characters All i have is Dante and the Captain.
 

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The Captain is solid, I would just think he should play with dudes like him (ie. a Terminator Assault squad). The main beef with those guys is that they don't buff the unit they're in at all and as far as close combat specialists go, they ain't that high on the list. Of course this doesn't stop me from running my Captain with Power Axe and Sword every now and again in fun games (because he's awesome), but in a more competitive setting I always take an HQ that can make the unit it's in more effective at what it does. Some options I've been banging around are:

Priest w/JP, LC - Chaplain w/JP - DC w/JPs, PF

Priest w/LC - 9 man Assault squad w/2x MG, PF in Pod

Corbulo - DC w/PF in a LRR

Libby ML2 (Divination) - 9 man Sternguard squad in a Pod
With this guy I'd be curious to pull a card from the Sanguinary discipline for a shot at Wings of Sanguinius as Quickening ain't so bad if you sense a combat coming, and if I didn't get it I'd pull my second power from Divination to see if I either cop Forewarning or Prescience. Wings would be awesome for relocating these guys to where their special ammo can be of the most use.

I'm kinda spoiled in that I bought two BA starter boxes to kick off my army, so I have two 10 man Tactical squads (and just ordered a third so that I can manufacture some optional models) that I have been patiently waiting to use in 5 man squads with special/heavy weapons since the 6th ed. SM codex came out. To be quite frank some of my most successful lists (before the 7th ed. codex) actually involved two 5 man Tactical squads in Razorbacks to support my Assault squads, so now that I can do the same thing with a Plasma Gun for pretty much the same points cost I'm stoked.

Dante is amazing in the new book, I can't wait to paint up my old metal model. I'm also currently stripping my old metal Priest, breaking off his sword arm to be replaced with a Lightning Claw, and GS'ing a Chalice in his other hand. A LC out-preforms a PS even when the sword has an extra attack from a pistol, so this is my way out of having to pay a stupid point for a Bolt Pistol every list.
 

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Discussion Starter · #13 ·
I like everything the blood Angels powers do, blood boil is a decent horde killer. I'm just stuck with hqs at the moment. Even with Dante I still need a hq don't i? I'm short on troops sadly. I do have a rhino tho.
 

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