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Discussion Starter #1
Well here is my new army list for 8th edition....i don't want to enplane how it works since even im not sure but it seems to work well....(maybe its the skaven in me?) But if you figure it out do say! (Ok i know how it works but no one seems to figure it out) Anyhow here is the list

Lord-530
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Grey Seer on Screaming bell-530
Shadow Magnet trinket\Ruby ring of ruin\Healing Potion

Hero's-223
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Warlock Engineer-108
Warplock Pistol\level 2 wizard

Warlock Engineer-115
Warplock Musket\Level 2 Wizard


Core-1269
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40 Clanrats-275
Command\Ratlingun
40 Clanrats-275
Command\Ratlingun
40 Clanrats-275
Command\Ratlingun
40 Clanrats-275
Command\Ratlingun
40 stormvermin-400
command\Ratlingun
20 Slaves-44
Pawleader

Special-327
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15 Gutter Runners-267
Nets\Poison weapons\Deathrunner
3 Jezzails-60

rare-150
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Doomwheel-150

Total 2499
 

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That looks pretty good, I can hazard a guess how it works, The grey seer does his thing, meanwhile all your nice big units advance and pound the crap outa stuff with their ratling guns? Seems pretty straightforward and effective to me. Good work!
 

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Discussion Starter #3
That looks pretty good, I can hazard a guess how it works, The grey seer does his thing, meanwhile all your nice big units advance and pound the crap outa stuff with their ratling guns? Seems pretty straightforward and effective to me. Good work!
Close, But i let people charge me since stand and shooting with the ratlingun's is pretty deadly! (i dont care if it explodes it should take out a rank or 2)
 

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The only possible problem is that in the new rules a lot more people will be taking stone throwers as they're cheap and accurate in the new rules, that could make several big holes and without an ABS you could flee.
 

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Discussion Starter #5
The only possible problem is that in the new rules a lot more people will be taking stone throwers as they're cheap and accurate in the new rules, that could make several big holes and without an ABS you could flee.
Not really remember we get a rank bonus bonus to are leadership and my Stormvermin are unbreakable.

Not to mention the bell can make short work of warmachines ;) *Providing i roll the right number*
 

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The clanrats will still be Ld 8, unless the Inspiring Presence is 18" as the Grey Seer is on top of the bell, or you have them 5 wide and 8 deep so to get Steadfast and fir them all in 24" of board.
The Screaming Bells effects that do well against war machines can only be activated on an 11 or 12 from the 2nd turn onwards.
 

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gutter runners deal with the machines well enough as well.

I would be tempted to drop the guns of the warlocks and get more slaves, also drop the pawleader and get a musician instead on the slaves

And I would be tempted to drop one of the unit of clanrats in favour of the more specialist troops, maybe a plagueclaw to deal with tough well armoured troops and knights, but its your call
 
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