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Hi all,

I picked up these bits on-line the other day and itching to have my first game with the empire since i sold my last empire army in 6th ed.

now my first game is just for fun but i don't want to be smashed i understand that a gun line isn't the most effective but as i only have the stuff in this list + 40 halbediers i came up with this idea. My first game is against lizardmen. as you will notice this list is only 2270 as i was wondering how to load the bsb and general for this list.



LORDS:

GotE – 95

HEROES: 435

BSB - 85

Battle wizard (shadow) – 90
Dispel scroll

Battle wizard (shadow) – 65

Battle wizard (shadow) – 65

Master engineer – 65

Master engineer – 65

CORE: 810

20 handgunners – 180
10 handgunner detch – 90

20 handgunners – 180
10 handgunner detch – 90

20 handgunners – 180
10 handgunner detch – 90

SPECIAL: 450

5 Outriders – 105

5 Outriders – 105

Great cannon – 120

Great cannon – 120

RARE: 480

Helblaster volley gun – 120

Helblaster volley gun – 120

Helstorm rocket battery – 120

Helstorm rocket battery – 120

Now you have seen the list i guess an explanation is in order. I intend to put the bsb and general in the central unit to anchor my units down. the 2 engineers will go near the artillery i think i need to be more reliable (so if he has alot of monstrous creatures they will go with cannon, lots of infantry then either helstorm or helblaster). I may make the central unit 30 strong i just want confirmation it will get 30 shots due to horde rules? if this is true then i will set up 10/20/hbvg/30/hbvg/20/10.

Now onto magic the main idea is to have all 3 wizards take the sig spell from shadow this way i can decrease the enemies movement on the main blocks i will focus on shooting chaff first whilst i slow the main army. hopefully this will give me extra turns of shooting. understandably lvl 1 is rather weak and theyre lizardmen so if he takes a slann it may screw my magic? im thinking perhaps ring of volans on either the bsb or general to get an extra miasma caster.

anyways apologies for poor grammar and i look forward to peoples critique.

Cheers

Callum
 

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Rule 1 of Warhammer. Gunlines are never fun.
Rule 2 of Warhammer. Gunlines are never fun.

Honestly? It looks cool on paper. It looks really kinda cool on the board. But a game boils down to "can you kill it before it gets to you?" If the answer is no, then you're dead. It's all down to the luck of the dice. Which considering that as your opponent is going to be making 2 turns of just walking towards removing models, it's not fun for him.

And then if any survive, you just might as well get to turn 3 or 4, and then say "Fair play mate, congrats on your victory".

I've not played with or against Lizardmen using their 8th edition army book, but if they're anything like how their 7th edition rules were, then you're pretty SoL.



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As a long time empire player the only advice I can give you is this:

Empire is all about synergy, everything has to work together. Mono lists do not work well with empire - we are "alright" at everything... that's it! So you come across a specialised army in some way - you're screwed.

I always worked by the following rule: pick 3 phases in a turn and get your army "good" at them (we will never be the best at them).

EDIT: if you are really set on taking a gunline, get some units that can move and shoot. It will take only 1 unit of ambushers to spoil your day.
 
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