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Discussion Starter · #1 ·
HQ:
Njal the Storm Caller -270 pts
Runic Terminator Armor

Wolf Guard Battle Leader-170 pts (Goes with Thunderwolves)
Thunder wolf
Power Weapon
Wolftooth necklace
Storm Shield

Elites:
(3)Wolf Guard with combi-melta, Power fist – 129 pts

Troops:
(9)Grey Hunter Pack – 215 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack – 215 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack – 215 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Power weapon
Mark of the wulfen
Wolf standard
Rhino Transport

(10) Grey Hunters- 170 pts (Njal’s squad)
2 Plasma guns

Fast Attack:
Land speeder -70 pts
Multi-melta
Heavy flamer

Land speeder -70 pts
Multi-melta
Heavy flamer

(5)Thunderwolf Cavalry-265 pts
1 Power Weapon

Heavy Support:
(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

(5)Long fangs pack-190 pts
4 Missile launchers
Las/plas Razorback

Total = 1,994 pts


Njal and his guys sit on the closest objective and let Njal's powers and Lord of Tempest effects do the rest.

The Grey Hunters charge the objectives.

The Battle leader and the Thunder wolves guard the Grey hunters.

The Land Speeders attack for the heavy tanks. (Land raiders, vindi's Hammerheads, etc)

The Long fangs provide fire support for the grey hunters.

:biggrin:
 

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Grand Lord Munchkin
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7,046 Posts
I really don't like Njal tbh, he isn't worth his points and a battle leader is not that great either.
 

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Curiouser and Curiouser
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803 Posts
I completely agree with ahab here. If you want a group of HQ's that get you much more bang for your buck go with two rune priests without any gear and get a wolf lord with mount, SS, TH, and any other fixin you want.
 

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Grand Lord Munchkin
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7,046 Posts
I go with FB SS tbh but its ok.
 

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45 Posts
Discussion Starter · #5 ·
Is there anyway I can make Njal decent? :scratchhead: I really like his rules and I would enjoy using him.
 

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Grand Lord Munchkin
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7,046 Posts
You can't change a models stats.
 

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Ask me about Pins
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1,408 Posts
If you dig the character, you can make it work... but just realize you have to tailor a list around him... It's possible but difficult. Typically, 1 Njall does not equal 2 Rune Priests. I have the model, but he's sat on my shelf and not seen a game (sadface)

Best use is if you and a friend are playing a narrative game... ie, fluffy senario based... at which point you could work him in. But for a pickup game where the expectation is "You bring your best and I'll bring mine" he's just not a very good choice. Especially since his cool powers are nerfed if you go second.
 

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use Njal more aggressively would be one recommendation. from your first post you have him sitting at a home objective with 170 pts. of GH: that's 440 pts. of camping on an objective.

personally, i'd increase the size of he WG if possible, give them a drop pod and after you disperserse the WG attached to the GH he can ride with the rest of the WG squad. of course, you could do this with a cheaper RP, but i understand wanting to use your favorite models.

i'd drop the PW on the GH squads to reduce costs, and seriously try to make all of your TWC different for wound allocation. you've got 6 points left, give one of them melta bombs at least.

good hunting.
 

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Discussion Starter · #13 ·
HQ:
Njal the Storm Caller -270 pts
Runic Terminator Armor

Wolf Lord -215 pts (Goes with Thunderwolves)
Thunder wolf
Thunder Hammer
Storm Shield
Wolf Tooth Necklace

Elites:
(8)Wolf Guard-254 pts
3 Combi-Meltas
3 Power Fists
5 Boltguns
Drop Pod

Troops:
(9)Grey Hunter Pack – 200 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack – 200 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Mark of the wulfen
Wolf standard
Rhino Transport

(9)Grey Hunter Pack – 200 pts
Wolf Guard with combi-melta, Power fist
Melta gun
Mark of the wulfen
Wolf standard
Rhino Transport

Fast Attack:
Land speeder -70 pts
Multi-melta
Heavy flamer

Land speeder -70 pts
Multi-melta
Heavy flamer

(5)Thunderwolf Cavalry-280 pts
1 Power Weapon
Plasma Pistol
2 Melta-bombs

Heavy Support:
(5)Long fangs pack-115 pts
4 Missile launchers

(5)Long fangs pack-115 pts
4 Missile launchers


Total = 1,999 pts

I went with what Inquisitor Malaclypse said and gave Njal a 5 man Wolf guard squad and a drop pod. I would probably use them as a flanking unit so I could get a good use of Njal's powers.

I upgraded the battle leader to a wolf lord and put different weapons on the thunderwolves for allocation.

Had to take out the las/plas razor backs for extra points. :(
 

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if your gonna give him a thunder hammer give him saga of the bear, other wise switch to a frost blade. S6 and power weapon with lots of attacks for cheaper. its good enough.
 

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If you like the model use it! I am new to the current edition and am re-learning some very simple things myself however if I have learned anything since 1988 when I started it is have fun.

Njal is pretty cool but I would agree that you could use his points differently in other models. In the last SW codex Rune Priest were pretty cool in hand to hand combat charging in with his Grey Hunters under Storm Caller. Now it seems Rune Priests just sit back and fire off powers.

Pick what you enjoy and roll with it! Have fun!
 

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if your gonna give him a thunder hammer give him saga of the bear, other wise switch to a frost blade. S6 and power weapon with lots of attacks for cheaper. its good enough.
yup, not to mention you won't be going at I1, which is the bane of IC's in melee.

good hunting, and thanks for the rep!
 
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