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70 Posts
Discussion Starter · #1 ·
Forse org per person is 1 HQ 1-3 Trops 0-1 elites 0-1 heavy and 0-1 fast attack


attack squig, power klaw
cybork, 'evay armor
pts 110

Elites: 225

15 lootas
pts 225

Troops: 645

(X3) Ork boyz mob
30 boyz nob with PK
pts 645

TOTAL ::: 980

heres what my ally has...
archon + 5 incubi retinue tooled out and on raider
wych squad on raider tooled out
ravager with disitedrators
reaver jetbikes with blaters
2 warriors squads with 2x dark lances each. 1000 points.

1,370 Posts
I'm digging the combination of the resiliency of your hordes and the fast-striking potential of his DE. Looks solid. Not that you need to, but you might consider adding a kan mob. With all those dark eldar vehicles, your opponents have lots of AV 10/11 to shoot at anyway and I find kans do a lot to keep your boyz from getting tanks shocked and really threaten things like lightning claw terminators and khorne berzerkers.

221 Posts
Culler has an interesting point. Oh and don't forget bosspoles.

HQ: 85

Big Mek - KFF
pts: 85

Elites: 150

10 lootas
pts 150

Troops: 630

(X2) Ork boyz mob
28 boyz nob with PK, BP
pts 416

Ork boyz mob
29 boyz nob with PK, BP
pts 214

HS: 135

Kan Mob
3 x Kanz w/ Grotzooka
pts: 135

TOTAL ::: 1000

Lootaz can be pretty redundant after 10 or so. so dropping them down for more AV in this double list is a great idea.

Ask the TO if the KFF can help the DE units too. I have seen it both ways

20 Posts
agree with Tossy to not forget the bosspoles however Lootaz in 15s for me has always worked out fantastically. Lootaz on the board are always a threat even if there are only 3 or 4 left and the extra Lootaz force your opponent to shoot more at them freeing up other threats in your army. Just my opinion.
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