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Discussion Starter · #1 ·
So I am writing this list for a friendly game against couple of my friends and want to know how good does it look.

HQ:
Daemon Prince, Mastery Level 2, Power Armour, Wings, Mark of Slaanesh, Close Combat Weapon, Gift of Mutation- 275pts

Troops:
CSM x7,close combat weapon, Champion+gift of mutation, Mark of Slaanesh, Icon of Excess-170pts
CSM x7,close combat weapon, Champion+gift of mutation, Mark of Slaanesh, Icon of Excess-170pts
CSM x7, Champion+gift of mutation, Mark of Slaanesh, Icon of Excess-170pts

Elite:
Noise Marines x7, Sonic Blasters, Champion+gift of mutation-212pts

Fast Attack:
Helldrake w/Baleflamer -170pts
Raptors x6, Champion+ melta bombs, Mark of Slaanesh, Icon of Excess, melta guns x2

Heavy Support:
Chaos Land Raider, daemonic possesion- 245pts
Chaos Land Raider, daemonic possesion- 245pts

Total: 1850pts

So, what do you think?
 

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Discussion Starter · #3 ·
I like this I just still trying to figure out the best way to use cultists

Edit: I was considering to use the daemonic malific powers to summon slaanesh deamons
 

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Discussion Starter · #5 ·
Well, usually cultists should follow the landraiders, covered by their big shape and take cover near an objective. The marine unit should support them, either goig fo another objective or pushing forward behind the landraiders.

Malefic is good but with just 1d6+2 warp dice, you rarely will be able to summon something. Statistically, 2 summoning per game...not so good. But it can work, i guess. ALso, since the prince is not with spell familiar, he is 25% circa less likely to cast a WC 3 spell, not to mention the risk of perils.
I ran the list against a defensive space marine list it did well but did not win, but I was able to beat Necrons in the objective game by a hair but it did good thank you for the help
 

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Discussion Starter · #7 ·
The possessed did well against crons not against marines, and melta gunner raptors did not do that much damage but it was bad roll issue everything else was good especially noise marines they do damage
 
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