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Chickidity check yourselves, Top Yop coming in with a fresh clean battle report straight from tha' underground.

Anyway, we're currently play-testing for an 1850pt tournament with ETC-style missions and FAQ.

We decided to try out 2 nasty armies against each other, my mate chose a FLG Frankie-esque Tau list with 3 tides and 2 surges whereas I went for a Baronial Court list.

Here are the lists!

Baronial Court & Mates - 1850pts



Baronial Court (1210pts)


Knight Crusader (460pts)

Rapid-fire Battle Cannon (5pts), Ironstorm Missle Pod (30pts), Warlord/Lord Baron
Knight Paladin (375pts)
Knight Paladin (375pts)


++ Space Marines: Codex (2015) (Combined Arms Detachment) (640pts) ++
Chapter Tactics * [White Scars]
Librarian (85pts)
Master Level 1, Force Axe, The Hunter’s Eye (20pts)
Scout Squad (55pts)
Boltguns
Scout Squad (55pts)
Boltguns
Drop Pod (35pts)
Centurion Devastator Squad (250pts)
3 Grav-cannons (75pts), 3 Hurricane Bolters (0pts), Omniscope (10pts)
Relic Whirlwind Scorpius (160pts)
Battle of Keylek (35pts)

Riptide Wing Tau - 1850pts



(One Imperial Knight used as a Stormsurge proxy)

Riptide Wing
3x Riptides with Early Warning, Stimulant Injectors, Missiles and Ion Accelerators

Tau CAD


Commander
Iridium, Drone Controller, Warlord

2x 5 Firewarriors

8x Marker Drones

2x Stormsurges
1 with Pulse Driver, 1 With Blastcannon, Early Warnings, Shield Generators

The Mission

The mission was essentially Purge The Alien as per rulebook with 6 tactical objectives on the board and each player drew up to 6 tactical objectives each turn. Any number of objectives could be scored each turn.

No First Blood but Warlord and Linebreaker as per usual. Each 3 hull points/wounds to a super-heavy or gargantuan resulted in a further point.

We proceeded to roll up pre-game tingz and had the following:

Tau warlord trait: +1 to Seize and re-roll reserve rolls

Knights warlord trait: Master-crafted weapon >:E

Librarian psychic power: Prescience, Perfect Timing

Knights won the roll to go first after deployment, which looked like so:



The 3 knights deployed at the edge of the hammer and anvil deployment in a rough line, staying within 6 inches of each other to ensure dem ion shieldwall saves.
The scorpius hunkered down in a ruin and on top of objective 3.



The Tau deployed with the Riptide Wing in close proximity behind a ruin and on top of an objective whereas the Surges and Marker Drone-star hunkered in the opposite ruin ready to take fire.



Tau attempt to seize the initiative...... AND THEY DID!

TURN ONE TAU



TURN ONE KNIGHTS



TURN TWO TAU



KNIGHTS TURN TWO



TAU TURN 3



KNIGHTS TURN THREE



TAU TURN FOUR



KNIGHTS TURN FOUR



TAU TURN FIVE


KNIGHTS TURN FIVE


TAU TURN SIX



KNIGHTS TURN SIX





What a game, what a game. This is what happens when you play 40k with big toys.
I was surprised with the knights ability to keep up with maelstrom and obviously there was a big advantage with kill points.
The game also shows how silly 40k can get with the new rules and models... 2 gargantuans with 3 monstrous creatures facing up to 3 super-heavies...
Despite being seized on and having a knight D-slapped on turn one, I managed to turn the game around nicely. I knew I had to get rid of the marker drones early and then basically get in his face.

Please comment and let us know what to do better in future or other armies you'd like to see.

Microphone chickidy check and peace out my Gs xxoxx
 
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