Warhammer 40k Forum and Wargaming Forums banner

1850pt New Cadian detachments

1423 Views 3 Replies 4 Participants Last post by  neferhet
Hey all so this is my attempt at making a list with the new Cadian detachments. The only way around our leadership problems with the restrictions on priests and commissars that I've found is Inquisitors and with the combination of power axes and rad grenades it should actually make the blobs scary.

Emperor's Shield Infantry Platoon
Platoon Command Squad 35pts
Vox caster.
Infantry Squad 1 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 2 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 3 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 4 70pts
Autocannon, flamer, melta bomb.
Infantry Squad 5 75pts
Autocannon, flamer, melta bomb, vox caster.
Scout Sentinel 40pts
Autocannon.
475pts

Emperor's Shield Infantry Platoon
Platoon Command Squad 35pts
Vox caster.
Infantry Squad 1 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 2 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 3 85pts
Autocannon, flamer, melta bomb, power axe.
Infantry Squad 4 70pts
Autocannon, flamer, melta bomb.
Infantry Squad 5 75pts
Autocannon, flamer, melta bomb, vox caster.
Scout Sentinel 40pts
Autocannon.
475pts

Emperor's Wrath Artillery Company
Company Command Squad 160pts
Volokov’s cane, master of ordnance, vox, chimera.
Basilisk Battery (2) 250pts
Wyvern Battery (2) 130pts
Manticore 170pts
Tech Priest 40pts
750pts

Ordo Xeno Inquisitor (WARLORD) 72pts
Power armour, power sword, rad grenades, 3x Servo Skulls.

Ordo Xeno Inquisitor 72pts
Power armour, power sword, rad grenades, 3x Servo Skulls.

1844pts

So what do you guys think?
See less See more
1 - 1 of 4 Posts
Inquisitors and with the combination of power axes and rad grenades it should actually make the blobs scary.
It does, but that's a blob you want to remain mobile. I've done this (albeit with a 30 man blob) time and time again and every time I put autocannons in with them I regretted it. I also play mine with krak grenades for all instead of melta bombs on the sergeants, but that's because I'm the one who usually charges in with AV13 Walkers (obvs when I'm not playing Guard). Keep in mind though, in any wargear instance, that most of your unit will not be getting to attack each phase. Only models within 2" of an engaged model from their unit gets their attacks, so keep those axes handy (also why I prefer krak, more chances to attack and typically enough dice for a wreck even on 6's to glance). The servo-skulls likely won't help your barrage weapons backfield, but hey. Maybe you face someone that advances and doesn't take them out handily.

I would maybe make one of the blobs all flamers and axes, and the other lascannons (alternately, heavy weapon team squads?). None of your artillery can Explode! vehicles since its all AP3 or worse. I would also drop anything I could to make both Inquisitors Psykers so they can cast Prescience on their blobs and maybe even get that swanky 4+ invuln power. Alternately (and if you want to spend more points) I would get Primaris Psykers (with axes, of course) for the same thing. 60 points to get the Inqs up or 100 for two Primaris dudes.
See less See more
1 - 1 of 4 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top