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I've had one or two people show some interest in what I'm running for Grey Knights, so I've decided to share and do a little run-through of what I think makes my particular build tick, and some stuff I tried but didn't love.
Basically, I play Hybrid Grey Knights with a fairly mech-centric Imperial Guard allied detachment. It actually plays a lot like the full-mech Grey Knights of 5th edition, where you really just use the transports as nature intended, as a vehicle and not a bunker. I've been running variants of this list ever since 6th edition dropped.
Anyways, onto the list:
Coteaz
10 GKSS with 2 Psycannons, Psyammo, Rhino with Searchlight
10 GKSS with 2 Psycannons, Psyammo, Rhino with Searchlight
5 GKSS with 1 Psycannon
4 Death Cult Assassins, 1 Crusader
Stormraven with TL Assault Cannon, TL Multi-Melta, Hurricane Bolters, Psyammo
Company Command Squad with 4 Plasma Guns, Chimera with Multilaser, Heavy Flamer
Veteran Squad with 3 Plasma Guns, Vox Caster, Chimera with Multilaser, Heavy Flamer
Veteran Squad with 3 Flamers, Demolitions
Vendetta
Manticore
Basically it's pretty straightforward. GKSS roll forward with Coteaz and take midfield, backed up by CCS and plasmavets in chimeras. The CCS and plasmavets form a tag team, with the CCS performing orders on both units to either twin link all that plasma fire vs vehicles/MCs or to force infantry to reroll successful cover saves. They are also my answer to all these T6 2+ save MCs that GW just seems to love printing these days. They basically make any unit they want dead.
The rest seems pretty obvious to me, Manticore blasts shit dead, and most importantly keeps my opponent's vehicles honest, Vendetta and Stormraven pull double time in being both my AA and my most aggressive push. DCA are dirt cheap scoring in a flyer, as are the flamervets.
As for other stuff I've tried and don't love-
I swapped the Stormraven, Coteaz, DCA, veterans, and CCS for 5 more GKSS, a basic Infantry Platoon with Autocannons, Draigo and 5 Paladins. This was mostly a metagame call in order to try and beat Screamers at the peak of their brokenness, and they worked quite well; although I think this is less relevant now that daemons have faded back into fairness- bringing all that extra firepower in veterans, as well as having coteaz (since he's the goddamn batman) is just better. The platoon just never did enough to warrant their inclusion, and frankly Grey Knights just don't have any interactions with blobs that they can abuse *glares at Azrael*.
I also ran an army that swapped the veterans and CCS for ,+5 GKSS, a platoon, Primaris psyker, and Psyker Battle Squad. PBS are a fantastic unit, but without insane IG firepower to back them up, they're somewhat lacklustre. Quite often the PBS was rather ineffectual, where I'd make a MEq unit ran, and then they just go "lolATSKNF" and continue not caring. It wasn't worth losing the plasma guns, which GK really, really need now that Riptides are a thing- I found that my worst matchups were dual Riptide or more aggressive GK builds with Dreadknights. Yes, these were even worse than Heldrakes; Heldrakes can be answered with proper placement, but MCs that just run into you giving precisely zero fucks about you do to them is much harder. Also, Primaris are really ordinary, I'd prefer a Commissar tbh.
Anyways, fire away.
Basically, I play Hybrid Grey Knights with a fairly mech-centric Imperial Guard allied detachment. It actually plays a lot like the full-mech Grey Knights of 5th edition, where you really just use the transports as nature intended, as a vehicle and not a bunker. I've been running variants of this list ever since 6th edition dropped.
Anyways, onto the list:
Coteaz
10 GKSS with 2 Psycannons, Psyammo, Rhino with Searchlight
10 GKSS with 2 Psycannons, Psyammo, Rhino with Searchlight
5 GKSS with 1 Psycannon
4 Death Cult Assassins, 1 Crusader
Stormraven with TL Assault Cannon, TL Multi-Melta, Hurricane Bolters, Psyammo
Company Command Squad with 4 Plasma Guns, Chimera with Multilaser, Heavy Flamer
Veteran Squad with 3 Plasma Guns, Vox Caster, Chimera with Multilaser, Heavy Flamer
Veteran Squad with 3 Flamers, Demolitions
Vendetta
Manticore
Basically it's pretty straightforward. GKSS roll forward with Coteaz and take midfield, backed up by CCS and plasmavets in chimeras. The CCS and plasmavets form a tag team, with the CCS performing orders on both units to either twin link all that plasma fire vs vehicles/MCs or to force infantry to reroll successful cover saves. They are also my answer to all these T6 2+ save MCs that GW just seems to love printing these days. They basically make any unit they want dead.
The rest seems pretty obvious to me, Manticore blasts shit dead, and most importantly keeps my opponent's vehicles honest, Vendetta and Stormraven pull double time in being both my AA and my most aggressive push. DCA are dirt cheap scoring in a flyer, as are the flamervets.
As for other stuff I've tried and don't love-
I swapped the Stormraven, Coteaz, DCA, veterans, and CCS for 5 more GKSS, a basic Infantry Platoon with Autocannons, Draigo and 5 Paladins. This was mostly a metagame call in order to try and beat Screamers at the peak of their brokenness, and they worked quite well; although I think this is less relevant now that daemons have faded back into fairness- bringing all that extra firepower in veterans, as well as having coteaz (since he's the goddamn batman) is just better. The platoon just never did enough to warrant their inclusion, and frankly Grey Knights just don't have any interactions with blobs that they can abuse *glares at Azrael*.
I also ran an army that swapped the veterans and CCS for ,+5 GKSS, a platoon, Primaris psyker, and Psyker Battle Squad. PBS are a fantastic unit, but without insane IG firepower to back them up, they're somewhat lacklustre. Quite often the PBS was rather ineffectual, where I'd make a MEq unit ran, and then they just go "lolATSKNF" and continue not caring. It wasn't worth losing the plasma guns, which GK really, really need now that Riptides are a thing- I found that my worst matchups were dual Riptide or more aggressive GK builds with Dreadknights. Yes, these were even worse than Heldrakes; Heldrakes can be answered with proper placement, but MCs that just run into you giving precisely zero fucks about you do to them is much harder. Also, Primaris are really ordinary, I'd prefer a Commissar tbh.
Anyways, fire away.