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1850 Thousand Sons list

2K views 4 replies 4 participants last post by  Quadlark 
#1 ·
Alright so this list is a mix of fluffy and competitive as it needs to fight most enemies and I know some people wont like my hq or my heavy choices but if someone can find me a good alternative please tell me. Some of this stuff is based on what I have and what I could fit in with the point restriction.

Ahriman 230
9 thousand sons 242
9 thousand sons 242
6 thousand sons 172
2x defiler 390
2 rhinos 70
heldrake 170
5 havocs 120
-2 lascannon, votlw
5 terms 214
-2x PF, 1 CF, 1 LC/combiplasma and the last one with just a power sword.

total 1850 points
 
#2 ·
Ahriman is a great choice imo man. He gets the Tzeentchi primaris power and you have to roll one more on the Tzeentch table but that still leaves him with three other powers that you can generate for the grand total of 5 psychic powers. Add that with the fact that he can fire 3 witchfires in the same psychic phase and you've potentially got a very nasty combo going at a squad or vehicle.

Now, my opinion on Thousand Sons leans towards most people's opinion on Thousand Sons. They're waaaaay to expensive man. you've got 24 troops on the board and even 6 of those are foot slogging across the board with Slow and Purposeful, its a rough deal. The aspiring sorcs will certainly help in generatiing warp charges which is great but unless you're fighting SM's, you're flushing points down the toilet bc no one else really has a 3+ armor save.
If you can I'd switch them out for some regular CSM's with Nurgle or Slannesh. Nurgle if you want something that can hold the fort down a bit more or Slannesh that is great in close combat with their Initiative 5 (plus for 30 points you can give them the Icon of Excess which gives them Feel No Pain which in the matches that i've used it has paid for itself time and time again). Or you can drop one of the defilers and add another squad of Thousand Sons but you need more rhinos.

I'm a fan of defilers though many aren't. they became a little better with the new damage table and i think they can lay enough fire down that they outclass forgefiends, maulerfiends, and havocs by versatility and toughness.

The heldrake man, they're awesome even with their recent nerf on their baleflamer arc, but not with only one. You throw out one heldrake and anyone with a brain is going to have some anit-air capability at 1850 pts that will shoot it down... thus wasting 170 points. if you have another one I'd throw it out and take out a defiler or the havocs.

I'm not a fan of havocs simply bc they get blown away so easily and they're weapons are expensive losses but try to add MoN on them so they at least get the +1 tough. VotLW is useless on them bc hatred only works in close combat.

Termies are another very expensive unit that i've generally seen get blown to pieces when they aren't in a land raider. better off with more troop choices or beefing up your other units (or bringing in that second heldrake if you have one).

Didn't mean to completely tear your list apart man but all of that is just from my recent experiences. I'm sure there will be those who disagree with my assessments but i'm just trying to help a fellow chaos player haha.
 
#3 ·
Dont forget that with Ahriman you have a good chance of being able to Infiltrate at least one, and maybe all of your Rubrics. That makes them a little bit more maneuverable. I play a similiar list as my primary Chaos Army, though mine's at 2000. I don't like Rhinos on principal, so I use Ahriman's warlord trait instead.

I'd probably swap out the Terminators and the Havocs and go with Obliterators. They get some better firepower options and have the same durability, and assist with the firebase your army was going for. They also give you something with the teeth to deal with anti-air before your Heldrake hits play. I only own one, so I only field one mostly as a nuisance, but I can agree with Kris.
 
#4 · (Edited)
Looks like a fun list.

Some thoughts:

Checking out your Terminators, I'm only getting 188 points based on the unit/upgrades you listed. I prefer 3 with combi-meltas and no other upgrades, myself.

You could use a unit of cultists or two, in my opinion, Just some cheap bodies held in reserve to score/contest the home objectives or tarpit something in your deployment zone for a turn or 2. This way you're not wasting the firepower of a unit of Thousand Sons by holding them back on your home objective(s). Take them with a Crimson Slaughter detachment (HQ below) so they automatically cause Fear tests in close combat. Never know, better than not having fear.

Two defilers means two S8 AP3 blasts per turn, which combined with the Heldrake's baleflamer and all that bolter fire means you can deal with troops pretty well.

I'm not totally sold on the unit of Havocs with only 2 lascannons. I prefer to spend the points and take 4, myself. VotLW won't really help, either.

If you lose the unit of 6 Thousand Sons, you can add 2 units of 10 cultists, add 2 lascannons to the havoc squad and add 2 havocs to put in front of the lascannons to give you ablative wounds. You lose a few bolter shots but make up for it with more significant anti-armor. The cultists could also make a nice sacrifice for summoning Heralds, if you roll Daemonology with Ahriman. Hopefully you get Doombolt, because spamming that spell sounds like tons of fun, especially if you get nice and close. Ahriman blasts whoever he wants, and the Thousand Suns rapid-fire the hell out of something. Plus your Sorcs could also roll Doombolt.

With some modifications, here's your list as I'd like to use it. Allied with a Crimson Slaughter detachment.

HQ:

Ahriman (Warlord, primary detachment)
Crimson Slaughter Sorcerer: Mastery Level 3, Sigil of Corruption, Balestar of Mannon

TROOPS:

Thousand Sons x9: Rhino <== joined by Ahriman
Thousand Sons x9: Rhino
Crimson Slaughter Cultists: x10
Crimson Slaughter Cultists: x10

FAST ATTACK:

Heldrake w/ Baleflamer

HEAVY SUPPORT:

Havocs x6: 4x Lascannons <== joined by Sorcerer
Defiler
Defiler

That Sorcerer is going to make those Havocs into absolute monsters. Twin-linked, cover-ignoring (ideally) lascannons are pretty ridiculous. I'd make sure to pull those powers off, and then spend the rest Doombolting shit with Ahriman. Might be best to just use the Aspiring Sorcs as warp charge batteries and pull off the better powers.
 
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