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50 Posts
Ahriman is a great choice imo man. He gets the Tzeentchi primaris power and you have to roll one more on the Tzeentch table but that still leaves him with three other powers that you can generate for the grand total of 5 psychic powers. Add that with the fact that he can fire 3 witchfires in the same psychic phase and you've potentially got a very nasty combo going at a squad or vehicle.
Now, my opinion on Thousand Sons leans towards most people's opinion on Thousand Sons. They're waaaaay to expensive man. you've got 24 troops on the board and even 6 of those are foot slogging across the board with Slow and Purposeful, its a rough deal. The aspiring sorcs will certainly help in generatiing warp charges which is great but unless you're fighting SM's, you're flushing points down the toilet bc no one else really has a 3+ armor save.
If you can I'd switch them out for some regular CSM's with Nurgle or Slannesh. Nurgle if you want something that can hold the fort down a bit more or Slannesh that is great in close combat with their Initiative 5 (plus for 30 points you can give them the Icon of Excess which gives them Feel No Pain which in the matches that i've used it has paid for itself time and time again). Or you can drop one of the defilers and add another squad of Thousand Sons but you need more rhinos.
I'm a fan of defilers though many aren't. they became a little better with the new damage table and i think they can lay enough fire down that they outclass forgefiends, maulerfiends, and havocs by versatility and toughness.
The heldrake man, they're awesome even with their recent nerf on their baleflamer arc, but not with only one. You throw out one heldrake and anyone with a brain is going to have some anit-air capability at 1850 pts that will shoot it down... thus wasting 170 points. if you have another one I'd throw it out and take out a defiler or the havocs.
I'm not a fan of havocs simply bc they get blown away so easily and they're weapons are expensive losses but try to add MoN on them so they at least get the +1 tough. VotLW is useless on them bc hatred only works in close combat.
Termies are another very expensive unit that i've generally seen get blown to pieces when they aren't in a land raider. better off with more troop choices or beefing up your other units (or bringing in that second heldrake if you have one).
Didn't mean to completely tear your list apart man but all of that is just from my recent experiences. I'm sure there will be those who disagree with my assessments but i'm just trying to help a fellow chaos player haha.
Now, my opinion on Thousand Sons leans towards most people's opinion on Thousand Sons. They're waaaaay to expensive man. you've got 24 troops on the board and even 6 of those are foot slogging across the board with Slow and Purposeful, its a rough deal. The aspiring sorcs will certainly help in generatiing warp charges which is great but unless you're fighting SM's, you're flushing points down the toilet bc no one else really has a 3+ armor save.
If you can I'd switch them out for some regular CSM's with Nurgle or Slannesh. Nurgle if you want something that can hold the fort down a bit more or Slannesh that is great in close combat with their Initiative 5 (plus for 30 points you can give them the Icon of Excess which gives them Feel No Pain which in the matches that i've used it has paid for itself time and time again). Or you can drop one of the defilers and add another squad of Thousand Sons but you need more rhinos.
I'm a fan of defilers though many aren't. they became a little better with the new damage table and i think they can lay enough fire down that they outclass forgefiends, maulerfiends, and havocs by versatility and toughness.
The heldrake man, they're awesome even with their recent nerf on their baleflamer arc, but not with only one. You throw out one heldrake and anyone with a brain is going to have some anit-air capability at 1850 pts that will shoot it down... thus wasting 170 points. if you have another one I'd throw it out and take out a defiler or the havocs.
I'm not a fan of havocs simply bc they get blown away so easily and they're weapons are expensive losses but try to add MoN on them so they at least get the +1 tough. VotLW is useless on them bc hatred only works in close combat.
Termies are another very expensive unit that i've generally seen get blown to pieces when they aren't in a land raider. better off with more troop choices or beefing up your other units (or bringing in that second heldrake if you have one).
Didn't mean to completely tear your list apart man but all of that is just from my recent experiences. I'm sure there will be those who disagree with my assessments but i'm just trying to help a fellow chaos player haha.