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Discussion Starter #1
Inquistor Lord-Emperors' Tarrot,Psychic Hood, 3 Mystics,Word of the Emperor,Bolt Pistol 109
Chimera-Hull mounted Heavy Bolter,Smoke Layncher 78
Rune Priest-Living Lighting,Storm caller,Wolf Tailsman 105
Bjron-TL Lascannon 290

3 Wolf Guard Pack-Fist 114
Razorback-Las/Plas 75
Iron Priest with two Thrall Servitors 60

5 Grey Hunters-Meltgun,85
Razorback-Las/Plas,Extra armour 75
5 Grey Hunters-Meltgun 85
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 85
Razorback-Las/Plas 75

2 Land Speeders-Multi-Melta 120

Preadator-Lascannons 120
Preadator-Lascannons 120
Vindicator-115

1850

Tatica: Rune Priest goes with inquisitor and his retinue,they go into the wolf guards razorback when they split into 3 separate units and join the grey hunters.Iron Priest and his servitors hide behind the predators next to bjorn repairing anything that happens to them. vindicator goes to the right of the table. 3 GH razors go left while the inquistor retinue/rune priest razorback should be screening the predators/bjorn.Land Speeders should stay in reserve first turn come on hot second turn ether on left or right side.

Strengths:can dish out a lot of firepower for mech-space wolves can easily roll over big bug tyranids and with an almost guaranteed first turn from bjorn and emperor' tarrot.playing against mech IG isnt so bad.

Weakness:May have trouble with Land Raiders and will easily get rolled over from hoard armies like the green tide or blob guard.


Questions/Compliments/Comments are welcome
 

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The vindicator seems out of place in the list. perhaps another ranged predator? And if you desire horde control, why not replace the heavy support slots with Long Fangs?
 

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how about taking a completely different list?

15 MEQ's will not win any kind of game IMO.

i'd drop Bjorn, the Iron Priest and the Vindie. it's not that the Razor Wolf set up is bad, it's that you need more of them.

lastly, on the Preds, i'd drop them for LFs. you can spam ML for 140pts. per squad which is not shabby at all.

good hunting.
 

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As said above; too few models. Regular vanilla marines are a horde against you. If this is a just for fun house list, than by all means it's ok, but in any other semi-competitive setting this will not do well.

To be completely honest, I can't even see this "easily roll over big bug tyranids." You need to hit and wound everything and hope he's not working screens for cover saves just to have a chance to kill 1 MC a turn, and once someone hits combat you have almost nothing that would stop them. You need more bodies and you need to maximize effective shooting. There's nothing scary about this list, and at the same time it's not balanced enough to survive any saturation against a balanced army. You need more bodies minimum.

Extra armor on a razorback is useless, you shouldn't be moving with it, it should be planted in cover. If your thought process was to have the EA for a last turn dash, I can tell you that razorback won't even be there by the time objective race comes into play.
 

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Discussion Starter #6
As said above; too few models. Regular vanilla marines are a horde against you. If this is a just for fun house list, than by all means it's ok, but in any other semi-competitive setting this will not do well.

To be completely honest, I can't even see this "easily roll over big bug tyranids." You need to hit and wound everything and hope he's not working screens for cover saves just to have a chance to kill 1 MC a turn, and once someone hits combat you have almost nothing that would stop them. You need more bodies and you need to maximize effective shooting. There's nothing scary about this list, and at the same time it's not balanced enough to survive any saturation against a balanced army. You need more bodies minimum.

Extra armor on a razorback is useless, you shouldn't be moving with it, it should be planted in cover. If your thought process was to have the EA for a last turn dash, I can tell you that razorback won't even be there by the time objective race comes into play.
I have been thinking a lot and since I dont any of these models except for 5 GK I figure I can change the list around just a tad so here is the updated list.

Inquistor Lord-Emperors' Tarrot,Psychic Hood, 3 Mystics,Word of the Emperor,Bolt Pistol 109
Chimera-Hull mounted Heavy Bolter 75
Rune Priest-Living Lighting,Storm caller,Chooser of the slain 110
*Bjron-TL Lascannon 290

3 Wolf Guard Pack-Fists 129
Razorback-Las/Plas 75


5 Grey Hunters-Meltgun,80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 80


Preadator-Lascannons 120
Preadator-Lascannons 120
6 Long Fangs-5 Missile Launchers 140
Razorback-Las/Plas 75

1848

I added an extra Scouring unit which is another tank so yay for me and I added long fangs which is also another tank for me.dropped the iron priest,extra armour on the razorbacks,and the vindicator.my plan for this army is to castle up having the chimera with storm caller(Rune Priest) in a 6 inch radius of anything so I get a 5+ on all my tanks.A 5+ is better than nothing.

and guys im getting this army sometime next month or the month after and I do bat reps if you would like to see how this army plays in tournaments you could allways check me blog autarchandrew.blogspot.com or my youtube channel youtube.com/autarchandrw
 

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Bjorn is a points sink... And you don't have enough ugly to really benefit from the alpha strike...

I play very shooty Wolves lists and the strength of this type of list is in the slow overwhelming of your opponent's ability to hit you back... So I would recommend that you think about putting more focus on getting shots downrange...

Between Bjorn and the other stuff, you have 474 points tied up... and all it gives you is one TL Las and a Chimera... Where you could take more razorbacks instead - which incerases your firepower output.

But, what you have is certainly playable... I just think you're Bjorn/ =I= is a big pointsink and against a tricked out list you'll be at a disadvantage.
 

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Grand Lord Munchkin
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Didn't they remove the allies rule from the DH codex?
 

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Grand Lord Munchkin
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I think that's the codex version you are to use until codex GK comes out. I am sure this will be fine for friendly games but I don't know if it will fly at GW events.
 

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Didn't they remove the allies rule from the DH codex?
My understanding is that you can still use them if you have the codex... they put them up on GWs site in order for folks who want to run Pure DH or WH lists to do so...
i've also heard that the allies ruling appears in the foreign language section of the codex (in Spanish at least) and that "someone" simply forgot to scan that section for English.

dunno if it's true or not. i'm not inconvenienced by it.
 

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Discussion Starter #12
Bjorn is a points sink... And you don't have enough ugly to really benefit from the alpha strike...

I play very shooty Wolves lists and the strength of this type of list is in the slow overwhelming of your opponent's ability to hit you back... So I would recommend that you think about putting more focus on getting shots downrange...

Between Bjorn and the other stuff, you have 474 points tied up... and all it gives you is one TL Las and a Chimera... Where you could take more razorbacks instead - which incerases your firepower output.

But, what you have is certainly playable... I just think you're Bjorn/ =I= is a big pointsink and against a tricked out list you'll be at a disadvantage.
I know Bjorn is a big point sink but on the other hand he has a high BS with the lascannon,allows me to reroll my dice for first turn,and if he dies he is another objective marker which is huge were I come from.Im aware of the (I) allies are legal and a point sink tarrot is awesome and a chimera allows my rune priest to shoot living lighting out of it almost every turn.

also the Daemon hunters/witch hunter allies are legal until the new codex comes out.which when it does I will take a look at the new book for my inquisitor
 

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3 Wolf Guard Pack-Fists 129
Razorback-Las/Plas 75
Your Wolf Guard points are off, for 3 WG with 3 fists it should be 114 (+15pts freed up). I recommend you ditch the fists, your squads are so small that anything the fist will be useful against you won't kill and you'll lose combat regardless because of overwhelming model count. Since you're going for a shooty over assaulty, drop the fists in change for combi-meltas, add another WG with combi-melta. Total comes to 92 for the 4 models which you can disperse to your GH squads as extra comfort, plus you don't lose the razorback.

5 Grey Hunters-Meltgun,80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 75
5 Grey Hunters-Meltgun 80
Razorback-Las/Plas 80
You labeled the last razorback wrong (+5pts freed up).

Preadator-Lascannons 120
Preadator-Lascannons 120
6 Long Fangs-5 Missile Launchers 140
Razorback-Las/Plas 75
Personally I feel you'd add more threat by trading out the predators for 2 more long fang squads with missile launchers. They're more cost effective and much more efficient at what they do as they can split fire and a simple lucky shaken/stunned (hypothetically) wouldn't shut them down.

~ You could turn the WG to a unit of 7, all with combi-meltas. Split 4 to the squads of hunters. You can keep 3 in the razorback as a suicide melta unit to drop the pesky LR here or there before it gets to close. And trade the 2 predators for 2 units of long fangs with 4 missiles in each and drop one missile model from your squad of 6. That puts you at 1840, 10 points to spare. What i'd also recommend is (since you keep them back) drop the meltas in the GH squads for flamers. Drop word of the emperor. That's 40 points spare. Add a rhino for the 3 suicide melta WG and give that razorback to the Long fangs. Or razorback with the T-L bolter to even out the points, works the same but if it lives you'll get to shoot after you dump the load.
 

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Discussion Starter #14
Your Wolf Guard points are off, for 3 WG with 3 fists it should be 114 (+15pts freed up). I recommend you ditch the fists, your squads are so small that anything the fist will be useful against you won't kill and you'll lose combat regardless because of overwhelming model count. Since you're going for a shooty over assaulty, drop the fists in change for combi-meltas, add another WG with combi-melta. Total comes to 92 for the 4 models which you can disperse to your GH squads as extra comfort, plus you don't lose the razorback.


You labeled the last razorback wrong (+5pts freed up).



Personally I feel you'd add more threat by trading out the predators for 2 more long fang squads with missile launchers. They're more cost effective and much more efficient at what they do as they can split fire and a simple lucky shaken/stunned (hypothetically) wouldn't shut them down.

ya I checked the math once again moved some stuff around a little it came out to 1850 in the end that is all that matters.

but as for long fangs I will try 1 squad at first and if i'm not 100% happy with my preads ill swamp i'm out for long fangs.the real reason i'm turned off by them is yes they can shoot at different things which is great but I have bad luck with devastators/dark reapers coming from vanhilla and eldar. but ill just have to try them out but in my experience stacking wounds from anything on devastators they go down faster than tanks with cover saves.exspecialy with the growing factor that if you those 2 models there is a 3 out 12 chance they will run off the board.
 

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especially with the growing factor that if you those 2 models there is a 3 out 12 chance they will run off the board.
Just make sure you place them on average 7" into the board. In the chance they do fall back, you'll auto regroup and can move/shoot as normal in your next turn.
 
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