Warhammer 40k Forum and Wargaming Forums banner

1 - 2 of 2 Posts

·
Super Moderator
Joined
·
6,993 Posts
Discussion Starter #1 (Edited)
Right, so got challenged to a few games in the coming days and decided to dust off my second company only to realize I did so much to them that it was actually damned near impossible to add anything to the existing list. (Was at about 1250 or 1300 and had to bulk up to 1850.)

Putting that list aside and trying to start over below is what I have so far:

HQ:
Shadow-captain
Jump pack; relic blade; combi-weapon

Troops:
Tactical squad
5x Additional marines
Meltagun; multi-melta; powerfist
Drop pod

Tactical squad
5x Additional marines
Meltagun; multi-melta; powerfist
Drop pod

Scout squad
5x Camo-cloaks; heavy weapon

Scout squad
5x Camo-cloaks; heavy weapon

Fast Attack:
Assault squad
5x Additional marines; 2x flamers; powerfist

Assault squad
5x Additional marines; 2x flamers; powerfist

Heavy Support:
Devestator squad
5x Additional marines; 4x Missile launcher

Total: 1535/1850


For the bulk of the remaining points I want to include a veteran squad, though which one to include I am not entirely sure. My final thoughts are set towards a six man sternguard squad, or a five man vanguard squad as seen below:

Sternguard veteran squad
6x Combi-weapons; powerfist; 1x additional marine
Drop pod

Vanguard veteran squad
Relic blade; powerfist; 5x jump packs


Taking one of those, though, leaves me at 1750; so I'll then need to find something else to plug up those last few points.

What do you all think so far? C&C very much appreciated, which of the two veteran squads do you think I should work with, and what do you think I should spend those final one hundred points on?
 

·
Registered
Joined
·
48 Posts
i like the over all look of this - lots of space marines. i would go combi-melta for all combi-weapons on your list. i would also lose the PFs on the tact sergents, these squads are going to be shooting their little hearts out and while the PF can mangle mech well and prevent an enemy from coming out you you're out 50 pts there.

i would go sternguard. your list needs a third drop pod so you can drop both tactical squads at the start of your first turn. sternguard are shooty masterminds, lose the PF here for certain. i go combimelta on all my sternguard - special issue ammo and then one shooting phase of 6x meltashots!!

i have a list i'm doing that's similar but uses vulkan. i realized how melta crazy i have been to counter mech and vulkan gets me such tasty bonuses while being hella unkillable.

maybe ls to drop with your pods and assault marines? or drop pod dreads? vindicator or LR? i would go with some decent vehicles at 1850.

putting deathwinds in drop pods are cool but a drop pod blows up easier than a rhino, so i haven't ever gone this route. but i saw a drop pod/cato list that had 6 drop pods and the 3 he drops in turn 1 are all deathwind launchers - 2 x dread, 1 x tacticals/sternguard + librarian. looks like it worked well for him, mostly that his opponent never did what he intended. he spent 3 turns re-acting to the drop force while cato and company moved up with two squads of bikes and fresh drop pod teams dropping the whole game. it was sexy.
 
1 - 2 of 2 Posts
Top