My new 1850 list, trying to make it as competitive as possible, any suggestions?
Iron Hand Orbital Surveillance Force
1850 Point
Guided by the brothers and armor columns on the surface, the restless forces of gunships and ironclad warriors are eager to strike into the heart of the enemy.
--HQ--
1 x Master of the Forge
--Troop--
4 x Tactical Marine (5 Men) w/Lascannon and Boltgun
4 x Razorback w/Assault Cannon and Dozerblades
--Elite--
1 x Assault Terminators (5 Men) w/Strom Shield and ThunderHammer
--Fast Attack--
2 x Stromtalon Gunship w/Skyhammer Missile Launcher
1 x Assault Marine (5 Men) w/Flamer x 2 and Melta Bomb, Sergeant with Power Fist
1 x Drop Pod (Free, by taking Jump Packs away from ASM)
--Heavy Support--
2 x Predator ‘Annihilator’ w/Tri-Lascannon
1 x StormRaven w/TL-MultiMelta and TL-Lascannon
Deployment Phase
The tactical marine with lascannon will be sitting in home objective with cover bolstered by MOTF. Razorback will be positioned behind ruins or covers, giving them much needed saves while predator will be staying in two corners of my table half, giving them wide arc of fire.
Master of the Forge will be sitting in one of the Razorback, as he will be on tank fixing duty. If enemy wants a Slay a warlord, they will have to dig him out from transport first.
Turn 1
ASM will drop from pod, next to the most fragile enemy troops and make them feel the heat of 2 flamers. If possible, they should drop next to key tanks as well, forcing it to move away from the melta bomb, or count on his ally to completely wipe ASM out.
The drop site is important, I will pick the weakest spot that lacks of short-range fire power. If the enemy decides to divert his long range fire power to ASM, that is fine, since they won't be shooting my tanks. Meanwhile, the Razorback will charge forward, claiming as much cover save as possible, while Tacticals and Predators provide Long Range Anti-Tank fire from a safe distance.
Turn 2
I would assume enemy would destroy at least 2 razorback by now, or at least the ASM that dropped on turn 1, as well as a couple of tacticals here and there. The enemy is more than welcome to direct his Anti-Tank to my AV13 Predator, since it will be hiding in an obscured position with the minimum of 5+ cover save.
If Talons and Raven arrive this turn, I will probably flat out on the razorback instead of hiding them. Since this turn is where most damage will be dealt to the enemy.
Assault termy will stay in raven for this turn, as Raven will be zooming to enemy deployment zone, threatening their tanks with TL-MM and TL-Lascannon. If there is something that might destroy Raven, than I will drop termy via Skies of fury just in case they don't crash with Raven.
Turn 3 and after
By this turn, My razorback will be reaching enemy line, and have good range on the Assault Cannon. At this point, the tacticals on the back that isn't camping objective will forfeit their chance on firing lascannon, and run for nearby objectives instead.
With 2 talons in the air to hunt infantry, and raven to hunt tanks, the Assault termy will continue to be a pain in the enemy's butt by looking menacingly at the enemy tank, warlord or strong MC.
Should ASM survive by now (which I don't think it will), they will try to lock themselves in combat with nasty targets (e.g. Shooty Wraithknight) as much as they can, nullify its range firepower, lock it in combat, while the rest of the airforce clean up whatever remains one by one.
Please let me know what you guys think, and see what I need to change, thanks!
Iron Hand Orbital Surveillance Force
1850 Point
Guided by the brothers and armor columns on the surface, the restless forces of gunships and ironclad warriors are eager to strike into the heart of the enemy.
--HQ--
1 x Master of the Forge
--Troop--
4 x Tactical Marine (5 Men) w/Lascannon and Boltgun
4 x Razorback w/Assault Cannon and Dozerblades
--Elite--
1 x Assault Terminators (5 Men) w/Strom Shield and ThunderHammer
--Fast Attack--
2 x Stromtalon Gunship w/Skyhammer Missile Launcher
1 x Assault Marine (5 Men) w/Flamer x 2 and Melta Bomb, Sergeant with Power Fist
1 x Drop Pod (Free, by taking Jump Packs away from ASM)
--Heavy Support--
2 x Predator ‘Annihilator’ w/Tri-Lascannon
1 x StormRaven w/TL-MultiMelta and TL-Lascannon
Deployment Phase
The tactical marine with lascannon will be sitting in home objective with cover bolstered by MOTF. Razorback will be positioned behind ruins or covers, giving them much needed saves while predator will be staying in two corners of my table half, giving them wide arc of fire.
Master of the Forge will be sitting in one of the Razorback, as he will be on tank fixing duty. If enemy wants a Slay a warlord, they will have to dig him out from transport first.
Turn 1
ASM will drop from pod, next to the most fragile enemy troops and make them feel the heat of 2 flamers. If possible, they should drop next to key tanks as well, forcing it to move away from the melta bomb, or count on his ally to completely wipe ASM out.
The drop site is important, I will pick the weakest spot that lacks of short-range fire power. If the enemy decides to divert his long range fire power to ASM, that is fine, since they won't be shooting my tanks. Meanwhile, the Razorback will charge forward, claiming as much cover save as possible, while Tacticals and Predators provide Long Range Anti-Tank fire from a safe distance.
Turn 2
I would assume enemy would destroy at least 2 razorback by now, or at least the ASM that dropped on turn 1, as well as a couple of tacticals here and there. The enemy is more than welcome to direct his Anti-Tank to my AV13 Predator, since it will be hiding in an obscured position with the minimum of 5+ cover save.
If Talons and Raven arrive this turn, I will probably flat out on the razorback instead of hiding them. Since this turn is where most damage will be dealt to the enemy.
Assault termy will stay in raven for this turn, as Raven will be zooming to enemy deployment zone, threatening their tanks with TL-MM and TL-Lascannon. If there is something that might destroy Raven, than I will drop termy via Skies of fury just in case they don't crash with Raven.
Turn 3 and after
By this turn, My razorback will be reaching enemy line, and have good range on the Assault Cannon. At this point, the tacticals on the back that isn't camping objective will forfeit their chance on firing lascannon, and run for nearby objectives instead.
With 2 talons in the air to hunt infantry, and raven to hunt tanks, the Assault termy will continue to be a pain in the enemy's butt by looking menacingly at the enemy tank, warlord or strong MC.
Should ASM survive by now (which I don't think it will), they will try to lock themselves in combat with nasty targets (e.g. Shooty Wraithknight) as much as they can, nullify its range firepower, lock it in combat, while the rest of the airforce clean up whatever remains one by one.
Please let me know what you guys think, and see what I need to change, thanks!