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Discussion Starter · #1 ·
Kinda funny I go to post this right after someone else does a Grey Knight/Red Scorpion, but here is my list.

Grey Knights Primary
HQ
Librarian- 160
-Level 3
-Domina Liber Daemonica
-Either Halberd or Falchions

ELITE
5 Paladins- 336
-Narthecium
-Brother Banner
-1 Daemon Hammer
-3 Halberds

TROOP
10 Terminators- 406
-2 Psycannons
-2 Daemon Hammers
-8 Halberds

HEAVY
Dreadknight- 160
-Personal Teleporter

Red Scorpions
HQ
Sevrin Loth- 175

9 Honor Guard- 280
-Champion w/ Relic Blade
-Upgrading the Relic Blade to a Spear of the Scorpion, S user/+2 AP 3/2
-Chapter Banner
Drop Pod- 45
-Teleport Homer

TROOP
5 Tactical Squad- 80
-Sergeant w/ Narthecium
-Sergeant w/ Combi-Melta

5 Tactical Squad- 80
-Sergeant w/ Narthecium
-Sergeant w/ Combi-Melta

5 Scouts- 59
-4 Snipers

5 Scouts- 69
-4 Snipers
-Teleport Homer



Librarian will go with the Paladins, rolling on Sanctic powers. He gets 4 powers with the Liber, so I'll likely get Sanctuary.

Terminators will combat squad, one hammer and psycannon in each squad.

Loth will go with the Honor Guard and Drop Pod. Loth will be picking Iron Arm, Endurance, and Life Leech off of Biomancy. Iron Arm for S8 and T7 in challenges. Endurance so him and his squad have 2+ armor, along with a 4+ Feel no Pain. Life Leech for if he does ever lose a wound.

Scout Squad with Teleport Homer will infiltrate somewhere good, provide possible positions for the Grey Knights.

Tactical Squads hold objectives along with Scouts.

Loth and Grey Knights are on full deep strike assault.


26 models with 2+ armor, and with psychic powers 10 will have 4+ Feel No Pain and 6 will have 4+ Invul saves.
 

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Discussion Starter · #3 ·
The issue with running Paladins with Loth is that they are in Terminator Armor and Loth is not, so they would have to run up the field unless I took a Land Raider but that would be way too many points.

Honor Guard are the only effective squad I can put Loth with.

And while Invisibility is quite a good power, Loth is in a squad comprised of 2+ armor. I would rather have Loth be combat effective than make my enemy fire snap shots. However, if I am against an Imp. Guard army that is heavy in blast templates, I will take Telepathy over Biomancy.

His other issue is only having two wounds and no Eternal Warrior. Endurance fixes the Eternal Warrior part, and Life Leech will allow him to regain wounds.

As far as my Grey Knight Librarian goes, Vortex of Doom has proven to be an amazing power. I haven't had the power backfire on my yet, but each game I use it I have made one portion of the board uninhabitable because I cast the power each turn. The chaos three of those things running around creates is both fun and amazingly destructive. That's also where the 4+ Feel No Pain comes in handy.
 
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