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Rattlehead
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6,741 Posts
Eh, it's okay as two mini-stars but I think that if you're doing Red Scorpions/Grey Knights, you can't really pass up on the obvious 10 Paladins with Loth for Invisibility/Terrify/Shrouding or Mental Fortitude with the Librarian (sans Liber) rolling on Divination gunning for Prescience/Forewarning/Perfect Timing/Precognition.
 

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Rattlehead
Joined
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6,741 Posts
The issue with running Paladins with Loth is that they are in Terminator Armor and Loth is not, so they would have to run up the field unless I took a Land Raider but that would be way too many points.

Honor Guard are the only effective squad I can put Loth with.

And while Invisibility is quite a good power, Loth is in a squad comprised of 2+ armor. I would rather have Loth be combat effective than make my enemy fire snap shots. However, if I am against an Imp. Guard army that is heavy in blast templates, I will take Telepathy over Biomancy.

His other issue is only having two wounds and no Eternal Warrior. Endurance fixes the Eternal Warrior part, and Life Leech will allow him to regain wounds.

As far as my Grey Knight Librarian goes, Vortex of Doom has proven to be an amazing power. I haven't had the power backfire on my yet, but each game I use it I have made one portion of the board uninhabitable because I cast the power each turn. The chaos three of those things running around creates is both fun and amazingly destructive. That's also where the 4+ Feel No Pain comes in handy.
Inquisitor with the Liber Heresius will let you Scout, and also access Divination for you if you want redundancy on Prescience. You can also bring him with Rad Grenades or Psychotrokes or Plasma Siphons if you want to pummel face even harder, but it's rarely worth the points to murder people 10% harder. I tend to bring an Ordo Malleus Inquisitor in Terminator Armour with Liber Heresius, Psyker Level 1 and Psycannon to add even more shooting punch to the squad, double up on Divination (Prescience, Forewarning, Perfect Timing, and Precognition are all great on Paladins, and Misfortune is great when your army's firepower is based almost solely on Storm Bolters and Psycannons). Alternatively, you could do a true Paladin star and have Draigo, which fixes issues like Ion Accelerators/Demolishers wiping the squad as soon as you fail an Invisibility casting, can Gate of Infinity them about the place, and can solo most units when he splits off for the push on turn four or five, but also makes them pretty darn expensive.

Loth can hide behind a screen of Paladins with his 2++ FnP if you're really concerned about his survival, but I wouldn't say it's an issue in a unit of Paladins with Invisibility up.

I personally haven't found the Vortex of Doom to be all that good - a small blast makes it fairly inconsequential in terms of models hit, and the fact that it doesn't Ignore Cover unless you roll a 6 is a huge limiter. I tend to find it roughly equitable to a Meltagun, but requiring six or seven precious Warp Charge dice (that I need for Invisibility and to fuel my Hammerhand/Sanctuary activations) makes it far more expensive.
 
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