I'm not crazy about power weapons on veteran sisters. Hit on 4+ wound on 5+ makes them nearly useless. I usually do book of st. lucius + combi-flamer/melta on all my vets. Stubborn is HUGE. 3+ invuln save and stubborn makes for some very hard to get rid of sisters.
And I agree with the above posters. A cannoness is a must. I run St. Celestine in larger point games, but a JP Cannoness with a blessed weapon is the other HQ choice I regularly use. Just remember, if you put a cannoness with your seraphim, they lose hit and run. But if you join St. Celestine to them they don't.
And I agree with the above posters. A cannoness is a must. I run St. Celestine in larger point games, but a JP Cannoness with a blessed weapon is the other HQ choice I regularly use. Just remember, if you put a cannoness with your seraphim, they lose hit and run. But if you join St. Celestine to them they don't.