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532 Posts
A kind of lower tier tournament list is what I'm hoping for. I'm interested to know where the weakness are and how well it would work. My Alpha Legion and their (yet to be started) ork mercenaries; it's supposed to be a fast, tough CC list that can launch a few turn 2 charges
HQ Lord with mark of khorne, TDA, chainfist, lightning claw, veterans 152
E 4 Terminators with mark of khorne, chainfist, 2 fists, 2 combi meltas 174
Land Raider 230 (556)
E 5 Terminators with mark of khorne, chainfist (champion), chainfist, 2 fists, c. flamer, h. flamer 228
Land Raider 230 (458)
T 6 CSM with flamer in rhino with havoc launcher 140
T 6 CSM with plasma gun, rhino with havoc launcher 150
FA 4 Bikes with 2 meltaguns, melta bombs, power weapon 130
HQ Warboss with power klaw, bosspole, warbike 115
T 12 Boyz with nob (bosspole, power klaw) in trukk with rockit launcher 142
FA 6 Warbikers with nob (bosspole, power klaw) 148
1839
Two land raiders full of khorne termies with fists (including the lord) for bashing stuff like knights and the opponent's equivalent hard units. The ork allies have the biker warboss and bikes to do a similar job.
The rest of the army supports those three units. The CSM troops push onto objectives and/or engage nuisance MSU units. The melta bikes go after enemy armour. The trukk boyz will try to get a T2 charge in the opponent's backfield but I know they aren't exactly recommended as a unit. It didn't really make sense to have footslogging boyz when the rest of the list are in vehicles or on bikes, and hopefully with the land raiders and bikes surging forwards the trukk might slip under the radar
I don't expect to hang with optimised eldar or pure knight lists but if it this army can give a good account of itself the rest of the time I'd be thrilled, I'm really into this list and can't wait to paint orks! Thanks for reading this far :good:
HQ Lord with mark of khorne, TDA, chainfist, lightning claw, veterans 152
E 4 Terminators with mark of khorne, chainfist, 2 fists, 2 combi meltas 174
Land Raider 230 (556)
E 5 Terminators with mark of khorne, chainfist (champion), chainfist, 2 fists, c. flamer, h. flamer 228
Land Raider 230 (458)
T 6 CSM with flamer in rhino with havoc launcher 140
T 6 CSM with plasma gun, rhino with havoc launcher 150
FA 4 Bikes with 2 meltaguns, melta bombs, power weapon 130
HQ Warboss with power klaw, bosspole, warbike 115
T 12 Boyz with nob (bosspole, power klaw) in trukk with rockit launcher 142
FA 6 Warbikers with nob (bosspole, power klaw) 148
1839
Two land raiders full of khorne termies with fists (including the lord) for bashing stuff like knights and the opponent's equivalent hard units. The ork allies have the biker warboss and bikes to do a similar job.
The rest of the army supports those three units. The CSM troops push onto objectives and/or engage nuisance MSU units. The melta bikes go after enemy armour. The trukk boyz will try to get a T2 charge in the opponent's backfield but I know they aren't exactly recommended as a unit. It didn't really make sense to have footslogging boyz when the rest of the list are in vehicles or on bikes, and hopefully with the land raiders and bikes surging forwards the trukk might slip under the radar
I don't expect to hang with optimised eldar or pure knight lists but if it this army can give a good account of itself the rest of the time I'd be thrilled, I'm really into this list and can't wait to paint orks! Thanks for reading this far :good: