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Discussion Starter · #1 · (Edited)
I've been having problems against space wolves players lately. After losing Kharne + his whole squad and their landraider that was smoked without being able to hit back REALLY messed with my head. One plays fairly fluffy and doesn't use special characters. The others usually use Ragnarr or however you spell his name. I don't feel like touching a loyalist codex.

But right now, I've really taken a liking to Iron Warriors, mainly the paint scheme and the fluff. And what I really wanna do is make a nice list that's at least decent and very fun to play.

Daemon Prince - 175
MoT, Wings, Warptime

Daemon Prince - 175
MoT, Wings, Warptime

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers, IoCG
Rhino w/ EA - 50

1845

How would this list fare against Space wolves? Also, thinking of getting terminators and terminator lords for my landraiders, some advice if I were to take them would help me a bunch. All C&C welcome, insults, death threats, etc.
 

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496 Posts
I've been having problems against space wolves players lately. After losing Kharne + his whole squad and their landraider that was smoked without being able to hit back REALLY messed with my head. One plays fairly fluffy and doesn't use special characters. The others usually use Ragnarr or however you spell his name. I don't feel like touching a loyalist codex.

But right now, I've really taken a liking to Iron Warriors, mainly the paint scheme and the fluff. And what I really wanna do is make a nice list that's at least decent and very fun to play.

Daemon Prince - 175
MoT, Wings, Warptime

Daemon Prince - 175
MoT, Wings, Warptime
Both Decent, but i think with MoT you must take two powers? (well you can use 2 anyway) wind of chaos is good from what i hear

alturnatly run dual lash (Sorc or DP) so you can group togeather for Template Rape, or use one lash (Sorc or DP) and a Chaos lord (MoK or MoS with their respetivce deamon weapon)
Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession
Sloid Heavy choices, just watch out for First turn Pod-melta
10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers, IoCG
Rhino w/ EA - 50
TBH i really dislike Nilla CSM... i feel all the cult troops give you more bang for your buck, not to mention your playing the same points as Loyallist marines but your alot less effecttive (well not alot...) also you dont need EA on the rhinos :3 only for Zerker rhinos
1845

How would this list fare against Space wolves? Also, thinking of getting terminators and terminator lords for my landraiders, some advice if I were to take them would help me a bunch. All C&C welcome, insults, death threats, etc.
i think you would do fairly well reguardless :3
 

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Agree'd until you start slating Standard Marines.

It annoys me how people underestimate them. They are good to hold objectives, Power armour, 4s along for stats, pretty good for 15 points.

What i do think is if your looking for troops to do other than hold your home objective, then cults are worth bringing in;
Plague marines are good for assaulting objectives, and being able to hold a contested objective, because they can take shit; DO NOT do what everyone does and put them on home objectives... That is such a waste.
Khorne Berserkers are great for charging in and clearing stuff out, if you need a troop squad killed, or even some MeQ elites ect, Khorne Berserkers will clean them out, generally.
Noise Marines make a good gun-line, to march them forward, and sonic spam.

Not really keen on TSons, but they're good at shooting stuff essentially.

So i'd like to see you work in some cult troops to support roles, But apart from that Flame got you covered. His advice is just and generally good. So listen to what he says. :3
 

· Craw-Daddy
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4,470 Posts
An Iron Warrior army without Obliterators! This is crazy you heretic! haha. I would go with long range with your army. I use to play space wolves and the one thing that really benefits them is their drop pods and the fact that if you charge them they get charge bonuses. So if they do that drop pod them you could just just sit and shoot the crap out of them with double tapping plasmas. If they are a more mechanized army than melta guns are the best thing. So think about that when deciding your special weapons.

Other wise, I think you should replace a couple units of marines for a well upgraded zerker unit with the champion, fist, rhino, extra armor, and the works.

I also recommend you replacing your marks for your daemon princes. I wouldn't really worry about the wounds but I'd worry about trying to counter his furious charge abilities with the mark of slaanesh or countering their strength bonuses off their frost blades with mark of nurgle.
 

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Discussion Starter · #5 ·
If anything, I was trying to shy away from cult troops to make it a little more, Iron Warriors. But I guess I can do my usual Berserker and Tsons thing. The reasoning behind the army was to mainly use the rhinos as a shield line for my vindicators, while providing some decent damage. I didn't take obliterators because, I don't have too many of those, plus I like vindicators more.
The daemon princes and their marks, I really didn't want to be a jerk with lash princes, but one wouldn't hurt. I don't really take anything else besides warptime on non MoS princes because you can only use 1 power a turn, and I like rerolls on hits and wounds.
Probably going to drop the CSM squads then and sub for berserkers and some tank hunting chosen.
Thanks you two.
 

· Craw-Daddy
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4,470 Posts
If anything, I was trying to shy away from cult troops to make it a little more, Iron Warriors. But I guess I can do my usual Berserker and Tsons thing. The reasoning behind the army was to mainly use the rhinos as a shield line for my vindicators, while providing some decent damage. I didn't take obliterators because, I don't have too many of those, plus I like vindicators more.
The cool thing about the game of 40k is that you can create your own fluff and do your own stuff.

For example, in my army of Iron Warriors, because they are Iron Warriors and I believe they deserve better rules than the basic simple csm rules, I make up my own fluff and just use death guard as my standard Iron Warrior. For me at least, I think the obliterator virus makes you just as tough as a death guard warrior. I just use the "count as."

Remember they basically took the old veteran skills and turned them into somewhat lesser versions and called them "marks." So I just call them veteran skills. I don't think you should limit your options because your afraid of putting different marks in a more pure like army. The theme can still be pure, by changing of the words. Hahaha, just play with the words like a politician.
 

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I've been having problems against space wolves players lately. After losing Kharne + his whole squad and their landraider that was smoked without being able to hit back REALLY messed with my head. One plays fairly fluffy and doesn't use special characters. The others usually use Ragnarr or however you spell his name. I don't feel like touching a loyalist codex.

But right now, I've really taken a liking to Iron Warriors, mainly the paint scheme and the fluff. And what I really wanna do is make a nice list that's at least decent and very fun to play.

Daemon Prince - 175
MoT, Wings, Warptime

Daemon Prince - 175
MoT, Wings, Warptime
alright i know warptime is cool but these sons of bitch wolves will rape you in combat, drop the warptime give your Daemon Princes Mark of Slaanesh with Lash of Submissions you want to lash those wolves into a nice ball of death for your vindicators to hammer.
Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession
perfect just make sure you bubble wrap these little bastartds incase he has drop pod dreads.
10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 220
Champ w/PF, 2 meltaguns, IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers IoCG
Rhino w/ EA - 50

10x CSM - 210
Champ w/PF, 2 flamers, IoCG
Rhino w/ EA - 50
i wouldnt take these guys with PF or with extra armor on the rhinos. i would suggest small 5 man noisemarine squads with a blastmaster a champion with a doom siren these squads will be able to pop rhinos with the S8 shot and then if the wolves are close buy jump out with the doom siren S5 ap3 template them you will almost kill the entire squad. that is perfect for this list but if you dont want to use them the only other thing i can suggest is use your zerkers as back up for the vindicators incase he brings that SOB terminator Hq with a squad of terminators.
1845

How would this list fare against Space wolves? Also, thinking of getting terminators and terminator lords for my landraiders, some advice if I were to take them would help me a bunch. All C&C welcome, insults, death threats, etc.
overall this list is great for killing spcae wolves maybe for 1 game he will definately after a second game re adjust his list to kill yours so you need to eventually make a fail safe list, id suggest chosen squads of 5 in rhinos with 5 plasmaguns they are always reliable they are great for killing anything. but yea good luck with this list hope you kick that space puppies ass.
 

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If anything, I was trying to shy away from cult troops to make it a little more, Iron Warriors. But I guess I can do my usual Berserker and Tsons thing. The reasoning behind the army was to mainly use the rhinos as a shield line for my vindicators, while providing some decent damage. I didn't take obliterators because, I don't have too many of those, plus I like vindicators more.
The daemon princes and their marks, I really didn't want to be a jerk with lash princes, but one wouldn't hurt. I don't really take anything else besides warptime on non MoS princes because you can only use 1 power a turn, and I like rerolls on hits and wounds.
Probably going to drop the CSM squads then and sub for berserkers and some tank hunting chosen.
Thanks you two.
Iron Warriors dont worship one god they worship them as one entity, but there are worshipers of khorne in the warriors, Storm of Iron Kroeger and his retnuie, all crazy and blood hungery, sounds like bezerkers to me so there isnt a real reason in the table top game you couldnt field cult legion units, just give them fluff and dress them up all nice and iron warrior like.
 

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What kind of Wolves lists are you facing? If you wouldn't mind, explain their approach. That way we can better make suggestions.

That being said...

Tzeentch Prices can use two powers. Warptime and Winds of Chaos make them increadible threats in close combat.

The one thing I see is your army doesn't have a ton of range. You need to get in close before you can hurt your opponent. Lash Princes would hamper your opponents ability to move efficiently and even the playing field a bit. All the Wolves lists I have seen are infantry heavy. Lash 'em.

Thousand Sons are all around good Marine killers. A squad of them might give you an edge. I would swap out a flamer squad for them. Give the Sorcerer Winds of Chaos if you still want the template. Otherwise Doombolt.
 

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Agree'd until you start slating Standard Marines.

It annoys me how people underestimate them. They are good to hold objectives, Power armour, 4s along for stats, pretty good for 15 points.

What i do think is if your looking for troops to do other than hold your home objective, then cults are worth bringing in;
Plague marines are good for assaulting objectives, and being able to hold a contested objective, because they can take shit; DO NOT do what everyone does and put them on home objectives... That is such a waste.
Khorne Berserkers are great for charging in and clearing stuff out, if you need a troop squad killed, or even some MeQ elites ect, Khorne Berserkers will clean them out, generally.
Noise Marines make a good gun-line, to march them forward, and sonic spam.

Not really keen on TSons, but they're good at shooting stuff essentially.

So i'd like to see you work in some cult troops to support roles, But apart from that Flame got you covered. His advice is just and generally good. So listen to what he says. :3
im not saying they are shit, im saying loyalist marines are better for the same cost D:
and TSons although Un-Khorny rape with their 4+ inv save and AP3 guns, as well as an extra Phsycic power TBH i think they are the most underestimated cult troop just because sorcs make them expencive to run in small squads, but a squad of 20 slowly walking down the field is a massive thread to enemy infantry (remember they have slowand purposeful so they can move (D6) and shoot their bolters 24")

Nilla CSM are ok... but a Bloodclaw or Grey hunter (or other Loyalist marines) are going to own it 1v1 (special rule wise) is all im saying
 

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im not saying they are shit, im saying loyalist marines are better for the same cost D:
and TSons although Un-Khorny rape with their 4+ inv save and AP3 guns, as well as an extra Phsycic power TBH i think they are the most underestimated cult troop just because sorcs make them expencive to run in small squads, but a squad of 20 slowly walking down the field is a massive thread to enemy infantry (remember they have slowand purposeful so they can move (D6) and shoot their bolters 24")

Nilla CSM are ok... but a Bloodclaw or Grey hunter (or other Loyalist marines) are going to own it 1v1 (special rule wise) is all im saying
i agree with you on the fact that chaos players are better off running cult legion units instead of generic, they are all fearless they all pay for themselves and often time iff played correctly you will dominate all that you touch. oh and i dont underestimate Thousand Sons, im actually going to start a Thousand Display army to deck out painting and visually, want to win golden daemons with them. but yea cant go wrong with Ap3 bolters, i personally like noisemarines better simply because the doom siren rapes and you dont suffer slow and purposefull, i like sitting 5 man squads with a blastmaster and a champion with a doom siren and a power sword in a rhino at the table edge pop shoting from the rhino the blastmaster destroying enemy rhinos, then when the enemy gets with in lets say 15 omches i disembark my squad lash them with my prince after moving the squad up first then i move them with lash into a template shaped pattern and fire the doom siren this kills about 3/4ths of the squad if not 8/10ths, then whatever is left has to face my I5 A4 on the charge power weapon. useually the squad is dead after that whatever is left gets hit by my 4 other squad mates. but yea cult legion marines are awesome.

oh and by the way a generic space marine squad against a generic Chaos space marine squad wouldnt win 1V1 you have to take in consideration the Loyalist are going to be the ones assualted so 10 shots to the loyalist from bolt pistol shots from Chaos will probably kill 1 marine the the assualt thats 31 attacks. the loyalist get 10 attacks back. after first round of combat the loyalist probably lost 3 more guys chaos probablly lost 1 guy. next round chaos gets 19 attacks the vanila marines get 10 lets just say the vinilla marines have a 50% chance to kill 1 chaos guy while the chaos player is almost gauranteed 1 kill with a 50% chance of killing another. that will go on for the rest of combat. thats to say the generic marine player didnt take a mark. but yea Generic Loyalist Marines Coldnt beat a Chaos Space Marine in1v1. i can see a blood claw or something doing it but definately not generic.
 

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i for one, think you list is solid, but as it's been mentioned, don't get bogged down in the line of thinking that IW don't follow cults: there's enough fluff to prove that some do, and even then the marks of Chaos can be considered equipment upgrades, not cutl leanings.

the problem you'll have is that Wolf lists can be so varied that they become hard to beat. there's Hero Hammer lists (4 HQs), Loganwing (Wolf Guard, an Elites choice can be taken as Troops, and they can all have pods, all sorts of wargear, and termie armor), TWC builds, and Razorwolves (Razorback spam) and LF spam (would you believe a squad of 5 MLs that can split fire between two targets costs the same as two Oblits?).

etc. your list is very good and it would give most people a run for their money. i even think it should be able to take on most Wolf builds, but there's no way of knowing until you try.

good hunting.
 

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i for one, think you list is solid, but as it's been mentioned, don't get bogged down in the line of thinking that IW don't follow cults: there's enough fluff to prove that some do, and even then the marks of Chaos can be considered equipment upgrades, not cutl leanings.

the problem you'll have is that Wolf lists can be so varied that they become hard to beat. there's Hero Hammer lists (4 HQs), Loganwing (Wolf Guard, an Elites choice can be taken as Troops, and they can all have pods, all sorts of wargear, and termie armor), TWC builds, and Razorwolves (Razorback spam) and LF spam (would you believe a squad of 5 MLs that can split fire between two targets costs the same as two Oblits?).

etc. your list is very good and it would give most people a run for their money. i even think it should be able to take on most Wolf builds, but there's no way of knowing until you try.

good hunting.
I agree your list is solid, but i still stand by my original suggestion of lash princes and possibly cult legionaries. but Inquisitor Malaclypse is right IW have fluff saying they have units that follow the influence of gods, so you could take cult legion marines just get the weaponry and paint them up IW colors. My cousin just took 3rd ed terminator arms and put them on his iron warriors to make the warriors look like they have thicker armor this is so he could have fluff to field the units as Plague Marines T5 feel no pain and still have models that look tough so they look the part
 

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i agree with you on the fact that chaos players are better off running cult legion units instead of generic, they are all fearless they all pay for themselves and often time iff played correctly you will dominate all that you touch. oh and i dont underestimate Thousand Sons, im actually going to start a Thousand Display army to deck out painting and visually, want to win golden daemons with them. but yea cant go wrong with Ap3 bolters, i personally like noisemarines better simply because the doom siren rapes and you dont suffer slow and purposefull, i like sitting 5 man squads with a blastmaster and a champion with a doom siren and a power sword in a rhino at the table edge pop shoting from the rhino the blastmaster destroying enemy rhinos, then when the enemy gets with in lets say 15 omches i disembark my squad lash them with my prince after moving the squad up first then i move them with lash into a template shaped pattern and fire the doom siren this kills about 3/4ths of the squad if not 8/10ths, then whatever is left has to face my I5 A4 on the charge power weapon. useually the squad is dead after that whatever is left gets hit by my 4 other squad mates. but yea cult legion marines are awesome.

oh and by the way a generic space marine squad against a generic Chaos space marine squad wouldnt win 1V1 you have to take in consideration the Loyalist are going to be the ones assualted so 10 shots to the loyalist from bolt pistol shots from Chaos will probably kill 1 marine the the assualt thats 31 attacks. the loyalist get 10 attacks back. after first round of combat the loyalist probably lost 3 more guys chaos probablly lost 1 guy. next round chaos gets 19 attacks the vanila marines get 10 lets just say the vinilla marines have a 50% chance to kill 1 chaos guy while the chaos player is almost gauranteed 1 kill with a 50% chance of killing another. that will go on for the rest of combat. thats to say the generic marine player didnt take a mark. but yea Generic Loyalist Marines Coldnt beat a Chaos Space Marine in1v1. i can see a blood claw or something doing it but definately not generic.
why would the loyalist be assulted?

also whats to stop them from combat squadding and flanking you next turn with another charge :3
 

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why would the loyalist be assulted?

also whats to stop them from combat squadding and flanking you next turn with another charge :3
well the argument was the guy said that generic Space Marines could beat generic chaos space marines in 1V1, but the thing about generic marines is they rarely are ever moving up the table trying to assualt most of the time they are sitting in a rhino or on foot so the only time a chaos player would assualt is if they are out of a rhino either by them being blown out of it or they just started the game on foot. the loyalist generic marines will be stationary useually firing a heavy weapon since they cant double up on special weapons. they would generally get assualted because the chaos player would lash the squad closer if the assualt was out of range, but as a chaos player i would never try to assualt a unit if i wasnt absoulutely sure i could. so i would still be in cover or in my rhino for another turn. its really only testible in a real game but just off experience and knowledge that a loyalist generic marine is going to be firing heavy weapons not moving, but their is a whole bunch of untestable variables on this because the choas or loyalist player could have been wounded previously before the initial assualt. like i for instance use doom sirens so the loyalist squad would be 3/4ths dead or 8/10ths dead before i even assualted and then im I5 with a power weapon so this reasoning dosent apply to me. but really it can only be tested in a game situation. but as far as i know i just base to base combat no assualt bonus i still think a 10 man squad of chaos and loyalist in combat would be a chaos win simply because we are 2 attacks base, 3 for the sargent, while the loyalist is only 2 for the sergant and 1 for the troops. chaos will probably kill 1 model a turn with a 50/50 chance of killing a second model while Loyalist statisticly will kill maybe 1 chaos model just because they have less attacks hitting on 4s and wounding on 4s. but rolls are random and luck plays a huge benifactor in this game. so statistics mean shit.
 

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Discussion Starter · #16 ·
Edited list after reading all your comments. I played him yesterday as well and, it was a massacre.

Daemon Prince - 155
MoS, Wings, LoS

Daemon Prince - 150
MoN, Wings

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession 740

10x Plague Marines - 290
Champ w/ PF, 2 meltaguns
Rhino w/ EA, combi-melta - 60

10x Plague Marines - 290
Champ w/ PF, 2 meltaguns
Rhino w/ EA, combi-melta - 60

10x Khorne Berserkers - 250
Champ w/ PF
Rhino w/ EA - 50

Dreadnought - 115
Extra Armor, DCCW

I didn't know where to spend the last 110 points, so I decided on a dreadnought. It was a good choice. The wolf player paid for his main assaulty squad the most, like 800 points or something then just had stuff to shoot for backup. He charged his landraider up 12" and smoked and shot up a few rhinos with razorbacks. My vindicators remained unscathed. My turn, dreadnought went crazed for blood and ran straight for the landraider, berserkers went straight 12" past all the assaulting. The landraider got shot up by my plague marines and their rhinos and blew it up amazingly. Much fun was had as all 3 pie plates landed on their mark and killed everything in it. His HQ died after that from the other squad of plagues and their melta. Turn 2, more firing, one vindicator blew up and a plague rhino and berserker rhino were destroyed. My berserkers and princes got into assault range and one lashed another squad into the area, so 3 of his weak, non CC squads got charged by 10 berserkers and 2 princes. The last of his tanks were destroyed by the remaining vindicators and the dreadnought. I lost a total of 1 vindicator, 1 rhino, a few berserkers, and 1 plague marine from his rhino exploding.

tl;dr
Wolves didn't assault me, I blew up his CC squad with melta and S10 hits, the rest of his army crumpled under berserker fury. Dreadnought made up his points. He was happy.
 

· Great Unclean One
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I seem to've missed this thread somehow, but here's another possible 1,850-point Iron Warriors build:

HQ
• Daemon Prince
- Mark of Slaanesh; Wings; Lash of Submission
155 points
• Daemon Prince - Mark of Nurgle; Wings; Warptime
175 points

ELITES
• 5 Terminators
- Icon of Chaos Glory; heavy flamer and powerfist; 4 combi-meltas
195 points
• Dreadnought - plasma cannon; extra armour
105 points

TROOPS
• 8 Khorne Berzerkers
- Skull Champion with powerfist; Rhino with extra armour
258 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points

HEAVY SUPPORT
• Vindicator
- Daemonic Possession
145 points
• Vindicator - Daemonic Possession
145 points
• Vindicator - Daemonic Possession
145 points

TOTAL:
1,850 points



And just for the hell of it here's a 2,500-pointer based on that:

HQ
• Daemon Prince
- Mark of Slaanesh; Wings; Lash of Submission
155 points
• Daemon Prince - Mark of Nurgle; Wings; Warptime
175 points

ELITES
• 5 Terminators
- Icon of Chaos Glory; heavy flamer and powerfist; 4 combi-meltas
195 points
• Dreadnought - plasma cannon; extra armour
120 points
• Dreadnought - extra close-combat weapon with heavy flamer; extra armour
120 points

TROOPS
• 10 Chaos Marines
- Aspiring Champion with powerfist and Icon of Chaos Glory; 2 meltaguns; Rhino
255 points
• 8 Khorne Berzerkers - Skull Champion with powerfist; Rhino with extra armour
258 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points
• 7 Plague Marines - Plague Champion with powerfist; 2 meltaguns; Rhino
256 points

FAST ATTACK
• 5 Chaos Bikers
- Icon of Chaos Glory; 2 meltaguns
195 points

HEAVY SUPPORT
• 3 Obliterators

225 points
• Vindicator - Daemonic Possession
145 points
• Vindicator - Daemonic Possession
145 points

TOTAL:
2,500 points


hth
 

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Edited list after reading all your comments. I played him yesterday as well and, it was a massacre.

Daemon Prince - 155
MoS, Wings, LoS

Daemon Prince - 150
MoN, Wings

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession

Vindicator - 145
Daemonic Possession 740

10x Plague Marines - 290
Champ w/ PF, 2 meltaguns
Rhino w/ EA, combi-melta - 60

10x Plague Marines - 290
Champ w/ PF, 2 meltaguns
Rhino w/ EA, combi-melta - 60

10x Khorne Berserkers - 250
Champ w/ PF
Rhino w/ EA - 50

Dreadnought - 115
Extra Armor, DCCW

I didn't know where to spend the last 110 points, so I decided on a dreadnought. It was a good choice. The wolf player paid for his main assaulty squad the most, like 800 points or something then just had stuff to shoot for backup. He charged his landraider up 12" and smoked and shot up a few rhinos with razorbacks. My vindicators remained unscathed. My turn, dreadnought went crazed for blood and ran straight for the landraider, berserkers went straight 12" past all the assaulting. The landraider got shot up by my plague marines and their rhinos and blew it up amazingly. Much fun was had as all 3 pie plates landed on their mark and killed everything in it. His HQ died after that from the other squad of plagues and their melta. Turn 2, more firing, one vindicator blew up and a plague rhino and berserker rhino were destroyed. My berserkers and princes got into assault range and one lashed another squad into the area, so 3 of his weak, non CC squads got charged by 10 berserkers and 2 princes. The last of his tanks were destroyed by the remaining vindicators and the dreadnought. I lost a total of 1 vindicator, 1 rhino, a few berserkers, and 1 plague marine from his rhino exploding.

tl;dr
Wolves didn't assault me, I blew up his CC squad with melta and S10 hits, the rest of his army crumpled under berserker fury. Dreadnought made up his points. He was happy.
it is good that you killed him x3 but there are some points that you missed

also a Defiler would probably have been better then a dread (there are things you could drop to make up poin ts after giving MoN Prince Warptime
 

· Craw-Daddy
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I like the list you created Excaliber60. The only thing I disagree with is that dreadnought. The things are unreliable pieces of shit in my eyes. I seriously would just get a greater daemon or something. But for the most part it looks sound. I also hope you stick to the Iron Warrior theme. Just tell them your normal marines count as this and blah blah blah.
 
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