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Priest, Bolt pistol and chain sword, with The Angels Wing= 85pts
86 points, stupid bolt pistol....

10 Death Company Deep Striking, with 7 Chain swords, 1 power fist, 2 Power weapons, 10 bolt pistols= 255pts
I guess Jump Packs too? I'd drop the Power Swords for a second Fist and 5 points for elsewhere.

7 Sanguinary Guard, Chapter Banner, 4 axes, 2 swords, 1 fist, 7 Angelus Boltguns (Priest drops with this squad who ups the weapon skill to 5 and adds 5+ FNP if the 2+ save doesnt work)=266pts
Fun times, though I personally think axes are a waste when there's 10 point Power Fists. If you're striking at AP2 I1, why not Sx2 as well? I'd run everyone with a Sword (except the dude with a Fist, obvs).

5 scouts, 4 Sniper rifles, 1 sgt= 59pts
No sniper rifle for the sergeant? :(

10 tactual squad, 1 sgt= 140pts
No special/heavy weapons OR metal boxes?? :( :(

Stromraven gunship, Twin Assualt cannon, twin linked Multi melta, 4 missles= 200pts
Always fun times, though I would take it with the Lascannon option since you have very little anti-armour outside of close combat.

Whirlwind= 65pts (just for fun really)
I would drop this for a Rhino and at least a Melta for the Tactical squad. Heavy Flamer too if you have it.

I'm not a SW player so I'll refrain from commenting on that side of things. Hope this stirs up some thoughts :eek:k:
 

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Something else I have been doing:

Since Bolt Pistols are a stupid one point to gain your extra attack and you typically see Power Weapon upgrades on Priests so they kill better (because: WS6), I have been running mine with a Lightning Claw. They statistically outperform Power Swords despite always running an attack less thanks to Shred. Not that you need to do that here or anything, but in the instance you do want to get him some AP3 in CC (which really is where he stands the best chance of causing damage as a model) the Lightning Claw is a solid way to go without having to throw your list off by one stupid point.
 

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If you can find the points you can run him with two lightning claws! I don't think it'd be worth the points upgrade, but if you want a challenge winning HQ the more attacks the messier.
I actually don't use him in challenges, but rather whatever squad sergeant he's with bites the bullet (unless I know I'll win). With the second LC and a Jump Pack you're almost looking at the model's cost in upgrades and there's still no invulnerable save in the event of Instant Death weaponry. 15 points for one extra attack is even more ludicrous than the 1 point no one is willing to pay for the Bolt Pistol.
 
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