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Discussion Starter · #1 ·
I have the Space Wolf Codex I bought and haven't used or built anything for them minus 5 Blood Claws so for me to start getting into them I figured I would throw in some with my Angels.
BA:
HQ:
Priest, Bolt pistol and chain sword, with The Angels Wing= 85pts

Elites:
10 Death Company Deep Striking, with 7 Chain swords, 1 power fist, 2 Power weapons, 10 bolt pistols= 255pts
7 Sanguinary Guard, Chapter Banner, 4 axes, 2 swords, 1 fist, 7 Angelus Boltguns (Priest drops with this squad who ups the weapon skill to 5 and adds 5+ FNP if the 2+ save doesnt work)=266pts

Troops:
5 scouts, 4 Sniper rifles, 1 sgt= 59pts
10 tactual squad, 1 sgt= 140pts

Heavy:
Stromraven gunship, Twin Assualt cannon, twin linked Multi melta, 4 missles= 200pts
Whirlwind= 65pts (just for fun really)

Space Wolves:

HQ:
Wolf lord on thunder wolf with Wolf claw and storm shield= 195pts

Troops:
5 grey hunters, Melta and a Rhino= 125pts

Fast:
6 Thunder Wolves, 1 Pack leader with thunder hammer, 3 wolf claws, 1 power axe, 1 power fist, 6 storm shields=460pts

So basically its a more fun list to use but i think there is some reall power here, dropping my elite BA units in his lines to steal objs or just kill, then my thunder wolves will also shred any they come against. with a 3+ save and a 3+ invul at toughness 5 whats not to love. What you guys think?
 

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Discussion Starter · #5 ·
Something else I have been doing:

Since Bolt Pistols are a stupid one point to gain your extra attack and you typically see Power Weapon upgrades on Priests so they kill better (because: WS6), I have been running mine with a Lightning Claw. They statistically outperform Power Swords despite always running an attack less thanks to Shred. Not that you need to do that here or anything, but in the instance you do want to get him some AP3 in CC (which really is where he stands the best chance of causing damage as a model) the Lightning Claw is a solid way to go without having to throw your list off by one stupid point.
thanks for the input, I might do that, who really needs a pistol anyway lol
 

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Discussion Starter · #9 ·
I love TWC. I just don't think all 6 need Shields. Half is normally what I do. But with 6 they will certainly survive until they make contact and not end up as a distraction unit like mine. If that's just how you're modeled up I totally understand, but you've got a hodge-podge of AP3 at initiative and AP2 at I1 in the same squad. Just a personal preference of mine. I'd also love to see a 2+ save on the Lord. I will definitely give you props on running the WC on the Lord and your 2x melee weapons on the TWC. It's a difference between S9 and S10. Slightly more reliable AT and instant death for those pesky T5 opponents.
Reason the TWC Have a Thunder Hammer in there is for the chance that for the next round I can have the other unit be ant Initiative 1. I dont have any built yet
 
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