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As per request, this is the army list I use for my Sons of Horus. I don't much care for Abaddon, hence my reference to them as the Sons of Horus-- they're very much a Black Legion army, though. It's 2000 points. I periodically use an Alpha Legion list since I use so many infiltrators and it's just cheaper points-wise, but this way I'm free to add cult squads in larger points without reconfiguring anything else. It wins about 50% of the time, which is what I aim for for a relatively friendly list. In a tournament setting, I'd use the Alpha Legion rules, since I only use the Mark of Chaos Undivided, and I can put things like Furious Charge on the Raptors and give some of the champions spiky bits for the points I save elsewhere. I've used this list without the discounted Infiltrate from the Alpha Legion rules in a tournament and come out on top, so it's probably fine even then without the discounted Infiltrate.
It's a fairly straightforward army as far as how it operates on the table. Infiltrate lets me set up after my opponent for the most part, and react to his deployment. If I think I can easily get the jump on him by deploying close, then I do so and get stuck in by turn 2. If not, I deploy accordingly in a defensive position. It's very close-range intensive, which puts the large squads where they're safest-- in close combat where their armor save and toughness are put to best use.
HQ/
Tullius Satrael, self-styled Prince of Hell
-Mark of Chaos Undivided, Power Sword, Bolt Pistol, Daemonic Aura, Mutation, Resilience, Strength, Spiky Bits, Infiltrate
Elites/
No Selections
Troops/
Hunter Squad Ereshkigal, 14-strong
-Mark of Chaos Undivided
-Bolt Pistols, Close Combat Weapons, Infiltrate
-One meltagun, one plasma pistol and close combat weapon
-Ereshkigal is armed with a power fist and bolt pistol.
Hunter Squad Zalthus, 14-strong
-Mark of Chaos Undivided
-Bolt Pistols, Close Combat Weapons, Infiltrate
-One meltagun, one plasma pistol and close combat weapon
-Zalthus is armed with a bolt pistol and power fist.
Hunter Squad Garraddon, 12-strong
-Mark of Chaos Undivided
-Boltguns and close combat weapons, Infiltrate
-One meltagun, one plasma rifle
-Garraddon is armed with a power fist and combi-flamer
Hunter Squad Astabis, 12-strong
-Mark of Chaos Undivided
-Boltguns and close combat weapons, Infiltrate
-One meltagun, one plasma rifle
-Astabis is armed with a power sword and combi-flamer
Fast Attack/
Reaver Squad Astellus, 10-strong
-Mark of Chaos Undivided
-Bolt Pistols and close combat weapons
-One meltagun, two plasma pistols and close combat weapons
-Astellus is armed with a bolt pistol and power fist
Heavy Support/
Anubis the Jackal, Dreadnought
-Daemonic Possession
-Twin-linked Lascannon
-Dreadnought Close Combat Weapon (combi-bolter)
Daemon Engine (Defiler)
-Battle Cannon, Heavy Flamethrower, Reaper Autocannon, Daemonic Possession
Despoiler Squad Haggaddon, 10-strong
-Mark of Chaos Undivided
-Four Autocannons
-Bolters and Close Combat Weapons
-Tank Hunters
It's a fairly straightforward army as far as how it operates on the table. Infiltrate lets me set up after my opponent for the most part, and react to his deployment. If I think I can easily get the jump on him by deploying close, then I do so and get stuck in by turn 2. If not, I deploy accordingly in a defensive position. It's very close-range intensive, which puts the large squads where they're safest-- in close combat where their armor save and toughness are put to best use.
HQ/
Tullius Satrael, self-styled Prince of Hell
-Mark of Chaos Undivided, Power Sword, Bolt Pistol, Daemonic Aura, Mutation, Resilience, Strength, Spiky Bits, Infiltrate
Elites/
No Selections
Troops/
Hunter Squad Ereshkigal, 14-strong
-Mark of Chaos Undivided
-Bolt Pistols, Close Combat Weapons, Infiltrate
-One meltagun, one plasma pistol and close combat weapon
-Ereshkigal is armed with a power fist and bolt pistol.
Hunter Squad Zalthus, 14-strong
-Mark of Chaos Undivided
-Bolt Pistols, Close Combat Weapons, Infiltrate
-One meltagun, one plasma pistol and close combat weapon
-Zalthus is armed with a bolt pistol and power fist.
Hunter Squad Garraddon, 12-strong
-Mark of Chaos Undivided
-Boltguns and close combat weapons, Infiltrate
-One meltagun, one plasma rifle
-Garraddon is armed with a power fist and combi-flamer
Hunter Squad Astabis, 12-strong
-Mark of Chaos Undivided
-Boltguns and close combat weapons, Infiltrate
-One meltagun, one plasma rifle
-Astabis is armed with a power sword and combi-flamer
Fast Attack/
Reaver Squad Astellus, 10-strong
-Mark of Chaos Undivided
-Bolt Pistols and close combat weapons
-One meltagun, two plasma pistols and close combat weapons
-Astellus is armed with a bolt pistol and power fist
Heavy Support/
Anubis the Jackal, Dreadnought
-Daemonic Possession
-Twin-linked Lascannon
-Dreadnought Close Combat Weapon (combi-bolter)
Daemon Engine (Defiler)
-Battle Cannon, Heavy Flamethrower, Reaper Autocannon, Daemonic Possession
Despoiler Squad Haggaddon, 10-strong
-Mark of Chaos Undivided
-Four Autocannons
-Bolters and Close Combat Weapons
-Tank Hunters