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1750pts Space Marines

1146 Views 10 Replies 4 Participants Last post by  vonklaude
Forgive me, Lion, for I have sinned.

HQ
Tigurius

ELITES
5 Sternguard with Sergeant with Combi-Grav in Razorback with Lascannon and Twin-Linked Plasma Gun
5 Assault Terminators with Thunder Hammers and Storm Shields

TROOPS
10 Tactical Marines with Plasma Gun and Missile Launcher in Rhino
10 Tactical Marines with Plasma Gun and Lascannon in Rhino

FAST ATTACK
Stormtalon Gunship
Stormtalon Gunship

HEAVY SUPPORT
5 Devastators with 4 Plasma Cannons
Vindicator with Legacy of Glory (Battle of Keylek) (An upgrade from War Machines Of The Adeptus Astartes that gives the Demolisher Cannon the Ignores Cover rule for the price of a Rhino - expensive, but very nasty!)
Stormraven Gunship with Hurricane Bolters, Twin-Linked Multi-Melta, and Twin-Linked Assault Cannon

I wanted to bring the Legacy of Glory (Murder) to give the Stormraven Monster Hunter to make it better at hunting that pesky Winged Hive Tyrant, but points and the 1-per-1000pts cap make that impossible.

Other than that, the plan is to pretty much refuse the flank, concentrating the Tacticals, Tigurius and his Sternguard bodyguards and the Vindicator on one side, with the Stormtalons coming in to deliver a powerful blow when the rest of the army gets stuck in and the Stormraven delivering the Terminators into the most troublesome enemy unit or where the power-armoured/mechanised force looks to be struggling.
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Where do you find the rules for this Legacy of Glory stuff? I noticed it added to Battlescribe a little while back but I have no idea what it's all about.

I would be tempted to drop the MLs in the Tactical squads for combi-weapons in the Sternguard. I think I'd also run Tigger with the Hammernators, but that's patially because I rolled Invisibility with my Imperial Fist Libby the last game I played him in and those Hammernators basically won me the game because of it. Differently, I would also play the Sternguard in a Drop Pod instead of a Razorback. One less turn of shooting for them in a tank.

As a side note, TH/SS Terminators are the only Infantry unit I would ever put in a Stormraven (that's after losing almost every other unit I've tried to Explodes! results). That being said, I never do it any more because I like them in a Land Raider WAY more.
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What's not to like about Invisibility? It makes that unit damn hard to do any damage to. I know it's a bit random to get, but with a ML3 Psyker you will likely roll that out every time.

Currently checking out that IA book, was it written in conjunction with the 5th or 6th edition release?
I don't know if Invisibility is an auto-win, unless you're using Tigger as a Space Marine you'll be hard pressed to even get it. I was quite lucky in rolling off on it, and my opponent would have dealt with it better had he better experience being forced to hit something on a 6 (coming from a dude that plays a Flying Daemon Prince and twin Heldrakes...jeeze). He just didn't commit enough firepower on them soon enough to stop them from getting into combat. As for casting it/getting it denied, maybe I play a bit more aggressively in the Psychic Phase at 6-8 Mastery Level points but I usually can throw everything at denying crucial powers like that. It means I might get hit with a few Witchfires, but I've stopped plenty of Blessings this way.

Don't get me wrong, Divination is way more reliable. I just don't hate on Invisibility because it's ultimately up to the dice if you get it, making for quite the gamble between "uber-psyker" and "force weapon wielding dude who's mediocre in combat".

Well would ya lookit that. While seeing if it was worth switching the PCs in the Devastators to MLs to get a couple points for Combi-Weapons I found out that they are the same points cost. The more you know!
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