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5 Posts
Discussion Starter #1
HQ:
Pask w/Punisher, Heavy Bolter Sponsons, Relic Plating
Punisher w/heavy bolter Sponsons
393 pts

Tank Commander w/Vanquisher, Hull Lascannon, multi melta Sponsons, relic plating
Vanquisher w/Hull Lascannon
343 pts

Troops:
10x Vets w/heavy flamer, plasma gun
Chimera
150 pts

10x Vets w/heavy flamer, plasma gun
Chimera
150 pts

Fast Attack:
Vendetta
170 pts

Hellhound w/multi melta
135 pts

Heavy support:
Demolisher
170 pts

Demolisher
170 pts

wyvern
65 pts
 

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Brave - you'll be pushing most of that army up onto the forward edge of your deployment zone to effect maximum fire as quickly as you can, and relying on your vanquishers to take out flanking anti-tank or serious threats in the centre. If you roll like me, that vanquisher team may not be accurate enough to do that...
 

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Discussion Starter #3
Hmm... I see your point. Any suggestions on what to change to make it a more well rounded army while still sticking with the armored regiment theme? If such a thing is possible of course. I'm new to guard and a tank heavy force may have no place in competitive play for all I know...
 

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2,422 Posts
I'm afraid i can't help with competitive play - lists building for tournaments is not my thing, especially with he current amount of eldar lance weapons floating around.

One change could be as simple as swapping vanquishers for battle tanks. large blast ap3 will serve well against infantry, insta-killing marines and lesser foes, whilst ordinance means they still pose a significant risk to tanks of all sizes.

Also bear in mind that the vets are not compulsory - you could potentially play unbound and put in another tank and another wyvern or two.
 
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