Warhammer 40k Forum and Wargaming Forums banner
1 - 6 of 6 Posts

· Registered
1,645 Posts
Discussion Starter · #1 · (Edited)

Just a straight-forward wolves list. Designed to bring the pain and yet be tough as nails. It lacks ranged support but makes up for it by being able to get into your face quickly as well as being above average in combat (which, in my opinion, is the best way decimate your opponent quickly).

I'm doing this off the top of my head so my Grey Hunters #'s might be slightly off.

Rune Priest - JotWW, Living Lightning
Rune Priest - JotWW, Murderous Hurricane

Wolf Lord - Runic Armour, Frost Blade, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of Majesty

Wolf Lord - Runic Armour, Power Fist, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of the Bear

3 Wolf Guard - 3 Combi-Melta, 3 Power Fist

5 Thunderwolf Cavalry - 1 Power Fist, 1 Melta Bomb, 1 Storm Shield

8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod

8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod

9 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod


The two Wolf Lords join the Thunderwolf Cavalry creating a deathstar type unit. Should be able to handle most CC monster units in the game. Heck, the lords could probably take most things on themselves. I realize the Power Fist on the second lord wastes his great initiative but all it takes is 1 dreadnought to ruin this units day. If I see a dreadnought bee-lining it for my TWC, I can break him off and engage the dread (hence Saga of the Bear on him).

Rune Priests and Wolf Guards Join the Grey Hunter squads and drop pod in (obviously). I've played against enough drop pod lists with my Orks to realize I'll probably be reserved against. That's fine, I'll aim for choke points, objectives, etc careful to stay out of double-tap and assault ranges. It also gives my TWC and Lone Wolf a hassle free turn from shooting. To be honest, I'm just tired of painting rhinos/chimeras/trukks/battlewagons/rant-off.

Not looking for an overhaul - Just small tweaks and other weakness' I should look out for.



-Lone Wolf
+Grey hunters to each squad to make each a unit of 10
+Wolf standards in each unit

This leaves me with 10 points. I'm thinking of adding a wolf tail to one of my lords to add another layer of protection against psychic powers and probably a melta bomb on one of the rune priests.

· Registered
1,645 Posts
Discussion Starter · #3 ·
i dont see this being very competitive. 650+ points on HQ's? drop pods?

also TWC are fast attack not elites.

the lone wolf is pretty worthless. its an infantry model moving 12" max a turn which is pushing it as is. he wont keep up with the cavalry. plus he is made for MC not infantry.

with TWC you should make each one unique so you can cheese out wound allocation.

some people would advise against the pods but i guess they may work for you.

id say try again, for fun sure but other wise try again.
I'm not sure how familiar you are with competitive Space Wolves lists... :S. I guess its not the razorback spam list you see everywhere but its far from non-comp.

The 2 Wolf Lords crammed into the TWC is pretty common... It essentially creates a 18"+d6" no go area for anything but the toughest CC units.

You can't do the same thing with TWC that you can with nob bikers - its too cost prohibitive. I'm considering tossing in another SS there somewhere to help out but as it stands I have 4 wolves, 2 lords, 1 PF, and 1 vanilla to wound allocate - 5 different model types. Seems pretty good to me.

I covered the Lone Wolf already - I don't see how he won't keep up with the TWC. They move the exact same distance. The TWC Calvary charges 6" further so he might miss out on combat for a turn....

I also covered drop pods already - razorbacks are probably better but lots of IG in my area. I'd prefer to drop in that drive across at them.

I'll consider adding a SS to the TWC but other than that, I think we have different views on our wolves :)

Thanks anyways.

· Registered
1,645 Posts
Discussion Starter · #7 ·
5x TWC
1x fist
1x bolter
1x melta bomb
1x bolter + melta bomb
1x vanilla

just like nob bikers you have a complex unit with 5 different unique models.
its 10 points more but mine will live longer. you could also add a storm shield instead of the bolter and MB guy.

I like the idea of the melta bomb on one but the bolter seems like it could go either way. I dislike the idea of losing an attack per bolter model for wound allocation as well as not being able to fire 2 guns unless I don't want to charge (unless cav are relentless, I can't remember). I would like a storm shield in there and perhaps another with a melta bomb. That would provide me with 4 wolves, 1 pf, 1 mb, 1 ss, 2 lords for a total of 9 areas to allocate. However, now I'll need to drop something and I don't really want it to be the lone wolf.

they move the exact same distance?
lone wolf = 6" + D6" or 6" charge (max 12")
TWC = 6" + D6" fleet + 12" charge (max 24")
12" = 24"?
i always though 24" was twice as far as 12"
thanks for the math lesson mate.
if your not going to charge then sure they move the same. but why aren't you charging?

I believe I mentioned this already... The lone wolf will be behind by a charge. Perhaps this means he doesn't get into combat if the TWC annihilate what they were after. In either case, its not really a bad thing. If the TWC need support I can run him in next turn or I can continue aiming him at a T5+ model/unit. As a side note, maybe we could tone down the snarky attitude? We're talking about plastic spacemen here, no need to get defensive.

yes because the only 2 choices are drop pods and razor backs my mistake. oh wait, there are rhinos AND landraiders you say? who knew?

against ig i would say its even more important to have rhinos or the like. 1 russ or vindicator and your whole unit is gone. but not if you have a metal box around you.

Hmmm, perhaps its just my luck but my rhinos never seem to last past the first turn - especially against IG builds. Usually my rhinos eat all the Autocannon fire and then the LRBT template the models once they are out of their box. A landraider might be a viable alternative but 1 seems like a bullet magnet for every DS/quick moving meltagun/STR 10 ORD. out there. I mentioned that yes, on average, drop pods are not the competitive choice. However, its not something I see that often and it would play different that a lot of my other armies. There are a lot of pros to drop pods as well, namely not being stuck on foot in your deployment zone when your rhino gets popped.

i know i was really sarcastic. im a douche. thats just how i work, but yea i still say your list doesn't look very competitive with the large amount of points spent on your HQ choices. if its just for one type of enemy then whatever but when it comes to an all comer list i say you have weaknesses. not huge ones but still, i feel it could be better is all. kinda like horde. what do you do then?

different views are fine. the world would be boring if we all thought like you.

EDIT: also props, 3OH!3

TBH it seems like a silly thing to be a douche about - save it for all the bad drivers out there. Perhaps its not a WAAC list but it does have its merits as well as plays into the Space Wolves fluff - namely having 5 different 'character' models. I like that, its different from a lot of other marine armies. Does it hurt the list, probably - but JotWW priests and Lords on wolves are some of the better HQ choices in the game atm. Horde could be problematic - I would be relying on my TWC to break most units on their turn as well as mass bolter fire from my grey hunters. The world would be boring if we all thought like me... OR if no one took drop pods :laugh:

I am listening to 3OH!3 right now actually!
in green! Mandatory text.

· Registered
1,645 Posts
Discussion Starter · #9 ·
IMO, the lack of anti tank will hurt you. If I were to play against the list above... I would look to nuke your CC deathstar... after which, you're pretty much out of luck.

Also, any fast moving army will kite you and blow you apart before you can close.
The lack of anti-long range-tank will hurt me, I agree and mentioned this above. I've toyed with throwing in 5 ML Long Fangs.

Nuking the deathstar isn't really that easy though. Small arms can be taking on the 2+ runic armour lords/power armour. Ap2 items can be taken on the storm shields and str 10 can be taken on the dogs. I don't know much that could take it apart before it gets to your lines.

I've decided to drop the lone wolf for now. I'm adding a Storm Shield to the TWC, a meltabomb, and a bolter for wound allocation.

This leaves me with 55 points. I'm going to top up the the squad that's down by 2 which leaves me with 25 points. What should I do with it?

· Registered
1,645 Posts
Discussion Starter · #11 ·
You don't have to kill it to remove the threat it presents.
Fair enough but then your either talking about slowing it down (most likely with psychic abilities) or tying it up (like a guard blob).

Psychic powers will be hard to get off but I could see potentiality being stuck with a large expendable unit.

I realize this unit is NOT the be all end all unit - In fact nob bikers do the same thing but better imo. That being said, its not a simply means to neuter the unit. It packs a lot of heat and will most likely tear into you, especially if facing another assault army...

· Registered
1,645 Posts
Discussion Starter · #15 ·
I think the end result would be to win big or lose big... I think adding more long range will help... but remember... Killing these guys just requires you to make a lot of saves... everybody rolls 1s and if you face a good list, it will have the ability to torrent you
I think I'm fine with that - the drop pods already loans itself to an all or nothing type list. I realize that torrent of fire is probably where I'll lose the most bodies, I'm hoping that either my opponent reserves everything against the drop pods and buys my TWC a free turn or the decide to focus the TWC and allow me to pod in where I will.

lol sorry, i was being pissy for other, more personal, reasons. yeah, i tend to sound even worse over the internet some how. i did noticed at the end there but i was to tired to go back and fix the attitude.

yeah i know ahab. it happens a lot with me, in person i show more tact, especially when people are playing games near me, but for some reason if i cant see your face i turn into a huge prick. im pretty easy to dislike like this. oddly in person im a pretty good guy though.


yeah, rune priests and wolf lords on TWM are pretty awesome, i was just saying i thought 2 of each was a little much.

I agree, the 4 HQ is A LOT of points, but it fits into the SW fluff. I guess as long as I'm spending so many points, it might as well be on characters that are worth it and, imo, lords and priests are some of the best choices out there atm. Perhaps if I was going to go comp. with it I'd drop a lord and toss in another GH squad or some Long Fangs.

the bolter on the TWC is odd, you lose the attack and you dont really ever want to shoot it but it's free and makes a model unique. it's tough to not take a bolter and keep them cheap and sturdy though.

I guess I'll need to think on it and probably playtest a bit.

i havent had any good experiences with lone wolves. maybe its just me but i feel that the speed of the model and lack of transports of any kind makes him almost worthless. i could see him as a good objective contester or guard, but he moves so slow i feel he might not make it across the board to be of much help.

Yeah, I wasn't really too worried about his abilities but more that its just a cool concept. Probably works best in a horde SW army.

lol, i meant the world would be boring if we all thought the same. re reading it i made it a complete slap in the face. my bad.
1 - 6 of 6 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.