Joined
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1,645 Posts
Heya!
Just a straight-forward wolves list. Designed to bring the pain and yet be tough as nails. It lacks ranged support but makes up for it by being able to get into your face quickly as well as being above average in combat (which, in my opinion, is the best way decimate your opponent quickly).
I'm doing this off the top of my head so my Grey Hunters #'s might be slightly off.
HQ:
Rune Priest - JotWW, Living Lightning
Rune Priest - JotWW, Murderous Hurricane
Wolf Lord - Runic Armour, Frost Blade, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of Majesty
Wolf Lord - Runic Armour, Power Fist, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of the Bear
Elite:
3 Wolf Guard - 3 Combi-Melta, 3 Power Fist
Fast:
5 Thunderwolf Cavalry - 1 Power Fist, 1 Melta Bomb, 1 Storm Shield
Troop:
8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
9 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
1750
The two Wolf Lords join the Thunderwolf Cavalry creating a deathstar type unit. Should be able to handle most CC monster units in the game. Heck, the lords could probably take most things on themselves. I realize the Power Fist on the second lord wastes his great initiative but all it takes is 1 dreadnought to ruin this units day. If I see a dreadnought bee-lining it for my TWC, I can break him off and engage the dread (hence Saga of the Bear on him).
Rune Priests and Wolf Guards Join the Grey Hunter squads and drop pod in (obviously). I've played against enough drop pod lists with my Orks to realize I'll probably be reserved against. That's fine, I'll aim for choke points, objectives, etc careful to stay out of double-tap and assault ranges. It also gives my TWC and Lone Wolf a hassle free turn from shooting. To be honest, I'm just tired of painting rhinos/chimeras/trukks/battlewagons/rant-off.
Not looking for an overhaul - Just small tweaks and other weakness' I should look out for.
Thanks,
Edit:
-Lone Wolf
+Grey hunters to each squad to make each a unit of 10
+Wolf standards in each unit
This leaves me with 10 points. I'm thinking of adding a wolf tail to one of my lords to add another layer of protection against psychic powers and probably a melta bomb on one of the rune priests.
Just a straight-forward wolves list. Designed to bring the pain and yet be tough as nails. It lacks ranged support but makes up for it by being able to get into your face quickly as well as being above average in combat (which, in my opinion, is the best way decimate your opponent quickly).
I'm doing this off the top of my head so my Grey Hunters #'s might be slightly off.
HQ:
Rune Priest - JotWW, Living Lightning
Rune Priest - JotWW, Murderous Hurricane
Wolf Lord - Runic Armour, Frost Blade, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of Majesty
Wolf Lord - Runic Armour, Power Fist, Storm Shield, Thunderwolf Mount, 2x Fenrisian Wolves, Saga of the Bear
Elite:
3 Wolf Guard - 3 Combi-Melta, 3 Power Fist
Fast:
5 Thunderwolf Cavalry - 1 Power Fist, 1 Melta Bomb, 1 Storm Shield
Troop:
8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
8 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
9 Grey Hunters - Meltagun, Mark of the Wulfen, Wolf Standard, Drop Pod
1750
The two Wolf Lords join the Thunderwolf Cavalry creating a deathstar type unit. Should be able to handle most CC monster units in the game. Heck, the lords could probably take most things on themselves. I realize the Power Fist on the second lord wastes his great initiative but all it takes is 1 dreadnought to ruin this units day. If I see a dreadnought bee-lining it for my TWC, I can break him off and engage the dread (hence Saga of the Bear on him).
Rune Priests and Wolf Guards Join the Grey Hunter squads and drop pod in (obviously). I've played against enough drop pod lists with my Orks to realize I'll probably be reserved against. That's fine, I'll aim for choke points, objectives, etc careful to stay out of double-tap and assault ranges. It also gives my TWC and Lone Wolf a hassle free turn from shooting. To be honest, I'm just tired of painting rhinos/chimeras/trukks/battlewagons/rant-off.
Not looking for an overhaul - Just small tweaks and other weakness' I should look out for.
Thanks,
Edit:
-Lone Wolf
+Grey hunters to each squad to make each a unit of 10
+Wolf standards in each unit
This leaves me with 10 points. I'm thinking of adding a wolf tail to one of my lords to add another layer of protection against psychic powers and probably a melta bomb on one of the rune priests.