Hi ladies and gentlemen. Today, I created the list that will eventually become my next project. I have been thinking about it for a long time and this is what I have come up with. I spoke to a tornament organiser in my area, and he said it would recieve a comp score of about a 4, putting me in good stead to do well in tornaments.
[H.Q.]
Librarian [150]
Epistolary
[Troops]
Tactical Squad 1 [210]
10 Marines
Plasma Cannon
Flamer
Power Fist
Combi-Flamer
Razorback [40]
Tactical Squad 2 [205]
10 Marines
Missile Launcher
Flamer
Power Fist
Combi-Flamer
Rhino [35]
Tactical Squad 3 [210]
10 Marines
Missile Launcher
Meltagun
Power Fist
Combi-Melta
Rhino [35]
Tactical Squad 4 [210]
10 Marines
Missile Launcher
Meltagun
Power Fist
Combi-Melta
Rhino [35]
[Elites]
Venerable Dreadnought [175]
Heavy Flamer
Drop Pod [35]
Sternguard Squad [165]
Power Fist
3 Combi-Melta
Drop Pod [35]
[Fast Attack]
Last Speeder Squadron [210]
3 Heavy Flamer
3 Multi Melta
A brief overview of my tactics:
The Dreadnought drops behind enemy lines turn one. Hopefully pops a tank. Attempts to soak up all the anti-tank fire avaliable, or atleast most of it. If by any chance it survives, repeat steps 1-2. Tactical Squad 1 combat squads and Sargeant, Flamer and 3 Marines go inside Razorback with Librarian. The rest sit on my home objective. His psycic hood will be effective, as his unit will be charging forward attempting to shake the opposition off their objective with 2 Flamers and a str 5 ap 3 psycic flamer, then an assault if needs must. Other squads support this assualt with rapid firing/assualting. If oponents list is mechanised I pop one transport then bait the rest of his army with one of my units (most likely the Librarian's). The sternguard drop in to a position where they will become a sacrifice, but will drag down a squad (hopefully) with them. The Land Speeders go big tank hunting (anything with A.V. 13+).
Please correct me where I need to be corrected and provide helpful sugestions.
Thanks.
[H.Q.]
Librarian [150]
Epistolary
[Troops]
Tactical Squad 1 [210]
10 Marines
Plasma Cannon
Flamer
Power Fist
Combi-Flamer
Razorback [40]
Tactical Squad 2 [205]
10 Marines
Missile Launcher
Flamer
Power Fist
Combi-Flamer
Rhino [35]
Tactical Squad 3 [210]
10 Marines
Missile Launcher
Meltagun
Power Fist
Combi-Melta
Rhino [35]
Tactical Squad 4 [210]
10 Marines
Missile Launcher
Meltagun
Power Fist
Combi-Melta
Rhino [35]
[Elites]
Venerable Dreadnought [175]
Heavy Flamer
Drop Pod [35]
Sternguard Squad [165]
Power Fist
3 Combi-Melta
Drop Pod [35]
[Fast Attack]
Last Speeder Squadron [210]
3 Heavy Flamer
3 Multi Melta
A brief overview of my tactics:
The Dreadnought drops behind enemy lines turn one. Hopefully pops a tank. Attempts to soak up all the anti-tank fire avaliable, or atleast most of it. If by any chance it survives, repeat steps 1-2. Tactical Squad 1 combat squads and Sargeant, Flamer and 3 Marines go inside Razorback with Librarian. The rest sit on my home objective. His psycic hood will be effective, as his unit will be charging forward attempting to shake the opposition off their objective with 2 Flamers and a str 5 ap 3 psycic flamer, then an assault if needs must. Other squads support this assualt with rapid firing/assualting. If oponents list is mechanised I pop one transport then bait the rest of his army with one of my units (most likely the Librarian's). The sternguard drop in to a position where they will become a sacrifice, but will drag down a squad (hopefully) with them. The Land Speeders go big tank hunting (anything with A.V. 13+).
Please correct me where I need to be corrected and provide helpful sugestions.
Thanks.