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Thought up this list earier....Seems decent.....What do you think?


+++ 1750 Blood Angels (1750pts) +++

++ Blood Angels: Codex (2014) (BA Baal Strike Force) (1750pts) ++

Relics and Detachment-rules [Codex: Blood Angels]

+ HQ (120pts) +

Brother Corbulo, Keeper of the Red Grail (120pts) [Warlord]

+ Elites (545pts) +

Furioso Dreadnought (175pts) [Magna-grapple]
····Drop Pod [Locator Beacon, Storm Bolter]
····Power Fists [Frag cannon, Heavy flamer]

Furioso Dreadnought (175pts) [Magna-grapple]
····Drop Pod [Locator Beacon, Storm Bolter]
····Power Fists [Frag cannon, Heavy flamer]

Sternguard Veteran Squad (195pts) [4x Combi-Melta, 4x Sternguard Veteran]
····Drop Pod [Storm Bolter]
····Veteran Sergeant [Combi-Melta]

+ Troops (450pts) +

Tactical Squad (225pts) [Heavy flamer, Meltagun, Rhino, 9x Tactical Marine]
····Tactical Sergeant [Bolt Pistol, Melta Bombs, Power weapon]

Tactical Squad (225pts) [Heavy flamer, Meltagun, Rhino, 9x Tactical Marine]
····Tactical Sergeant [Bolt Pistol, Melta Bombs, Power weapon]

+ Fast Attack (375pts) +

Assault Squad (105pts) [4x Assault Marines, Assault Sergeant, Jump Packs, 2x Meltagun]


Assault Squad (105pts) [4x Assault Marines, Assault Sergeant, Jump Packs, 2x Meltagun]


Attack Bike Squadron (165pts) [3x Attack Bike, 3x Multi-melta]


+ Heavy Support (260pts) +

Vindicator (130pts) [Overcharged engines]

Vindicator (130pts) [Overcharged engines]
 

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Where does Corbulo go? The rhinos have no room for him and he is too slow for assault squads. Is he in the pod with the sternguard? If so, are they meltacide? If so, why is he with them, and if not, what will you do with them?

If it was my army, I'd probably drop the assault squads for Death Company. They serve essentially the same purpose, but do it better. I've yet to see attack bikes in action, but that seems like it could also be a good option to replace with DC (or instead of the attack squad if you really want the meltas/want bodies on the table).
 

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Corbs in a unit of Sternguard is OK, but Mephy in a Command Squad is better I'd wager. Our Assault marines do meltacide way better in terms of points spent: 135 points for a 5 man squad with a gunslinger inferno pistol sergeant and two meltaguns in the squad. Spread them out against two armour facings on a Knight for one frustrated opponent :grin: Heck, even a dual multi-melta Landspeeder is better at meltacide at 80 points given that it basically can't scatter out of melta range unless you mishap or get totally boned by the dice.
 
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