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The only thing that I dislike about this list is how stuck up a lot of people are about the Executioners Blast weapons, Get's Hot!, and Preferred Enemy. Most common point of view I face: when Blast weapons roll for Get's Hot! it is a separate roll and not the roll to-hit, therefore Preferred Enemy's re-roll of 1's to-hit does not affect Get's Hot! rolls of 1 for Blast weapons. What do you think, oh Mossiest of Toes?

What are you shooting the Manticore at? I'm up in the air on this unit. S10 AP4 is great and all, but AP4 sucks for owning tanks of any kind. I can really only see this guy in a herd thinner role where he's ID'ing multiple-wound infantry with 4+ or worse saves (which I haven't faced off against in my games) or just large groups of light infantry...but that's what the Wyverns (a unit I don't own unfortunately) are for aren't they? I used one against Tau and everything it could kill easy the rest of my army took care of and everything I wanted to cause Instant Death to had 2/3+ saves I couldn't crack. The dice were even on my side for hitting and wounding...jerk ass Tau. I love the model but it doesn't do the best against T/MEQ and the Wyvern does light infantry better for less it seems. Plus no random number of shots, which can be a drag.

What does "&amp" mean?
 

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Check the rulebook for Gets Hot--if you'd be able to reroll the hit roll normally, but are rolling for a blast weapon to check Gets Hot, you're allowed to reroll the Gets Hot check.
Jesus fucking christ people need to calm down with this, I walked away from a game last weekend because as I was verbally telling my opponent my army list the dude cut me off mid-sentence to be all "you know that doesn't work". I just lost the will to argue it but that's perfect and I will point it out next time I see him...though I seriously doubt I'll ever play against him again (we've had some previous match-ups before that were just as tiring).

I like your thoughts on the Manticore, but hitting multiple tanks with the large blast at AP4 just doesn't appeal to me even though it's at S10. Getting a pen may very well be easy but unless you're facing up against 2HP vehicles you may still be left at a loss. It's a pretty sweet tank but at 170 points for 4 turns of potential ruinage there's a lot of other options....though in this list you've pretty much taken all of them. Do you feel like you have your anti-air appropriately covered for this points level in your group? I'm let down often by lone fliers at this points level but I face a lot of FMCs and Fliers in general.

I like the idea of fitting in Primaris Psykers but I totally feel you on how they don't fit. Damn shame you can't cast Blessings out of a Transport, eh?
 

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I was thinking more in the vein of a (pair of?) Hydras depending on what's in your model collection/willingness to proxy things. Tanks with anti air keeps the theme going.

I definitely get you on dropping LRBTs before the Manticore for a second Vendetta (wish I had a second as well, it's almost not worth playing alone sometimes for me). I do like my Battle Cannons though as they've often proved more useful than I've seen some people say on forums.
 
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