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Discussion Starter · #1 ·
Please give comments and concerns, I'm trying to build up my list for a tourny next year.

Fortification

325 - Pipe Relay Network
1x Honored Imperium
2x Void Shield Generators + 2 additional shields each
1x Promethium pipe relay + 3 sections of tank traps

Primary Detachment

80 - Company command Squad + Master of Ordinance

180 - Platoon Command Squad
2x Infantry Squad
1x Special Weapons /w 3 flamers

180 - Platoon Command Squad
2x Infantry Squad
1x Special Weapons /w 3 flamers

140 - Devil Dog + Multimelta + Smoke Launchers

140 - Devil Dog + Multimelta + Smoke Launchers

140 - Medusa + Bastion Breachers

140 - Medusa + Bastion Breachers

75 - Hydra Flak Tank

Allied Detachment - Grey Knights

102 - Ordo Xenos Inquisitor + Power Armor + Rad Grenades + Psychotroke Grenades + 3 servo skulls + needle pistol + scythian venom talon

145 - Vindicare Assassin

100 - Grey Knight Strike Squad
 

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if its for a 2015 tournament you will want to wait for the next codex, rumored to be out in some months...
 

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Discussion Starter · #3 ·
I like to plan ahead and I need a feel for guard to practice before it comes out. I'm thinking I hit the major aspects of anti horde air and vehicle but I just wanted to see if I had overlooked a more cost efficient or better solution.
 

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Discussion Starter · #4 ·
For example: I just realized that as it's the grey knights and not the inqusition codex, the inquisitor with servo skulls is crap for use with my medusa. Now to find a way to have an anti invuln unit instead of the vindicare assassin so that I can.
 

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Discussion Starter · #5 ·
325 - Void Relay Network
1x Honored Imperium
2x Void Shield Generators + 2 additional shields each
1x Promethium pipe relay + 3 sections of tank traps

80 - Company command Squad + Master of Ordinance

70 - Primaris Psyker

184 - Platoon Command Squad
2x Infantry Squad + 2x bolt pistol
1x Special Weapons /w 3 flamers

184 - Platoon Command Squad
2x Infantry Squad + 2x bolt pistol
1x Special Weapons /w 3 flamers

100 - Ratling Snipers x10

140 - Devil Dog + Multimelta + Smoke Launchers

140 - Devil Dog + Multimelta + Smoke Launchers

125 - Valkyrie + Lascannon + Heavy Bolters

140 - Medusa + Bastion Breachers

140 - Medusa + Bastion Breachers

75 - Hydra Flak Tank

Inquisitorial Detachment

102 - Ordo Xenos Inquisitor + Power Armor + Rad Grenades + Psychotroke Grenades + 3 servo skulls + needle pistol + scythian venom talon

Dataslate: Cypher
190 - Cypher - Lord of the Fallen
 

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bolt pistols...remove them...you can get 2 mortars instead of 4 bolt pistols. 'nuff said!
 

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Discussion Starter · #7 ·
Mortars are 5 points each, bolt pistols are 2 points each, I can't afford 2 mortars by getting rid of 4 bolt pistols.
 

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surely you can find 2 points somewhere. even one mortar is going to help you more than 4 bolt pistols!
 

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Discussion Starter · #9 ·
How are mortars gonna help me more? I already have a ton of anti horde in terms of the torrent flamers in my army.
 

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Pinning. Never under estimate the chance to pin a fast moving enemy for later shooting. Also, how can bolt pistols be of any help? If you shoot them, it's too late. Enemy is in charge range. :) this unless you know this tourney will be marines heavy. Then both options are moot. I think mortar sol wins due to greater chance of shoouting. Pistols will be lucky to roll two shots in the game, mortar can shoot every turn.
 

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Discussion Starter · #12 ·
True but there's something to be said for the hell strike missiles, isn't there?
 

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mh, if you like the hellstrike, have at it. but since it's one use only, i'd rather go for the lascannon. Vp2 and str 9 means a lot. the missile its ordnance, shure...but i repeat, one use only. i don't like one trick ponies, :)
 
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