Warhammer 40k Forum and Wargaming Forums banner
1 - 11 of 11 Posts

·
Registered
Joined
·
53 Posts
Discussion Starter · #1 ·
I just got meh models in zeh mail, and I got some upcoming games! we got open games on saturdays, and the up coming wednesday I've got a game vs Thousand Sons! Usually he fields 2 squads in rhinos, the special character sorcerer, raptors, deamon prince, defiler, and I can't think of the other stuff right now

Anyways heres the list! Everything is meant to be resilient, and hard to kill despite low model count.

Yriel
Eldrad
10 Wraithguard, Warlock, Spirit Seer, Conceal or Enhance, Singing Spear
6 Jetbikes, 2 Cannons (2 squads of 3)
4 Shining Spears, Exarch, Star Lance, Withdraw
Wraithlord, Brightlance, Wraithsword
5 Swooping Hawks, Exarch, Hawks Talon, Sky Leap
15 Pathfinders (3 squads of 5)

Basically swooping hawks are just gonna sky leap and barrage until about turn 4, then they'll run around shooting stuff.
WG, WL, and both characters are going to be the core marching down the middle.
Pathfinders support fire!
Jetbikes and Shining Spears take the weak flank and harass, no charging until later game (to prevent dieng )

Whatcha think!
~dan
 

·
Registered
Joined
·
1,372 Posts
Well, you'll definitely want conceal on your wraithguard's warlock, otherwise you're 1 obliterator shot from losing a few hundred points. I'm not a big fan of jetbikes either. They're kind of expensive and not that resilient and not that powerful. For what it's worth, I think you at least have a shot against him. Against armies with more well-armored tanks you're probably s.o.l. with your 1 anti-tank weapon that actually has range. I'd also suggest adding a missile launcher to your wraithlord instead of the sword. You don't really want him in cc, he'll take forever to get there, and once he gets there he'll probably just take out a few MEQs (at best) and then got powerfisted to death...if he makes it there at all because all the anti-tank weaponry will be coming at him since you've got no tanks.

IMHO, anyway.
 

·
Premium Member
Joined
·
2,648 Posts
lol, Toldya Dan....

The army really does not have enough 'meat' to support the push you imagine. Any horde army will laugh at the casualties you can inflict while dropping the same number of models in your army... a war of attrition you cannot win. Assault armies will be in your face before you have a chance to do any real damage to them. And, the WL/WG are so slow that they'll be left in the dirt just waiting to be assaulted.

Like I said, my IG could handle up on this army with little effort, and my Eldar force would do the same. Now, the Sisters of Battle may give you a better fight, but I still can't see losing to that army.

I really like the theme, but the army is simply not very competitive.
 

·
Registered
Joined
·
53 Posts
Discussion Starter · #5 ·
Let's compare 30 flayed ones vs 10 WG w/ warlock w/ singing spear. Assuming I don't get to shoot and it's pure cc.

We are striking simo.

I get 10 attacks, 5 hit, 3.3 wound, 1.09 die.
I get 1 attack, .5 hit, .41 wound, .13 die
total = 1.22 flayed ones die

you get 60 attacks, 30 hit, 5 wound, 1.66 die

So basically, even if you get your flayed ones in (assuming all 30) and I get no shots or anything off, we are going to sit there the whole time exchanging 1 kill at a time, maybe 2. Hey, that's worth it for me. That means my pathfinders are open to shoot stuff ^.^

I could go on in detail more, but i'm not in the mood atm :mrgreen:
~dan
 

·
Premium Member
Joined
·
2,648 Posts
Why would they assault the Wraithguard? That unit and the Spears would be my primary targets for any shooting I have....

The jetbikes and pathfinders would be on the receiving end of the combat specialists.
 

·
Registered
Joined
·
153 Posts
The strongest thing the Eldar have is their mobility. The Wraithlord and Wraithguard with their characters bog down everything, and the Pathfinders are limited to cover.

So you've got a slow force with only 1 antitank weapon and max weapon range 36"

A mobile Eldar army can run circles around Thousand Sons, but if you march up to them things are going to get messy. Thousands Sons CSM are what I call TOUGH, with 3+/4+ you will need a fantastic VOLUME of firepower to take them out.
 

·
Registered
Joined
·
1,636 Posts
Honestly, I'd ditch the named characters first off: they're huge power sinks where a non-named character can do just as well.

I like Pathfinders, but never in those numbers.

With Thousand Sons, you're gonna need (as been said before) a LOT of firepower: you have to keep them rolling those saves because every time they do, some will die. Few...but some.

I'd honestly recommend Dire Avengers in bulk and Guardians with weapon platforms of whatever flavor you like. Something to kill the daemon-types...Banshees or Harlequins. You're gonna get maybe a turn of shooting before he's all up in your grille and while Wraithguard are cool and all, they move like pond water.

Warp Spiders are great utility hitters, coming in and keeping the edges of the table tidy. Something to keep the 1kSons thinking twice before wandering too far towards the flanks.

I very much advise some Striking Scorpions infiltrating in order to act as a stop-gap until other short-ranged units get in shooting distance.

In general, while I tend to favor an all infantry force, against THAT 1kSons force, your force is going to get hammered in short order, regardless of the mathhammer. Remember the eldar are largely fighting at a 12" range, and at that range, everything the 1kSons have is going to unload on you. To fight that, you're gonna need a LOT of guys, and your high-dollar units are going to be taking a dirtnap with baby jesus without getting their points value back.

Please don't take this badly. I mean to be helpful (and amusing of course) and don't want to see you get rolled for your lunch money, get disheartened and quit (it happens a lot).

Cheers!
 

·
Registered
Joined
·
1,372 Posts
Let's compare 30 flayed ones vs 10 WG w/ warlock w/ singing spear. Assuming I don't get to shoot and it's pure cc.

We are striking simo.

I get 10 attacks, 5 hit, 3.3 wound, 1.09 die.
I get 1 attack, .5 hit, .41 wound, .13 die
total = 1.22 flayed ones die

you get 60 attacks, 30 hit, 5 wound, 1.66 die

So basically, even if you get your flayed ones in (assuming all 30) and I get no shots or anything off, we are going to sit there the whole time exchanging 1 kill at a time, maybe 2. Hey, that's worth it for me. That means my pathfinders are open to shoot stuff ^.^

I could go on in detail more, but i'm not in the mood atm :mrgreen:
~dan
Flayed ones, sure. Any squad with a leader who has a powerfist will rock their world, however, as will rending squads like genestealers.

Orks: 235-point mob of shoota boyz. Not even slugga boyz. That includes 29 boyz, 1 Nob with powerklaw and bosspole, and 3 big shootas. Even if they don't get to charge, which they probably can arrange quite easily with WAAAGH!. You strike first.
You get 10 attacks, 5 hit, 3.3 wound, 2.74 die.
You get 1 attack, .5 hit, .41 wound, .34 die
Nob attacks, gets 4 attacks, 2 hits, 1.68 Wraithguard die, approx. 50 points.
26 boyz left, 52 attacks, 26 hits, 4.42 wounds, 1.46 Wraithguard die, approx. 44 points.

Boyz lose 18 points, wraithguard lose 94. Even if you got a round of wraithcannons in and they all took out an ork, you're still getting hammered. Wraithcannons would hurt any SM or CSM who came after the wraithguard worse, but the end result would still be a highly disproportionate number of dead wraithguard.

I think wraithguard are really cool. I've tried several ways to get them to work in an army but their short range coupled with their melee ineptitude and high point cost makes them really not worthwhile. The best configuration I could come up with for them was 5 of them with a warlock in a wave serpent for around 350 points for a second turn disembark to rock some vehicles which are far from assault infantry support. But I look at those 350 points as opposed to 350 points anywhere else and it's just not worth it :no:. Fire dragons would probably do a better job for cheaper and have a dragon's breath flamer that rerolls wounds to toast infantry with.

By all means paint a few for the shelf, they're cool looking at least.
 

·
Registered
Joined
·
139 Posts
I like the Iyanden theme, but you should think about a unit of 'Quins advancig behind the Wraith Guard, counter charging nasty opponents that dare to charge you.

You might as well want to think about a change from Yriel to the Avatar, I dont see Yriels worth in this list.

You'll get the Points for the Quins by dropinf the Spears and the Gurdian Jetbikes, they really dont work well with Foot Sloggers.

I would at least go this far :

2* 10 Wraith Guard w/ Concealment, Warlock - 800 Points

Eldrad - 205 Points

Avatar - 155 Points

8 Quins w/ Kisses, Seer - 206 Points

2 Vibro Cannons - 100 Points

2 Wraithlords - 310 Points

should be around 1750 points

Lemartes
 
1 - 11 of 11 Posts
Top