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Discussion Starter · #1 ·
Heya guys.

I kinda need som advice, with a list. I'm playing 1700 points against Astra Militarum and I know he's fielding an Imperial Knight, seeing as he gave me fair warning :p On top of that, last time i fielded 3 (yes 3!) flyers, so I'm assuming he has at least 1 or 2 flyers this time around.

Still waiting for the mailman to bring me that last to trukks I need for this list so hopefully they get here today. They should.

Here goes with the list:

HQ:
Big mek, mega armour, BP - 80
Big mek, bike, SAG, Lucky stikk, bp - 140
Warboss, megaarmor, bp - 105

Elites:
5 Meganobz, one with killsaw (in case of knight), deicated BW, reainforced ram, boarding plank, 1 x rokkit launcha - 345
12 Tankbustas, nob, bp, pk, trukk w. reinforced ram - 231
4 x nob, bike - 180


Troops:
12 trukk boyz incl. nob bp, pk, trukk - 142
12 trukk boyz incl. nob bp, pk, trukk w. reinforced ram - 147
10 gretchin, runtherd - 35

Fast:
2 x Deffkopta w. TL rokkit launcha - 60
2 x Deffkopta w. TL rokkit launcha - 60

Heavy support:
10 lootas, trukk w. reinforced ram - 175

To explain the reasoning behind this list because I know it seems a bit slap-dash:

Big mek in megarmor in the trukk with 10 lootas to give them slow and purposeful, so they can go 12" in the trukk and still shoot full ballistic, and they move 12" instead og possibly 6", which gives a mobile AA unit.

Big mek on bike with SAG = mobile large blast ap 2. Ofcourse accompanied with 4 nob bikers to provide wounds and extra dakka.

Tankbustas are dedicated to the IK. Lost of rokkits and meltabombs.

Meganobz with warboss in battlewagon to reak havoc whenever they can get glose to something.

Deffkoptas to maybe take som HP's of the IK. Two units to get on either side of it so on side will avoid the shield.

Generally, this list is to give him as many targets as possible because everything potentially can take Hp's of the IK with PK, rokkiits, melta bombs and killsaws.

Any thoughts are more than welcome.
Cheers
 

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Well you seem to have the IK covered but what about the rest of his army? I see this a lot that people focus on taking out the IK while the rest of the army kills you off. It does feel a little slap dash almost like you want to make it a speed freaks list but then want a dakka army as well. It may work for you and blessed Mork and Gork if it does but I will make some suggestions.

Big Mek on bike with SAG. He doesn't need the lukky stick the mega armoured warboss does. You don't want the big mek anywhere near CC. Use the range of the SAG to shot things like tightly grouped troops and if you have nothing to shot at take a pot shot at the IK you never know you might roll a 12. Instead I would give him a gitfinda increasing his BS2 to BS3 as long as he doesn't move. I use my big mek on a bike alone I find a good spot to put him and let him blast stuff. The bike is good for armour saves and to get his butt out of bad spots in case of deep strikers, scouts or he shoots him self across the battlefield.
Now that said I would let the Nob bikers go do what they do best. Give them some combi-scorches a couple of big choppas and send them at the troops or have them follow the warboss and the MANZ to help rip stuff up or split off to attack a second unit. Also remember the dakka guns on the bikes can shoot at flyers.
I want to say add a Kustom Force Field to the big mek riding with the lootas to keep them alive longer.
Lobbas would be something to consider. I love them against armies with troops that have low armour saves AM, Nids, Tau, Orks. No line of sight required you just hide them and start dropping bombs on the troops.
Another thing to consider Big Shootas on all the trukks to take out things nice range and decent strength you can shoot up a unit that the boyz are going to charge.

Well that's it for now. Good luck and bash 'em good.
 

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Discussion Starter · #4 ·
The tankbustas and the deffkoptas are for the IK. The rest is for bashing the rest of the army.

Reason why I gave the big mek lucky stikk is; 1. to reroll armorsaves (minor) and 2. Rerolling scatter dice, since i can't bring ammorunts. But you're right. The warboss is probably better of with the stikk.

But yeah. You're probably right, concerning the Big mek on bike. Just park him somewhere and move him as need be and let the nob bikerz do their thing.

Reasoning behind the lootas and big mek in mega armor is to give them slow and purposeful so they basically can do the same thing as the big mek on bike. move away from shit, but still shoot full balistic even if you move 12" in the trukk.
The lootas and big mek in mega armor is a first time, trying it. Just wanna see how they work. But yes the KFF was in my considerations.

Unfortunately I hav eno mek guns (yet!!), otherwise I would have been using lobbas :)

Thank you for the input!
 
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