Greetings Brothers,
I've been looking for a way to get my Raven Guard into a competitive scene for quite some time recently. One thing I like about my lists is the fluff behind them and that they tie to the army. This one obviously being Raven Guard. In every ones head, fluff is different so i'm just going to put forward my views. Originally I wanted a raven guard list without Thunderfire Cannons or Heavy Armour (Eg only dreadnoughts or speeders) but as I started to play with lists I had a major drawback of no support from the back lines so decided to lift the 'ban' on the cannons.
That been said this is the 3rd list i've drawn up and I would like some feedback on it.
Still a few tweaks here and there needed but here goes anyway:
Chapter Tactics - Raven Guard
HQ
Librarian - 120 pts
Terminator Armour
Force Sword
Lvl 2 Mastery
Melta Bombs
Elites
Legion of the Damned - 170pts
5x
Multi-melta
Melta
Combi-melta and Power Axe on Sarge
Troops
Scouts - 125pts
5x
CCW and BP
Combi-Melta
Melta Bombs
Storm W/ Multi Melta
Scouts - 82pts
5x
Camo Cloaks
4x Snipers
Heavy Bolter w/ Hellfire
Scouts - 82pts
5x
Camo Cloaks
4x Snipers
Heavy Bolter w/ Hellfire
Tactical Squad - 145pts
5x
Meltagun
Combi-Melta
Melta Bombs
Droppod w/ Deathwind
Tactical Squad - 145pts
5x
Meltagun
Combi-Melta
Melta Bombs
Droppod w/ Deathwind
Fast Attack
Stormtalon - 125pts
TLAC
Skyhammer
Stormtalon - 125pts
TLAC
Skyhammer
Heavy Support
Devastators - 165pts
5x
4x ML without Flakk
Droppod w/ Deathstorm
Thunderfire Cannon - 100pts
Thunderfire Cannon - 100pts
Total - 1484/1500pts
Starting from the top, I wasn't so sure which Hq I wanted as the rest of my lists usually had Shrike in with some vanguard but I was finding he wasn't making it to where he should so, HQ is a little flexible right now and thought why not have some more support.
Fluff behind the legionaries is that they are 'fallen' brother from Istvann V come to aid the chapter in he present to help bolster numbers but again needed something to help in a niche I suppose. The fact these guys get to reroll scatter will help.
The only things I am certain on are the two Stormtalons they have always performed for me and to me I see them as a backbone for the swift moving raven guard.
Troops wise, sniper scouts hold the back and help take out what they can from the back with the snipers and HB, while the storm squad can be used as an early game rush to get the multi melta off and help support the drop pods in turn one or a late game objective grabber. But their basically a denial unit or tie up unit for what its worth, hoping the cerb launcher will help.
Tact squads do what you think they do, come in turn one, pop vehicles and mop up return fire and be a deep trouble maker all the while the canons providing coving fire front the back. Devvies can be used for anti horde or vehicle duties depending on the situation.
I know for this list i'm not making the full use out of the tactics but jump packs at the moment I don't believe they have what it takes for competitive play.
My main outlook is to solidify the HQ and elite choices or change anything which you believe might be a weak point. I'm open to all suggestions so fire away.
Thanks again,
Nitro
I've been looking for a way to get my Raven Guard into a competitive scene for quite some time recently. One thing I like about my lists is the fluff behind them and that they tie to the army. This one obviously being Raven Guard. In every ones head, fluff is different so i'm just going to put forward my views. Originally I wanted a raven guard list without Thunderfire Cannons or Heavy Armour (Eg only dreadnoughts or speeders) but as I started to play with lists I had a major drawback of no support from the back lines so decided to lift the 'ban' on the cannons.
That been said this is the 3rd list i've drawn up and I would like some feedback on it.
Still a few tweaks here and there needed but here goes anyway:
Chapter Tactics - Raven Guard
HQ
Librarian - 120 pts
Terminator Armour
Force Sword
Lvl 2 Mastery
Melta Bombs
Elites
Legion of the Damned - 170pts
5x
Multi-melta
Melta
Combi-melta and Power Axe on Sarge
Troops
Scouts - 125pts
5x
CCW and BP
Combi-Melta
Melta Bombs
Storm W/ Multi Melta
Scouts - 82pts
5x
Camo Cloaks
4x Snipers
Heavy Bolter w/ Hellfire
Scouts - 82pts
5x
Camo Cloaks
4x Snipers
Heavy Bolter w/ Hellfire
Tactical Squad - 145pts
5x
Meltagun
Combi-Melta
Melta Bombs
Droppod w/ Deathwind
Tactical Squad - 145pts
5x
Meltagun
Combi-Melta
Melta Bombs
Droppod w/ Deathwind
Fast Attack
Stormtalon - 125pts
TLAC
Skyhammer
Stormtalon - 125pts
TLAC
Skyhammer
Heavy Support
Devastators - 165pts
5x
4x ML without Flakk
Droppod w/ Deathstorm
Thunderfire Cannon - 100pts
Thunderfire Cannon - 100pts
Total - 1484/1500pts
Starting from the top, I wasn't so sure which Hq I wanted as the rest of my lists usually had Shrike in with some vanguard but I was finding he wasn't making it to where he should so, HQ is a little flexible right now and thought why not have some more support.
Fluff behind the legionaries is that they are 'fallen' brother from Istvann V come to aid the chapter in he present to help bolster numbers but again needed something to help in a niche I suppose. The fact these guys get to reroll scatter will help.
The only things I am certain on are the two Stormtalons they have always performed for me and to me I see them as a backbone for the swift moving raven guard.
Troops wise, sniper scouts hold the back and help take out what they can from the back with the snipers and HB, while the storm squad can be used as an early game rush to get the multi melta off and help support the drop pods in turn one or a late game objective grabber. But their basically a denial unit or tie up unit for what its worth, hoping the cerb launcher will help.
Tact squads do what you think they do, come in turn one, pop vehicles and mop up return fire and be a deep trouble maker all the while the canons providing coving fire front the back. Devvies can be used for anti horde or vehicle duties depending on the situation.
I know for this list i'm not making the full use out of the tactics but jump packs at the moment I don't believe they have what it takes for competitive play.
My main outlook is to solidify the HQ and elite choices or change anything which you believe might be a weak point. I'm open to all suggestions so fire away.
Thanks again,
Nitro