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68 Posts
As my current army project is coming a close, I feel the need to pour yet more money in this hobby. And into what better to do it than the army with the most beautiful miniatures range?
Duke Sliscus
[150]
5 Incubi
- Venom w/ Splinter Cannon
[170]
3 Trueborn w/ 2 Splinter Cannons
- Venom w/ Splinter Cannon
[121]
5 Warriors w/ Blaster
- Venom
[115]
10 Wytches w/ 2 Hydra Guantlets
- Hekatrix w/ Agoniser
- Raider
[210]
10 Wytches w/ 2 Hydra Guantlets
- Hekatrix w/ Agoniser
- Raider
[210]
3 Reavers w/ Cluster Caltrops
[86]
3 Reavers w/ Cluster Caltrops
[86]
Ravager w/ Flicker Fields
[115]
Ravager w/ Flicker Fields
[115]
Ravager w/ Flicker Fields
[115]
[1493]
So this is designed as something of a 'balanced' list. There are plenty of ranged elements; Ravagers, Raiders and Warriors to bust tanks an transports, as well as the Reavers and Trueborn to mess up infantry squads. The Wytches and Incubi are the assault element of the force, providing either tough tarpits (hopefully with FNP from Sliscus' Contraband), as well as a hard hitting power weapon armed unit.
The general strategy would be to break as many transports as possible in the first turns and then get the wytches into combat as soon as possible. As they bog down two units, the other, still mobile, ranged elements can pick apart other targets while the Incubi butcher the most valuable thing they can get their hands on. Reavers will spend all their time moving flat out to traumatise foot-slogging squads (2D3 S4 + D6 S6 hits seems like a nice use of 86 points, especially on targets like Grey Knights and such).
Of course, this is an army in planning, so I've not spent a penny on it yet - chop and change as you see fit; criticism is why I'm here.
Duke Sliscus
[150]
5 Incubi
- Venom w/ Splinter Cannon
[170]
3 Trueborn w/ 2 Splinter Cannons
- Venom w/ Splinter Cannon
[121]
5 Warriors w/ Blaster
- Venom
[115]
10 Wytches w/ 2 Hydra Guantlets
- Hekatrix w/ Agoniser
- Raider
[210]
10 Wytches w/ 2 Hydra Guantlets
- Hekatrix w/ Agoniser
- Raider
[210]
3 Reavers w/ Cluster Caltrops
[86]
3 Reavers w/ Cluster Caltrops
[86]
Ravager w/ Flicker Fields
[115]
Ravager w/ Flicker Fields
[115]
Ravager w/ Flicker Fields
[115]
[1493]
So this is designed as something of a 'balanced' list. There are plenty of ranged elements; Ravagers, Raiders and Warriors to bust tanks an transports, as well as the Reavers and Trueborn to mess up infantry squads. The Wytches and Incubi are the assault element of the force, providing either tough tarpits (hopefully with FNP from Sliscus' Contraband), as well as a hard hitting power weapon armed unit.
The general strategy would be to break as many transports as possible in the first turns and then get the wytches into combat as soon as possible. As they bog down two units, the other, still mobile, ranged elements can pick apart other targets while the Incubi butcher the most valuable thing they can get their hands on. Reavers will spend all their time moving flat out to traumatise foot-slogging squads (2D3 S4 + D6 S6 hits seems like a nice use of 86 points, especially on targets like Grey Knights and such).
Of course, this is an army in planning, so I've not spent a penny on it yet - chop and change as you see fit; criticism is why I'm here.