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Discussion Starter · #1 · (Edited)
1500pts
HQ ---------------------- 175pts
Pedro 175pts
Troops-------------------930pts
Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino
Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino
Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino
Heavy Support -----------395pts
Predator 165pts
-Twin linked las cannon
-Side sponson las cannons
Vindicator 115pts
-demolition cannon
Vindicator 115pts
-demolition cannon

I recently bought a RTB01 Set off ebay (on sprue!) and I already own:
-2 mk1 vindicators
-1 mk1 (with yellowish plastic and domed turret) predatior with twinlinked lascannon and side sponson las cannons
-1 mk1 (with yellowish plastic and domed turret) predator with auto cannon and side sponson heavy bolters
(side sponsons are interchangable with magnets)

Using these I tried to make a 1500 point rouge trader army that is competitive. I would like your input on where changes should be made. Hopefully knowing what models I have will help you modify the list so it will cost me less. I am willing to change the list, just don't give me a brand new list.

Thanks, and good luck:biggrin:
 

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ok the list looks interesting. Main killer is you have one long range anti armor. The second thing I see is that you are giving up 50% of the special ammo you are paying for.

I would suggest running combi weapons on your sternguard. Take one squad and replace the HBs with MLs, combat squad, add a razorback and now you have a place for Pedro.

The stormbolters are nice but not worth the loss of the special ammo. HBs are heavy weapons and do not pack much more of a punch over your bolters and limit your ability to move.

I would look at also dropping the TL las off your Pred and see if you can squeeze in a Dakka pred.

My few cents.
 

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1500pts
HQ ---------------------- 175pts
Pedro 175pts
Troops-------------------930pts
Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino

I would say drop the heavy bolters and storm bolters, taking combi-weapons isntead. Combat squad them and replace the rhino with a razorback.

Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino

See above. Add Pedro to either squad

Stern guard squad 310pts
-5 bolters
-3 storm bolters
-2 heavy bolters
-rhino

Again, see above

Heavy Support -----------395pts
Predator 165pts
-Twin linked las cannon
-Side sponson las cannons

If you're going to take a predator I would suggest making it anti-infantry. Reason being you havealready got two vindicators, which are very good vs armour (and infantry) for a cheaper price. I think if would be better to save the points and go for an all-out anti-infantry predator. Either that or replace it for another vindicator, which would also be cheaper. Vindicators are the best tank you can take (especially at their points value!).

Vindicator 115pts
-demolition cannon
Vindicator 115pts
-demolition cannon

Awesome, no need to change

I recently bought a RTB01 Set off ebay (on sprue!) and I already own:
-2 mk1 vindicators
-1 mk1 (with yellowish plastic and domed turret) predatior with twinlinked lascannon and side sponson las cannons
-1 mk1 (with yellowish plastic and domed turret) predator with auto cannon and side sponson heavy bolters
(side sponsons are interchangable with magnets)

Using these I tried to make a 1500 point rouge trader army that is competitive. I would like your input on where changes should be made. Hopefully knowing what models I have will help you modify the list so it will cost me less. I am willing to change the list, just don't give me a brand new list.

Thanks, and good luck:biggrin:
Think that is about it for my 2 cents, hope this helps you :victory:
 

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Its worth pointing out that the sternguard do not become troops under pedro, they just count as scoring units. You need some tactical squads or scouts to make it legal.
good point there mate, didn't notice that :blush:

I would probably drop one of the sternguard squads and add in a tactical squad with ML and Flamer, preferably with a rhino -
Then, it would have to be a 5-man scout squad if you don't wanna change the rest of the list. Not the best without telion though.

I would suggest replacing one sternguard with either...

10-man tactical squad with ML and Flamer in Rhino, Sergeant has power sword - 220
5-man sniper squad with 4 snipers and 1 ML - 85
(total 305 points, leaves you with 5 spare points from your sternguard)

or

10-man tactical squad with ML and Flamer - 170
5-man scout squad with 4 snipers and 1 ML, includes Telion - 135
(again, total of 305 points).
 

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Discussion Starter · #6 · (Edited)
Thank you for your input:), I heeded your wisdom and modified the list.

1500pts
HQ--------------------------175pts
Pedro 175pts
Elites-----------------------600pts
Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback
Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback
Troops----------------------410pts
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Heavy Support--------------315pts
Predator 85pts
-assault cannon
-Side sponson heavy bolters
Vindicator 115pts
-demolition cannon
Vindicator 115pts
-demolition cannon

Should any more changes be made?

P.S. I thought all bolter varaints (bolter, combi bolter, bolt pistol, heavy bolter, and storm bolter) got special ammunition in a sternguard squad. Why not?
 

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Thank you for your input:), I heeded your wisdom and modified the list.

1500pts
HQ--------------------------175pts
Pedro 175pts
Elites-----------------------600pts
Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback

Combat squad them.

Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback
Again, combat squad.

Troops----------------------410pts
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino

Tactical squads look fit to me mate, sorted!

Heavy Support--------------315pts
Predator 85pts
-assault cannon
-Side sponson heavy bolters

Again, nice, perfect anti-infantry

Vindicator 115pts
-demolition cannon
Vindicator 115pts
-demolition cannon

Perfect!

On a side-note, you do not need to list the weapons they come with as standard. I personally find it easier to read if you only add in upgraded wargear. E.G. for tactical squads, simply say "10-man tactical squad with flamer and ML in rhino". We know that unless stated otherwise, the other marines will be armed with Boltguns and the Sergeant with Chainsword and bolter. Doesn't really matter, I just know me (and others) find it easier this way. Plus it will save you time writing up the list :)

Should any more changes be made?

P.S. I thought all bolter varaints (bolter, combi bolter, bolt pistol, heavy bolter, and storm bolter) got special ammunition in a sternguard squad. Why not?
Well in the codex it says each boltgun armed model gets the special ammo, and the only varients are combi. It says so in brackets on page 63 of SM codex, under special issue ammo :)

Edit - liking this list very much, I may give it a go myself if that's ok with you!
 

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Discussion Starter · #8 ·
@ultra 111
Since you suggested razerbacks I assumed they where going to be combat squads, but thanks for the reminder. Also, the reason I put the number of bolters, and the sarge with a bolt pistol and chain sword in the list is because it helps me visualize the number of special ammo shots I will get in battle, and I was uncertain if you thought I should give the sarge a bolter (to get the special ammo) or get the extra close combat attack from a chainsword.

P.S. You can use the list, I can't stop you, and you are a big help. So thank you!
 

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I agree, this list looks really good. However, I notice you don't have much in the way of CC ability here. I also notice that you're really tight on points, so adding a power weapon/fist here or there might not be possible. Just something to consider if you plan on expanding to 2000 points (from personal experience, sergeants with powerfists can be lifesavers).
 

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Change the second Tac Squad to a Sniper Scout Team with Telion. Use the extra points left over to get some special cc weapons. Give a power sword to a sgt who is running around with Pedro since he hits at Init 1 with his fist.
I might even suggest dropping the pred and giving a couple of your SG a heavy weapon since they get them cheap. They sit back on an objective and camp...plugging away with Kraken rounds and maybe a Las cannon or Plasma Cannon or even a missile launcher.
Also, see if you can squeeze Chronus onto a vindicator. Why? Becuase it only has one weapon and he ignores any shaken or stunned results which mean unless you have a weapon destroyed result or wrecked he is firing every turn.
 

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Change the second Tac Squad to a Sniper Scout Team with Telion. Use the extra points left over to get some special cc weapons. Give a power sword to a sgt who is running around with Pedro since he hits at Init 1 with his fist.
Good Idea. Not entirely sure on it though. Good for holding objectives with their +1 to cover saves, and Telions special rules, but they lose substantial firepower, Telions ability to get the ML to -6 from a scatter result is the only advantage they have over tacticals with weapons.

I might even suggest dropping the pred and giving a couple of your SG a heavy weapon since they get them cheap. They sit back on an objective and camp...plugging away with Kraken rounds and maybe a Las cannon or Plasma Cannon or even a missile launcher.
Don't like that. Sternguard should take advantage of their special ammo, they don't get it with heavy weapons. Predator would be much more worth the points.


Also, see if you can squeeze Chronus onto a vindicator. Why? Becuase it only has one weapon and he ignores any shaken or stunned results which mean unless you have a weapon destroyed result or wrecked he is firing every turn.
Another good idea, although I think it does come with a Storm Bolter as default (I'm not sure, I don't have codex on me). Plus you get Chronus BS which decreases the chance of a large scatter.
 

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Assuming that your razorbacks are the stock variety and not TL Las.....

I think your list is just a little to elite to fare well. Other than your sternguard who have to get out to shoot, you have no real answer for armor. The sterns are the obvious threat too. So you'll have one turn while your opponent focuses fire on the two vindis and then they'll turn on the Sterns. With only two MLs and an Autocannon, you don't have a lot to stop this.

I think the Vindis are the weak link here. I think you'd be a lot better off with Autolas preds x 3 and upgraded Razorbacks for your Tac Squads.
 

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Discussion Starter · #14 ·
Here is a list with some changes that you guys suggested:


HQ--------------------------175pts
Pedro 175pts
Elites------------------------615pts
Stern guard squad 315pts
-7 bolters
-2 combi meltas
-power sword/ bolt pistol
-razerback
Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback
Troops----------------------410pts
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Heavy Support-------------- 300pts
Predator 120
-autocannon
-side sponson las cannon
Predator 120
-autocannon
-side sponson las cannon
Predator 60
-autocannon

@ CLT40K I also though I was lacking lascannon support so tell me what you think of the changes.

Using Lord Pestilice's advice, and the points left over, I gave the first sternguard squad a power sword so I can put Pedro's "inspiring presence" to good use.

As always, comments are appreciated. :)
 

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Here is a list with some changes that you guys suggested:


HQ--------------------------175pts
Pedro 175pts
Elites------------------------615pts
Stern guard squad 315pts
-7 bolters
-2 combi meltas
-power sword/ bolt pistol
-razerback
Stern guard squad 300pts
-8 bolters
-2 combi meltas
-razerback
Troops----------------------410pts
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Tac Squad 205pts
-7 bolters
-bolt pistol/ chainsword
-Missile launcher
-flamer
-rhino
Heavy Support-------------- 300pts
Predator 120
-autocannon
-side sponson las cannon
Predator 120
-autocannon
-side sponson las cannon
Predator 60
-autocannon

@ CLT40K I also though I was lacking lascannon support so tell me what you think of the changes.

Using Lord Pestilice's advice, and the points left over, I gave the first sternguard squad a power sword so I can put Pedro's "inspiring presence" to good use.

As always, comments are appreciated. :)
Hmmm...Ditch the bolt pistol and keep the bolter. The special ammo is more than worth the loss of 1 attack in CC. Besides, if this is the unit running around with Kantor, he gives them +1 Attack anyway. Also, if this is to be an assault unit to help Kantor run around and kill things, I might suggest a heavy flamer since it is an assault weapon. I always use it in my primary Stern Guard squad and have never regretted it. Just my opinion
 

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OK, so looking at how this list would work I'm assuming your main goal is to charge into the mid field and dare anybody to knock you off right? If that's that case, then I'd think about Melta/Multi melta in the tac squad...

Also might consider dropping a stern squad and adding in some more ranged threat. But if the goal is to load up on Sternguard then you'll have to suck up the loss of some effectiveness at range for what you want to play (ie, 800+ points in Pedro + Stern)

I *think* it could work as a sieze the midfield type list, but I don't have much experiance playing with them and the only ones I've ever had to deal with I was able to shoot down with my typicaly Firepower heavy lists... I'd say play it a few games and see if you have the models.
 
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