Warhammer 40k Forum and Wargaming Forums banner
1 - 5 of 5 Posts

· Registered
Joined
·
85 Posts
Discussion Starter · #1 · (Edited)
Hi guys this is my first dark eldar army list but i want to try to lance spam :)


Hq

Archon
Agoniser
splinter pistol
shadow field
xeno spasm
Combat drugs

Total - 151pts


Elites

Wyches x 8 succumbus x 1
2 x blasters
wych weapons
Agoniser
Raider

Total - 191pts


Troops

Warrior squad
10 x warriors
2 x blasters 2 x dark lances

Total - 110pts

Warrior squad
10 x warriors
2 x blasters 2 x dark lances

Total - 110pts

Warrior squad
10 x warriors
2 x blasters 2 x dark lances

Total - 110pts

Warrior squad
10 x warriors
2 x blasters 2 x dark lances

Total - 110pts

Raider Squad
10 x warriors
1 x blaster
1 x Splinter cannon
Raider
scythes

Total - 160pts

Raider Squad
9 x warriors
1 x blaster
1 x splinter cannon
Raider
scythes

Total - 160pts


Heavy

Ravanger

Total - 105pts


Ravanger

Total - 105pts


Ravanger
3 x dizzys

Total - 120pts

Overall Total - 1452pts

What do you guys think?
It is for a friendly tourny but still needs to be relatively competative as we have a tourny player who plays mech space marines with 3 vidis :)
C&C welcome :)

Cheers

Jimbob
 

· Banned
Joined
·
2,019 Posts
With DE in my experience any equipment other than maybe horrofexes are useless upgrades on vehicles raiders will be shot down fast as they need to get into position to take troops places meaning 1st turn 24" or 12" meaning your in range of most guns of the enemies, with ravagers they will make it thier aim to get into range with a big survivable tank killing unit or vehicle.

2nd point all your upgraded succubus's and sybarites are a waste of points currently they offer no additional LD only a bonus attack (and at S3 pretty pathetic and useless) either give them agoinisers for succubus' or poison blades for sybarites or trophy racks or dump em.

3rd point unless your warrior squads in raiders are just being set up to get a free raider for other units and camping with 1DL(not suggested) swap out for a splinter cannon - YOU CANT MOVE IN A VEHICLE ANY DISTANCE AND FIRE A HEAVY WEAPON FROM UNIT INSIDE.

4th point your archon needs re working as soul seeker ammo sucks as he only has one shot from his gun and second due to new rules his BS of 6 gives him a re-roll if he misses (even though it will hit again on a 6), xeno spasm good on paper - avergae in game I played with one and found it a point sink for other gear he could take

This should start your refining
 

· Registered
Joined
·
85 Posts
Discussion Starter · #3 ·
Hi thanks for the replie I have edited the list so im now at 1364pts what do you guys think I should add in ? :)

Cheers

Jimbob
 

· Registered
Joined
·
4,159 Posts
I think Night Shields are a requirement for Ravagers. Allows you SOME defense against melta spam, as they're not getting that +2d6 ever. And you need incubi with your Dracon.

Raider squads need Splinter Cannons, not Lances. They should be moving and firing all the time, and a Lance is useless in that situation.

Raise the lancer squads to 15. Gives them more staying power.

The Wych Succubus needs an Agoniser. The sybarites need poison blades.
 

· Registered
Joined
·
85 Posts
Discussion Starter · #5 ·
Hi guys,
Just to let you know I have edited the list again so the archon now has combat drugs, the wyches have got 8+ a succumbus and she has a agoniser and the squad has a raider.
Also I forgot to do it earlier, swap the dark lances on the raider squads with splinter cannons.
The plan was to have the archon join the squad of wyches and have the special combat drugs affect the whole squad, thus making it a super nasty cc unit. :)
Is this looking ok?
I still have about 50pts to play with.

Cheers

Jimbob
 
1 - 5 of 5 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top