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I've been working on this list since it was posted. I've settled for Baron at 1500 and adding haemonculi for 1800, or alternatively having Vect solo in 1800. 2 Special characters in 1500 ties up too many points.Don't mix Vect with anyone else. Too many points held up that way. I would suggest EITHER the Baron or Vect, not both.
Sliscus doesn't do anything for my army except allowing me to reroll my Hellion drugs, which you advise dropping... so I'm not sure why I would shell out 150pts for three abilities I wont use (apart from the Warrior squad he joins).'sall right, I'd rather see Sliscus here, since you're not really using his abilities much in the following army.
In the games I've played, these units have more than paid for themselves because the opponent normally ignores them in favour of higher threat targets like the Hellions or Ravagers.Get Blasters, Get Venoms. Two units of (4xtrueborn, 4xblasters, 1x Venoms). This gives you the ability to turbo across the board, and usually one will live to glide along, blasting at it's enemies. Three units this size walking? Dead meat.
They will do when I have the points for it.Buy a Blaster for these crews. That gives you an extra lance when needed, as the enemy closes. And they will.
Check out my mathcrafting section in the tactica articles to see how badly Hellions out-kill Wyches (even without including their Assault 2 rifles). Wyches barely perform well enough against Guard, never mind MEQs. And I'd rather not kit out an anti-infantry melee squad with anti-tank weapons since I already have 20 lances to destroy vehicles and Haywire grenades are crap (imo) regardless.Drop these. Far to expensive for their use. Replace with Wyches in a Raider. Ok, I'm going against the grain here, but a Raider full of wyches is a distraction the enemy. Give 'em Blast Pistol and haywire, and the enemy will waste a lot of work taking down the unit. use them to turbo in amongst the sheep, and watch the enemy scramble to take them out, letting the rest of you sneak up.
I don't like warrior blob squads, either in how they play or how they look.Use the points saved by only using one Special Character to put 20 warriors on foot with 2 lances out. Gives you a decent sized "holding" unit, that can dish out some pain when needed and absorb incoming fire.
Ravagers outperform Ravens against AV10 and 11, and break exactly even vs AV12. I don't fancy paying 40 points in order to just lose open topped.Nothing wrong here. I prefer the VoidRaven instead of Ravager 3. Play around and find your comfort zone.
Thanks for the feedback! Even though I disagreed with pretty much everything you said, I still enjoy hearing what people have to say.
Ragnar, I have no interest in playing on Vassel, sorry. It's not a question of "right" or "wrong", I just prefer to play against people in real life, and from what I've seen in real games, Dark Eldar are perfectly playable, can deal with Mech, can deal with a variety of opponents and play just fine. The fact that they're not a looney-tunes level of OP-ness is not what I'm trying to prove, just that they are a perfectly playable army. Dismissing them as totally uncompetitive (and therefore joining the ranks of armies like Tau and Grey knights) is doing them a disservice.