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both nice

I think both these lists are very viable.

In your DL spam list I think you will be dissappointed by the performance of the hellions.
Why not use Asdrubel and incubi to be your cc champs instead, they will perform much better.:victory:

You also mentioned beastmasters with razorwings and got me thinking, perhaps that is what a hellion with stunclaw should be doing, depositing independent characters near all thosen rending attacks. :santa:
 

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Ya know... the new Vect model must have a version where he lifts a middle finger in the air, 'cause I can easily imagine lots of people doing what you said. 'cause it might just end up being a great idea, if you keep rolling 2+s as you mathematically should.
Is there a dice god that I should be praying to? I can't roll 6 dice without rolling a 1.

20 Lance shots on turn one should turn any vehicle I can see into a smoking crater with shots to spare to start working on heavy infantry/MCs/Walkers.
I find that it takes me about 6 lance shots to kill a vehicle with armor 12 or better. With 20 that would be beween 3 and 4. At 1500 points this should do the trick, I think. I took your lead and use the small trueborn squads for dl in my 1000 pt list, but they do die quickly.
 

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Well, can't argue with logic like that.:)

You will get turn 1 reliably with Vect/Baron Syntax combo. And then your opponent places everything in reserve, rolls on whenever, and beats up your crappy vehicles. No one's going to sit there and take that many lances to the face. At least 2 Ravagers will die. At least 1 Trueborn squad will die. And then you have 12 lances left. That's 8 hits per turn. 1 glances, 3 pen. Who does that scare? No one. And the next turn, more reserves come in. You lose the other Ravager and all your Trueborn. And then you have 5 lances. Which is nothing. Guard beat you up, BA beat you up, SW beat you up. You can't contend with any of the top 3. Even Eldar will kill this with no effort.
I don't really see that starting wiht nothing on the board, and then only having half your army would be especially effective. Starting with everything off the board means that everything has to move onto the board before it can do anything. Moving vehicles shoot less. I don't think '2 ravagers will die' at all, nor that 'then the trueborn die'. Just the opposite in fact. You will start with half your army moving onto the board at the beginnig of the second turn and then that half of your army will die. I mean seriously how many tanks will you start off with rolling onto the board in turn two? Five? For a very mechanized army. Your argument is flawed. And hey, stop making fun of my crappy vehicles too.
 

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Chimeras can kill Ravagers pretty easily, lol. At 1500...say 1 Manticore, 1-2 Vendettas w/ HBs, and 3 chimeras come in turn 2. Each Vendetta that shoots probably kills a Ravager. 2 pens from lascannons is the norm against an AV11 vehicle. It's open topped. And, as a guard player, a 5+ save isn't a "save" at all. It's a hope.
OK just off the top your numbers must be skewed because i don't think you are playing with 2 manticores 6 chimeras and 4 vendettas,
That is the math that you would need to get those units on the board in turn two, unless you have some ability to get stuff sooner that I don't know about. To be fair with what you have purposed before, you should only be getting half your army on the board on turn two. If this is half than cudos to you its a damn nice list. Otherwise confess.


You realize of course that you are just as likely to get 4 chimeras out on the first turn?
Or 1 maniticore and 1 vendetta and 1 chimera. on a slightly unlucky roll?
If you got all your chimeras out and nothing else you would hurt bad.
My point of course being that you don't know what you're going to get if you put everything in reserve. As also a chaos demon player, I can tell you that reserves are not that well counted on. (Well, at least you're not derp strike.)
Yes IG armor is nasty, but then, so is your attitude.
 

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[/QUOTE]
Imperial Guard
Codex: Imperial Guard
This is true... IG are the best army... ever... I will challenge that any time, anywhere. It's called Vassal, for those of you playing at home
:cool: Imperial Guard
Codex: Imperial Guard
Wow, you do display your bestness with humble iti tude.
 

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Thank you for the list compliment. It's actually 3 Vendettas. 1 or 2 turn 2 and the remaining one(s) usually the next turn (you have to assume rough averages when comparing lists and planning). If I get all Chims then I'm still fine. AV11 opentopped lets me do something with multilasers, and my really shooty stuff would be untouched and I'd get more of it at once.
Yeesh.

It is a nasty list.

I still am unconvinced that your tactic of putting everything in reserve will result in the cakewalk that you propose. Your chimeras are good but not really great, and its their numbers that really make the difference.

Of course you were being confrontational! So was I! No worries mate!:victory:
 

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I think against Nids I would focus on the Hellions, Reavers and Carbine Trueborn to cope with the horde while taking the normal amount of Lances for MCs, and give unit champions venom blades, because a 3-4 attack model has a good chance of knocking a wound off a Trygon in every round of combat!
I don't know the nids well, but I do know that poisoned attacks are pretty good against most monstrous creature. (My guo hates them.) DL are always good, but against mc poison is just as good, no?
 
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