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4,159 Posts
New idea, not sure if it's an improvement.

Vect
240
Don't mix Vect with anyone else. Too many points held up that way. I would suggest EITHER the Baron or Vect, not both.
Baron Sathnoyx
105
'sall right, I'd rather see Sliscus here, since you're not really using his abilities much in the following army.
4x Trueborn, 2 Lances
98

4x Trueborn, 2 Lances
98

4x Trueborn, 2 Lances
98
Get Blasters, Get Venoms. Two units of (4xtrueborn, 4xblasters, 1x Venoms). This gives you the ability to turbo across the board, and usually one will live to glide along, blasting at it's enemies. Three units this size walking? Dead meat.
10 Warriors with Dark Lance in Raider with Flickerfield
195

10 Warriors with Dark Lance in Raider with Flickerfield
195
Buy a Blaster for these crews. That gives you an extra lance when needed, as the enemy closes. And they will.
15 Hellions with Helliarch with Agoniser
Drop these. Far to expensive for their use. Replace with Wyches in a Raider. Ok, I'm going against the grain here, but a Raider full of wyches is a distraction the enemy. Give 'em Blast Pistol and haywire, and the enemy will waste a lot of work taking down the unit. use them to turbo in amongst the sheep, and watch the enemy scramble to take them out, letting the rest of you sneak up.

Use the points saved by only using one Special Character to put 20 warriors on foot with 2 lances out. Gives you a decent sized "holding" unit, that can dish out some pain when needed and absorb incoming fire.
Ravager with Fields
115

Ravager with Fields
115

Ravager with Fields
115
Nothing wrong here. I prefer the VoidRaven instead of Ravager 3. Play around and find your comfort zone.
I don't have my codex with me right now, but I think I have about the right amount here.

The idea is to get first turn and then cause such a huge power imbalance that it effectively cripples the opponents ability to retaliate. 20 Lance shots on turn one should turn any vehicle I can see into a smoking crater with shots to spare to start working on heavy infantry/MCs/Walkers. I don't play many Horde players, but if I do then the Warrior squads will thin them out slightly before I assault with the Hellions.

What does anyone think?
 

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I don't mind you disagree. If your enemies are not intelligent enough to snipe the little squads first, then more power to you! We have different styles, and that's fine. And I do admit it. i like wyches cause of the models. I do think beastmasters with a blob of kymerae and razorwings make a better close assault unit, I'm still sticking with wyches. I like the duke for his giving deep strike to your vehicles ability. It's a tactic I'm considering, as all vehicles after deep striking can fire in this army. I also would have put sliscus with the Blob-you-don't-like anyway :)

Haywire grenades are useful imho when facing dreads. I HATE watching a dread eat my units without even die rolls, since dreads are fairly common where I play, and invunlerable to plasma grenades (which have STR:4 against armor, little known fact).
 

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I would guess, then, that things like Thunderfire cannons and the like are less prevalent with you than with me. And, I guess, outflanking 'nids with fleet. I can support if it works for you, go with it. I just don't think it would work in my common environment.
 

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Perhaps so. I'm not sure of mathhammer though.

18 shots(9x2) +6 shots=24 shots. 16 hits,
8 wounds=4 saves versus 4+, 4 full wounds
8 wounds=4 saves versus 4+, 2.64 wounds

I think you didn't calculate that SC have 6 shots stationary. If you assume a 15 man squad, the MC should die every round.
 
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