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This was the force I prepped with help from the Lists forum:
Chaplain + 8 DC with jump packs
6 man VAS (JP)
10 assault
2 full tac squads (plasma cannon, ML, plasma gun, melta gun)
Plus 5 assault (PF, pp)
and 500pt add on
Baal (HB, ea, HK-ml)
2 MM LS
1 tornado
2 MM attack bikes
(485 pts)
I ended up facing 1500pts of space puppies (blinged-up), and even though we ended as a draw (in his favour), I got pretty banged up and was lucky for that draw.
Effectively I had dropped the Anti-armour portion, and regretted it.
Facing his army:
Wolf Lord (term, tLC) with 15x Claws in a LR Crusader
2x Grey hunters (blinged with totems) in 2x Rhinos with a Rune Priest (blinged again)
Venerable Dred (that couldn't miss)
and a LS Tornado
Plenty of Power weapons and fists around the place as is expected of the SW.
He got all of the set up dice rolls and went first. I was having to react from the outset, so things weren't going smoothly for me.
Not knowing his army specials was a distinct disadvantage that was self-inflicted also.
He took an aggressive stance and moved towards me, judging distances and placements nicely, leaving me just outside charge range for most of my units.
Shot me up with the plenty of assault cannons etc at his disposal and forced on of my combat squads off the table ..... a tactical special weapon one.
Out of my 2 choices I did the one I shouldn't have (in hindsight). Instead of backing up a smidgen and waiting to see what he would do... I moved forward and set up a sacrificial combat squad to speed bump his army.
A cheap Tactical squad for his Crusader and a plasma pista assault combat squad for the 2 Rhinos bearing down the flank.
I had a pop at the dred (with ML & plasma cannon) ... nowt! and a rhino just in range with pistol ....... ping!
Then set for counter assault and prayed.
He dutifully obliged by disgorging "hundreds !" out of the Crusader and actually contacting 2 squads of mine .. Doh!
and sprinted out of the rhinos, one squad into cover and one into my assault squad speed bump.
I got lucky and the remnant of one squad held the massive claws/lord squad in a pile-in (just), and the grey hunters bounced off my assault troops, holding them in combat.
His Crusader and dred trashed my ML squad.
My turn:
The DC went at the Rune Priest squad in cover (with re-rolls and strength I thought I could carry it better than other options.) added another assault squad into the grey hunters and piled into the Lord/claws with everthing else spare (VAS and assault squad)
Took a casualty from the Lord (my VAS have combat shields.. hence only one) then killed his lord and started to strip the claws, no thanks to one of my power fist sgts who missed everything!!!
this was going alright.... on the other side it wasn't....
The assault squads did OK nearly clearing the hunters, but the rune priest wiped my Chappy (with Force weapon), the wolf totems allowed hitting on 3s at my DC who lost 4 in simultaneous striking of the hunters ... but did clear them & piled into the Priest.
Next round saw him trimming my available squads with the Tornado and crusader and his dred chewing and assaultin another tact combat squad (with PF in it).
Combat: his Dred left the PF who only managed to shake it (one less attack next time), the hunters were cleared by my assault squads, and the Priest gave one of the DC the Emperors Mercy.
My go: Reinforced the DC and sent the VAS and a PF assault squad into the Dred.
Lost a couple in one squad from the priest but killed him thankfully (With a 2+ armour fail).
The dreddy splattered the PF sgt from previous, and got nothing from the Krak attacks, but his world got rocked with the TH & PF, 2x 6 penetrating (re-rolled to leave a 4 destroyed... phew!)
With all his troops gone I then tried to "Hammer" the crusader (taking the assault cannon off it. and petty spite saw the DCs rip open a rhino that they could reach.
The end and a tenuous draw for me. I still had sufficient combat squads left as VPs (mainly the VAS), but would have eventually cleared the Crusader ... NOT!
Lots of blood n guts, and entertaining match and me outclassed and severly deficient in the anti-armour area.
I'll have to re-jig to at least include the Attack bikes in future outing and try this force again ... soon
Chaplain + 8 DC with jump packs
6 man VAS (JP)
10 assault
2 full tac squads (plasma cannon, ML, plasma gun, melta gun)
Plus 5 assault (PF, pp)
and 500pt add on
Baal (HB, ea, HK-ml)
2 MM LS
1 tornado
2 MM attack bikes
(485 pts)
I ended up facing 1500pts of space puppies (blinged-up), and even though we ended as a draw (in his favour), I got pretty banged up and was lucky for that draw.
Effectively I had dropped the Anti-armour portion, and regretted it.
Facing his army:
Wolf Lord (term, tLC) with 15x Claws in a LR Crusader
2x Grey hunters (blinged with totems) in 2x Rhinos with a Rune Priest (blinged again)
Venerable Dred (that couldn't miss)
and a LS Tornado
Plenty of Power weapons and fists around the place as is expected of the SW.
He got all of the set up dice rolls and went first. I was having to react from the outset, so things weren't going smoothly for me.
Not knowing his army specials was a distinct disadvantage that was self-inflicted also.
He took an aggressive stance and moved towards me, judging distances and placements nicely, leaving me just outside charge range for most of my units.
Shot me up with the plenty of assault cannons etc at his disposal and forced on of my combat squads off the table ..... a tactical special weapon one.
Out of my 2 choices I did the one I shouldn't have (in hindsight). Instead of backing up a smidgen and waiting to see what he would do... I moved forward and set up a sacrificial combat squad to speed bump his army.
A cheap Tactical squad for his Crusader and a plasma pista assault combat squad for the 2 Rhinos bearing down the flank.
I had a pop at the dred (with ML & plasma cannon) ... nowt! and a rhino just in range with pistol ....... ping!
Then set for counter assault and prayed.
He dutifully obliged by disgorging "hundreds !" out of the Crusader and actually contacting 2 squads of mine .. Doh!
and sprinted out of the rhinos, one squad into cover and one into my assault squad speed bump.
I got lucky and the remnant of one squad held the massive claws/lord squad in a pile-in (just), and the grey hunters bounced off my assault troops, holding them in combat.
His Crusader and dred trashed my ML squad.
My turn:
The DC went at the Rune Priest squad in cover (with re-rolls and strength I thought I could carry it better than other options.) added another assault squad into the grey hunters and piled into the Lord/claws with everthing else spare (VAS and assault squad)
Took a casualty from the Lord (my VAS have combat shields.. hence only one) then killed his lord and started to strip the claws, no thanks to one of my power fist sgts who missed everything!!!
this was going alright.... on the other side it wasn't....
The assault squads did OK nearly clearing the hunters, but the rune priest wiped my Chappy (with Force weapon), the wolf totems allowed hitting on 3s at my DC who lost 4 in simultaneous striking of the hunters ... but did clear them & piled into the Priest.
Next round saw him trimming my available squads with the Tornado and crusader and his dred chewing and assaultin another tact combat squad (with PF in it).
Combat: his Dred left the PF who only managed to shake it (one less attack next time), the hunters were cleared by my assault squads, and the Priest gave one of the DC the Emperors Mercy.
My go: Reinforced the DC and sent the VAS and a PF assault squad into the Dred.
Lost a couple in one squad from the priest but killed him thankfully (With a 2+ armour fail).
The dreddy splattered the PF sgt from previous, and got nothing from the Krak attacks, but his world got rocked with the TH & PF, 2x 6 penetrating (re-rolled to leave a 4 destroyed... phew!)
With all his troops gone I then tried to "Hammer" the crusader (taking the assault cannon off it. and petty spite saw the DCs rip open a rhino that they could reach.
The end and a tenuous draw for me. I still had sufficient combat squads left as VPs (mainly the VAS), but would have eventually cleared the Crusader ... NOT!
Lots of blood n guts, and entertaining match and me outclassed and severly deficient in the anti-armour area.
I'll have to re-jig to at least include the Attack bikes in future outing and try this force again ... soon