I quite like this list, not sure it has enough anti tank or MC hunting potencial, but, still it would be a pain in the @$$ to fight... with all those Hawks + Autarchs sky leaping, Jetbikes J-S-J, and the Vibros hidding... lol, you could quite possibly end up seeing nothing each turn... and do no damage at all, until the Quins come into range.
Your math is off a bit (not overly but you should check it all) and I have actually seen Yo-Yo list like this (use Baharroth instead of 1 of the Autarch's) and trim the Harlequins and Jetbike for Pathfinders and EML Guardians (so the whole army can "Pin") when they work they work great, when they don't work, they absolutely suck.
Great fun though and cheers to you for not Power-Gaming.
7 swooping hawks 194pts
exarch
sun rifle
sky leap
intercept
7 swooping hawks 194pts
exarch
sun rifle
sky leap
intercept
7 swooping hawks 194pts
exarch
sun rifle
sky leap
intercept
Heavy support
2 vibro cannons 100pts
total =1492pts
6 pts left over, nothing to spend it on. This list seriously lacks at, but im not rearly too bothered. It's only intended to be friendly play (would look funny to see a more competitive version at Gt though)
OK you have Intercept and Haywire Grenades on the Hawks. so just start them on the table, behind cover and as close to enemy tanks as possible. Because you can probably hide from (or avoid) a lot enemy fire, give the 1st turn to your opponent. If he moves any tanks closer to you; he is in serious trouble. Here is why.... 3 squads of Hawks can move, fleet, and assault tanks.... with intercept they are hitting on 4+ so that should give you 10/21 attacks hitting... with about 2 being useless and the rest being Glancing/Penatrating hits.... more often than not, this is an opportunity to drop 3 enemy tanks on your first turn... not something I recommend you brag about (as you want the enemy to remain ignorant of this tactic), and not someting to use on Rhinos, but for stuff like Monolith's, Landraiders, or anything worth 125+pts.... I say go for it. After that the Hawks will have terrain cover from some of the wreckage so their not as easy of targets. Also, as your in control of them, yo decide wether to have 1, 2, or all 3 units starting on the table; and even if your enemy is static (IG Basilisks) you can often drop those on turn 2 as you can almost guarentee where the enemy will place them so you can set-up accordingly. I don't think you lack A-T, maybe you need to use varied tactics on tanks; but Vibro's, Harlies, Autarcsh with Fusion-guns, and Hawks can certainly all take down enemy tanks, if used correctly.
Wow :good: never thought of useing swooping hawks that way!
Cheers for that advice, going to try them out on vassal, and most likely buy a unit too :grin:
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