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Discussion Starter · #1 ·
-Vulkan He' Stan

-3x tactical marines 1sgt 9mrns
+plasma rifle
+laser cannon
+power fist
+melta bombs

-6 terminatos
+cyclon missiles

-2 vindicators
+dozer
+extra armour

-predator
+side requiem
+extra armour

need comments
 

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Discussion Starter · #3 ·
The 2 dozers are only 10pts so I think It is better to have them and don' t need them, than need them and don' t have them

About Vulkan you are damn right, didn' t consider that
 

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-Vulkan He' Stan

-3x tactical marines 1sgt 9mrns
+plasma rifle gun?
+laser cannon
+power fist
+melta bombs
220 points each if im correct
-6 terminatos
+cyclon missiles
270 points
-2 vindicators
+dozer
+extra armour
135 points each
-predator
+side requiemhuh?
+extra armour

need comments
for the terminators id drop the extra guy and get the assault cannon.

id just get the siege shield for the vindicators, ive never seen a reason to get extra armor for them - they usually die before the price can be paid back

id personally add some power weapons to the tact squads they need some CC punch

the predator ive got NO CLUE what your trying to do, id still recommend removing the extra armor. personally id just make it a dakka pred (autocannon + HB sides)
 

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-Vulkan He' Stan
Normally a decent choice thanks to his army wide buffs, however if your not making use of them than he really tends to just be a more expensive captain with some extra stuff. I would suggest dropping him for a captain, different character, or maybe even a librarian so some of those points can be spread around.

-3x tactical marines 1sgt 9mrns
+plasma rifle
+laser cannon
+power fist
+melta bombs
If your running a close combat weapon in the squad, then I would very much not suggest a plasmagun. Since its rapid fire, if you get close enough to double tap the thing, you may be close enough to charge, but if you shoot you can't charge, and if you charge you can't shoot it so something gets wasted.

For these units I would suggest taking meltaguns, as not only do they compliment powerfists but you can shoot them and charge in that turn. I would also lose the meltabombs; they aren't going to do anything against infantry, and against most armour you will likely use the higher number of powerfist attacks over the single meltabomb attack. (The only situation I could see this not being the case is against a monolith, where a powerfist is a bit fucked but thats one vehicle amongst a plethora of others.)

-6 terminatos
+cyclon missiles
Interesting unit, maybe drop one for points elsewhere to do other things, otherwise I would leave them as is. Keep in mind though, at 1500 points these six guys are 18% of your list and enough points for you to get a larger squad elsewhere.

-2 vindicators
+dozer
+extra armour
Interesting choices, though I would drop the dozer blades because their use is extremely conditional and you can spend those points elsewhere. Extra armour I would keep, yeah if it gets hurt the thing isn't firing, but you do want it to get a little close, and being able to move is still better than nothing at all.

-predator
+side requiem
+extra armour
Gonna assume side requiem is sponson heavy bolters actually. Doing the points you would be over 1500 if it was an autocannon/lascannon combo while the dakka pred puts you under. If that is the case and you want to keep the predator, I would suggest the autocannon/lascannon combo; otherwise I would very much recommend dropping this thing in favour of getting your tactical squads rhino's so they are not stuck slogging it up the field to potentially be torn to hell.
 

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Discussion Starter · #7 ·
So now midified

-Vulkan He' Stan

-Tacrical squad 1sgt 9mrns
mrns
+Melta rifle
+Laser Cannon
sgt
+power fist
+meltabombs

-2x Tactical marines 1sgt 9mrns
mrns
+Melta rifle
+multimelta
sgt
+power fist
+meltabombs

-terminators 1sgt 5mrns
+Heavy flamethrower

-2 vindicators
+dozer
+extra armour

-Predator
+side mounted laser cannons
+extra armour
+hunter missile
+assoult requiem
 

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I'd guess maybe the autocannon?

Regardless, I very much advise dropping the extra armour and hunter killer missile from the pred, once again suggest dropping the dozor blades from the vindicators, would suggest giving the terminators the cyclone over the heavy flamer otherwise run them as thunderhammer/storm shield terminators and make use of Vulkan, try to get the tactical squads rhino's, and drop the meltabombs from the sergeants.
 

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Discussion Starter · #10 ·
what is Assoult requiem?
sry got German version of the codex so I don' t know the correct translation

So btw I am an idiot that I didn' t notice that I went over point limit

So I used some of your tips but trough the many madifications I don' t know if the list is still in limit

-Vulkan

-3x tactical squad 1sgt 9mrns
+melta rifle
+multimelta

-assault terminators
+hammer and shield

-2 vindicators
+extra armour

-predator
+side mounted laser cannons
+extra armour
+hunter missile

if my calculations are right (I don' t think so) total 1435
 

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If this force of yours has three rhino's then it is 1435, otherwise it should come out to 1330.

For those tactical squads, if they don't have rhino's I would suggest them and powerfists; and would say drop the hunter killer missile from the predator. If its got the two lascannon sponsons then you really don't need that hunter killer.
 

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Discussion Starter · #12 · (Edited)
If this force of yours has three rhino's then it is 1435, otherwise it should come out to 1330.

For those tactical squads, if they don't have rhino's I would suggest them and powerfists; and would say drop the hunter killer missile from the predator. If its got the two lascannon sponsons then you really don't need that hunter killer.
So you say with 3 rhinos It is 1435 ?
The they shall hve theyre rhinos

And for the missile you are right

edit so again new list (damn)

-Vulkan 190p

-3x tactical squad 1sgt 4mrns Total p175
+melta rifle +5mrns
+multimelta

-assault terminators 1sgt 4mrns Total p240
+hammer & shield +1mrn

-2 vindicators Total p245
+extra armour

-predator Total p135
+lascannon spons
+extra armour

-3 rhinos p105
 
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