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1500 WoC Casting-Heavy

2231 Views 26 Replies 6 Participants Last post by  Karnox
This time I went for nice Warrior blocks and lots of casting, trying to be both fluffy and effective. Its not meant to be a shit ruining competitive powerfoot but I hope that I'll be able to put up a good fight even against gunlines.

Sorcerer Lord; lvl 4, MoT, Blood of Tzeentch - 320

Sorcerer; lvl 2, Lore of Death, Infernal Puppet - 155

Sorcerer; lvl 2, Lore of Death, Spell Familiar - 140

16xWarriors; Shields, MoT, Musician, Standard - 294

16xWarriors; Shields, MoT, Musician, Standard - 294

16xWarriors; Shields, MoT, Musician, Standard - 294

Total: 1497
1 - 3 of 27 Posts
hero choice sorcerer = fire or death or must take the lore belonging to the mark he chooses, lord level sorcerer = death, fire, shadow, heavens or the lore of his mark

though quite way once he gets more powerful that should mean he has the option to switch lores is beyond me (humans, even corrupt ones aren't known for their ability to multi lore)
well to put axes on one unit i'd swap the enchanted shield for a dragonhelm - still grants +1, i know the shield is +2, but thats still a 2+ save plus you get a 2+ save against flaming attacks which seems apt to me!
because you take the points from the army book over the rulebook and the army book its another 10 points
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