I don't see why is a MoT-Shields combo inferior to a MoK-Halberd setup. I thought that the former is the most resilient and the latter the most killy version, and I just picked the one I like the most. Seriously, its news to me.
As long as they can provoke armour saves that can be failed I don't mind spending 2x5 points on them. Plus they're a decent plan B for failed charges.Given that your Marauder Cav is going to go after missile units and war machines, I would consider not even bothering with ranged weapons at all - it is now extremely hard to cause wounds on war machines with conventional weapons. Just charge them instead.![]()
I can't find the bit in the rulebook that says you can't shoot after a failed charge. I would remember important details like this. Not that I'm omniscient in terms of the rulebook but even one very close reading can work wonders.Can you shoot if you fail a charge? :scratchhead:
I hope you're wrong but my gut feeling tells me you're right.Its a bit of a trip to retrieve my rulebook just now but Im certain that you cant shoot after a failed charge- if nothing else the new FAQs still has instances where special shooting attacks are said not to be able to shoot after a failed charge (eg WE's strangleroot).
I knew you'd show up! :biggrin: :victory:Page 38 BRB lists a failed charge amongst things that prevent shooting.