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1500 WoC Casting-Heavy

2223 Views 26 Replies 6 Participants Last post by  Karnox
This time I went for nice Warrior blocks and lots of casting, trying to be both fluffy and effective. Its not meant to be a shit ruining competitive powerfoot but I hope that I'll be able to put up a good fight even against gunlines.

Sorcerer Lord; lvl 4, MoT, Blood of Tzeentch - 320

Sorcerer; lvl 2, Lore of Death, Infernal Puppet - 155

Sorcerer; lvl 2, Lore of Death, Spell Familiar - 140

16xWarriors; Shields, MoT, Musician, Standard - 294

16xWarriors; Shields, MoT, Musician, Standard - 294

16xWarriors; Shields, MoT, Musician, Standard - 294

Total: 1497
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Mostly the weighting of killy vs survivable is very unfair for WoC- you have expensive models and so most people you face will have very much larger units then you do.... so surviving might be great, but you'll never get through their unit. So winning the fight isnt really the aim, killing enough models to strip them of their steadfast is. This means MoK or banner of rage is an excellent start to a unit... but shield, AHW or halberd each have their own uses (although if you are looking for a bunker for a character then a MoT shield unit of warriors is awesome).
Its a bit of a trip to retrieve my rulebook just now but Im certain that you cant shoot after a failed charge- if nothing else the new FAQs still has instances where special shooting attacks are said not to be able to shoot after a failed charge (eg WE's strangleroot).
Ahhahhahahhaaa- thats the laugh of an ogre player, the only army that can currently take a 5pt enchanted shield (or so I believe).
I think its a little weird that ogres get cheap enchanted shields purely because we weren't allowed to take any shields at all until the new rulebook came out.

I could understand prices being higher in the rulebook if you couldnt take the item from your own common items (like the warbanner), but being cheaper is a little odd.
1 - 3 of 27 Posts
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