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221 Posts
Discussion Starter #1
HQ

Librarian


Terminator Armour
Storm Shield

Powers:
Gate of Infinity
Vortex of Doom

Points: 140

ELITES

Drednought

Multi-Melta
Drop pod

Points: 140

Termie Squad

1 sergent
3 termies
1 termie + CML

points: 230

6x Sternguard Veterans
3 combi - meltas
3 combi - flamers
Drop Pod

Points: 240

TROOPS

10 x Tac Squad

7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergent - Powerfist
1 drop pod
-locator beacon

Points 245

10 x Tac Squad

7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergent - Powerfist
1 drop pod
-Locator Beacon

Points 245

10 x Tac Squad

7 Bolter
1 Plasma Gun
1 Missile Launcher
1 Sergent - Powerfist
1 drop pod
-locator beacon

Points 245

Total: 1485

Need some help guys

This is my first attempt at a list in a while. I know all pods isn't awesomely competitive, but I am after something fun.
 

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I like the list, i'd probably drop the plasma guns for melta guns, and switch out the missile launchers for flamers. The turn you arrive your going to want to be able to pop two things when you land: Tanks, and infantry squads. The best way to do that is to drop flamer templates, and use melta guns at close range.

Be sure to specialise your squads so they are specialised to kill either tanks or infantry. (2 flamers in one squad, 2 melta in another for example).

I'm not sure about the dreadnought load out, what were you planning on using him for?

I'd take fluff over competitive anyway.

-Narik
 

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Discussion Starter #4
The dread is a tank popper but I think I will add a heavy flamer to him.

Interesting though, I always liked plasma for rapid fire into MEQs. Maybe some more anti tank would be better.

I agree with fluff over competitiveness I play for fun anyway, otherwise I wouldn't run drop pod.

Thanks for the advice. Time to retool.
 

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If you face a lot of invuln saves definately exchange vortex for null zone. whats that eldrad? 3+ rerol invuln? reroll again!
 
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