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Discussion Starter · #1 ·
I want to create a competitive 1500 point all comers Chaos List using the Cult of Slaanesh as strong theme.
Here is what I am thinking…

HQ

Deamon Prince 155
Mark of Slaanesh
Wings
Lash of Submission



Elites

5 Chaos Terminators 225
X5 terminator champion
Reaper auto cannon


Troops

7 Noise Marines 285
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino


7 Noise Marines 285
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino


Fast Attack

5 Raptors 160
Aspiring champion
Lightning claws
X2 meltas



Heavy Support

Chaos predator 165
Twin linked las-cannon
Las-cannons


Chaos predator 100
Heavy bolters

Chaos predator 135
Heavy bolters
Deamonic possession
Combi weapon


Total 1500

Any and all comments welcome
 

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HQ

Deamon Prince 155
Mark of Slaanesh
Wings
Lash of Submission
Solid choice. :) You may want to think about taking a Sorcerer instead since Daemon Princes are more vulnerable to shooting due to their Monstrous Creature rule. A Sorcerer will be able to hide from enemy shooting by making sure that he isn't the closest model to opposing lines.

Elites

5 Chaos Terminators 225
X5 terminator champion
Reaper auto cannon
I don't like these guys too much. Reaper autocannons aren't terribly effective weapons especially for the amont of points that you're paying. I think that you should reconsider with the Champion upgrade.

Why don't you try something more like this?

5 Chaos Terminators
- 4 with combi-plasma guns and power weapons
- 1 Terminator Champion with heavy flamer and chainfist

This setup gives you the ability to cause massive damage on the turn that you Deep Strike in and keeps points down a bit. Also, the reason for the lone Terminator Champion is because the +1 Attack bonus is absolutely vital for keeping Dreadnoughts and the like away from your Squad. Finally, the heavy flamer is included so that in the event that you come up against an army that doesn't have any super high-priority targets that need to be hit with plasma (like Ork armies with masses of Boyz) you can instead opt to fire bolters and waste a bunch of enemy models with a flamer instead. Besides, it's the cheapest heavy weapon upgrade available, so it seems silly to not make the most of it.

Troops

7 Noise Marines 285
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino


7 Noise Marines 285
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino
These guys are a tad expensive. Yet... I can't help but suggest extra armor. It's just too helpful to be ignored even at its increased cost, imo.


Fast Attack

5 Raptors 160
Aspiring champion
Lightning claws
X2 meltas
These guys are kind of a shame in a way. Raptors are really excellent but you're taking so few. Try to find some points to include at least 8 Raptors.

Heavy Support

Chaos predator 165
Twin linked las-cannon
Las-cannons
Expensive. I'm more the type that prefers Obliterators or Havocs. Maybe try them instead?

Chaos predator 100
Heavy bolters
Excellent. If at all possible add extra armor.

Chaos predator 135
Heavy bolters
Deamonic possession
Combi weapon
Beautiful. Maybe drop the combi weapon to help pay for the extra armor on the other Predator?

Hope that helped a bit,

Katie D
 

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make some noise

the critic on the list made by katie are just but so true if not a fact

so yes pintle-mounted weapons are an extra you can rid of to get extra points.

cult troops as only troop, just great !!makes a fluffy army and even if slaanesh armies tend to be low on mini count its always been a great army to play

for the raptors why not get 10 of those nasties.. 4melta deep striking .. ouch
 

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Discussion Starter · #4 · (Edited)
Ok here is the revised list using many of your ideas.

HQ

Chaos Sorcerer 145
Mark of Slaanesh
Wings
Lash of Submission



Elites

5 Chaos Terminators 190
terminator champion
Heavy flamer
X4 combi-plasma
Chain fist


Troops

7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


Fast Attack

9 Raptors 240
Aspiring champion
Lightning claws
X2 meltas



Heavy Support

1 Obliterator 75

Chaos predator 115
Heavy bolters
Extra armor

Chaos predator 130
Heavy bolters
Deamonic possession



Total 1495

Droped the Daemon Prince in favor of a Sorcerer should he be in terminator armor in favor of protection over that of mobility? Also should I drop the Obliterator and use the points some where else?
 

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Ok here is the revised list using many of your ideas.

HQ

Chaos Sorcerer 145
Mark of Slaanesh
Wings
Lash of Submission



Elites

5 Chaos Terminators 190
terminator champion
Heavy flamer
X4 combi-plasma
Chain fist


Troops

7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


Fast Attack

9 Raptors 240
Aspiring champion
Lightning claws
X2 meltas



Heavy Support

1 Obliterator 75

Chaos predator 115
Heavy bolters
Extra armor

Chaos predator 130
Heavy bolters
Deamonic possession



Total 1495

Droped the Daemon Prince in favor of a Sorcerer should he be in terminator armor in favor of protection over that of mobility? Also should I drop the Obliterator and use the points some where else?
Overall the list has potential, but I feel that it's lacking a bit in the anti-tank department. You may want to consider dropping one of the Predators altogether as your Noise Marines are already excellent at beating up light infantry. Using the points from your Predator you can afford another Obliterator which will go some way toward giving your army some anti-tank ability.

As for the Sorcerer, I'd keep him with a jump pack or Wings. He doesn't need Terminator armor if he can't be shot after all. :)

Good luck,

Katie D
 

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I am not a fan at all of the single Oblit as it is just too easy to take it out and 75pts is a lot for a single lascannon. With 3 you have more versatility and stopping power. I would drop a Pred and maybe a couple Raptors for 2 of these.
 

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Discussion Starter · #7 ·
Here is Revised list # 2.

HQ

Chaos Sorcerer 140
Mark of Slaanesh
Wings
Lash of Submission



Elites

5 Chaos Terminators 190
Terminator champion
Heavy flamer
X4 combi plasma
Chain fist


Troops

7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


7 Noise Marines 300
Noise Champion
Power weapon
Doom siren
X5 sonic blasters
Blast master
Mounted in Rhino w/ extra armor


Fast Attack

8 Raptors 220

Aspiring champion
Lightning claws
X2 meltas



Heavy Support

3 Obliterators 225

Chaos predator 130
Heavy bolters
Deamonic possession


Should the raptors be deep striking in, or should they be on the battle field? Does this list have any hope of standing up against Mech T’au or Eldar?


Total 1505
 

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Should the raptors be deep striking in, or should they be on the battle field? Does this list have any hope of standing up against Mech T’au or Eldar?
Raptors should probably start on the battlefield. Jump infantry tend to do better that way since they're unable to move the turn that they Deep Strike and usually don't have the best ranged attacks.

Think of it this way. In most missions, you can expect a turn 3 assault with your Raptors if not earlier. When Deep Striking the best you can hope for is turn 3. They can't assault turn 1 since they're still in reserve. They can't assault turn 2 since they (may have) just landed. It gets even worse when you realize that you may end up failing the roll to bring them in which forces you to wait even longer for their support.

The only time that Deep Striking may pay off is in missions with Escalation. Since your Jump Infantry will start off of the table anyway, it may pay to try and land them behind some cover to save yourself the time it would take to reach assault range when they start at the table edge.

As for having a chance against Mech Tau or Eldar, that really depends. I think Mechanized Marine armies in general will have a rough time against both the Tau and Eldar seeing as their vehicles are simply... better. Faster, more resilient, often with better weapons and/or transport capacity.

I figure that your best bet would be to try and bring down one chunk of the enemy army at a time and to do everything in your power to minimize your own losses. Since you have such a low model count everything will hurt, so be careful!

Good luck,

Katie D
 

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I'm not sure about the rhinos really especially as noise marines, of all the chaos troops suffer the least from not having transports due to there move and fire capabilities.
Doom sirens I think are unlikely to ever get in range.
Also to make them nice and fluffy, and also as it works as a nice number for Vp's i would go with 6 man squads. Probably with 1 Blastmaster and 2/3 sonicblasters. The fearlessness really helps keep the unit firing and the lash works so well with the blastmaster.
For raptor i would also consider 6, giving nice fluffiness, small enough to hide reasonably well. I would then add an icon of slannesh as extra init will help no end in cc AND that mobile icon will work nicely to teleporting those termies and oblits in
 

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For raptor i would also consider 6, giving nice fluffiness, small enough to hide reasonably well. I would then add an icon of slannesh as extra init will help no end in cc AND that mobile icon will work nicely to teleporting those termies and oblits in
This is a tournament list remember, I get the idea he's going for strength primarily. As for Raptors, 6 is far too few IMO. You need the numbers to give the unit resilience in close combat, I would suggest no less than 8.
 

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why not removing the terminators and get 2 Deamon Princes with lush of submission?
 

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I don't see the logic in putting noise marines in a rhino. You are paying loads of points for guns that they can't use from inside a tank or in CC, and are most effective when you stand still. On a turn in which they jump out of a rhino their shooting is no more effective than ordinary marines rapid-firing bolters. I'd get them in squads of 6 and have them shoot stuff, which is what they like doing. If you want, use the points you save here (and it will be a lot of points, something like 230) to buy a third unit of them or a rhino mounted squad of chaos marines.

Lash armies need a good amount of anti tank. You get great strength against infantry with lashing them around and strafing them with your noise marines but you will have real problems with mech enemies.
 

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Hi fella,

I play Chaos quite often at tournaments and they can do well against Mech Eldar and Mech Tau. Personally, I run a squad of 8 Raptors with a Melta, Flamer and Fist. They've always performed best for me starting on board. I've found that one of the keys to beating Mech Tau is to overwhelm them with assault units that can hop over their Skimmer walls.

If I were you I'd consider taking a Daemon Prince. Why?

Well, it's scoring for starters which you need tbh, as most armies usually have about 9.

It can tear vehicles apart. :grin:

You don't have to fear insta-death by Lascannons. This importantly allows you to distance your Prince from the rest of your advancing troops (rather than your Sorceror trying to use his IC status to hide with or behind your units), which in effect, allows you to deny more of the table to the enemy. There are more opportunities and space for you to launch an assault.

I'd try and shave points from the Noise Marine squads. 300 points for 7 figures and a Rhino is a little steep. You could get a decent squad of Plague Marines for cheaper.

Hope that helps!
 

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Discussion Starter · #14 ·
Here is Revised list # 3.

HQ

Daemon Prince 155
Mark of Slaanesh
Wings
Lash of Submission



Elites
5 Chaos Terminators 190
Terminator champion
Heavy flamer
X4 combi plasma
Chain fist

5 Chaos Chosen 110
Icon of Chaos Glory
X2 flamers



Troops

7 Noise Marines 235
Noise Champion
Power weapon
X5 sonic blasters
Blast master


7 Noise Marines 235
Noise Champion
Power weapon
X5 sonic blasters
Blast master


Fast Attack

8 Raptors 220
Aspiring champion
Powerfist
X2 meltas



Heavy Support

3 Obliterators 225

Chaos predator 130
Heavy bolters
Deamonic possession


Total 1500

The Chosen where just a filler, they do help in deap striking the terminators but If you can give me any suggestions as to what I could use the 110 points for? It would be much appreciated.
 
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