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328 Posts
Discussion Starter #1
Ok so here is my army...

Daemon prince
wings
MoT
WoC
Warptime

Sorcerer
MoS
LoS
wings

Aspiring sorcerer
Doom Bolt
9 thousand sons
Rhino-extra armour
(X2)

Aspiring Sorcerer
Bolt of Change
9 thousand sons
Rhino-extra armour

2 squads of 1 obliterator


Purpose- to kick the snot out of most marine armies that like to hide and Necrons

I have already used this army to great effect today by killing a necron player in 2 turns and only loosing 6 1k sons and a wound on my DP due to perils. The nice thing was I killed every model, didn't even phase out, they all died!
I also played a fairly mobile marine army and did fairly, I won but not without loosing my oblits and 1 squad of thousand sons(the sorcerer killed his librarian though, it was very funny. but then he died to take downs as he was the only when left going against the rest of the command squad) i definitly liked the mobility of this hard hiiting army overmy normally Really slow army so it is fun

Any Criticism/ advise in the list or in tactics is welcome.:grin:
 

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So this is a list that you use only against MEQs? If you think you might run into other armies like Tyranids or Guard it could probably use some refining.
 

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Discussion Starter #3
Ya, I was thinking about getting rid of a thousand son squad and putting a squad of Nurgle havocs with heavy bolters and autocannons
 

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Porn King!!!
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8,137 Posts
Yeah Sons still have problems with horde armies I find. Heavy Bolter Havocs or a Pred destructor may be needed.
 

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Well my advise is just try it out. You can never be sure whether or not the list will be good or bad untill you try it out on something that they are terrible at. I take my bugs which are for killing elite armies like marines or chaos and take them against shooty as heck IG (which tear them a new hole) and still do great half the time. And then ther are marine players who challenge me to city fight and stuff like that. The bugs are designed to kill marines and are designed to sloughter in city fight. The marines NEVER last past my 3rd turn. All im saying is take them to fight whatever they are bad at then what they are good at. If they do great at both or you find them an army that you have to play then keep them.

Any-who... good luck with the army list and don't give up trying to make them better if it is an armylist that you can't do well with.
 
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