Warhammer 40k Forum and Wargaming Forums banner

1 - 16 of 16 Posts

·
Registered
Joined
·
328 Posts
Well...

Here it is

Daemon prince
Winds of Chaos
Warptime
MoT
Wings


Sorcerer
MoS
LoS
Wings


Thousand sons(X2)
Aspiring Sorcerer
DoomBolt
9 thousand sons


Thousand sons
Aspiring Sorcerer
BoC
9 thousand sons

Obliterators
2 squads of 2


1496 right there, and I'm open for all suggestions/ criticism.
:biggrin:
 

·
Registered
Joined
·
598 Posts
i like the layout of the troops section, but i think you need something heavy to back everything up. i dont think you really need two squads of Obliterators..but if your using them as your heavy monster killers, then go for it. good luck with the list!
 

·
Registered
Joined
·
328 Posts
Discussion Starter #3
what would you suggest? And my obliterators and lash serve as a way to get rid of those really annoying shooty squads in cover and also to take care of tanks and not so much monsters
 

·
Premium Member
Joined
·
2,648 Posts
I like the look of everything but the Slaaneshi Sorcerer. Would you consider swapping him out for a small unit of Tzeentchi termies with combi-weapons? I think they would complement your force pretty well, especially with the two small units of Obliterators.
 

·
Registered
Joined
·
328 Posts
Discussion Starter #5
what would you say of getting rid of the sorcerer and giving all my 1k sons rhinos for their extreme lack of mobility?
 

·
Registered
Joined
·
598 Posts
not a bad idea, i say go for it
i played someone with thousand sons, and by sending his troops into the fray with rhinos, i got a nice beating! he was a hardened vet, so he must have had experience in tactics
 

·
Registered
Joined
·
328 Posts
Discussion Starter #7 (Edited)
I'm thinking of adding a HB Nurgle havoc squad to deal with light infantry in a larger list, or should I incorporate it into my 2000?
 

·
Porn King!!!
Joined
·
8,137 Posts
Rhinos are a must for the Sons in every way. In straight up battles they are slightly less useful but in anything with objectives they need to be able to reach them and being S&P will normally prevent that. Also I run a Lasher in my Sons list and it is an incredible compliment to the army so I would stick with him. Use him to pull heavy weapon squads out of cover and into the range of your bolters and prince or at the very least to push them behind cover so they have to waste a turn moving to get into firing position again. I would drop the 2nd Oblit squad to give the troops Rhinos and use the extra points left over to maybe give the rhinos possession or bump up the single oblit squad to 3.
 

·
Registered
Joined
·
598 Posts
Rhinos are a must for the Sons in every way. In straight up battles they are slightly less useful but in anything with objectives they need to be able to reach them and being S&P will normally prevent that. Also I run a Lasher in my Sons list and it is an incredible compliment to the army so I would stick with him. Use him to pull heavy weapon squads out of cover and into the range of your bolters and prince or at the very least to push them behind cover so they have to waste a turn moving to get into firing position again. I would drop the 2nd Oblit squad to give the troops Rhinos and use the extra points left over to maybe give the rhinos possession or bump up the single oblit squad to 3.
couldn't have put it better myself
can you add nurgle hb squads?
isn't it a thousand son army..
 

·
Registered
Joined
·
328 Posts
Discussion Starter #10
well... in the honour of Fluff no, but a good choice because oftentimes you will find your Havocs in cover anyways so why use Tzeentch when you could get to T5
 

·
Registered
Joined
·
204 Posts
I'd prefer to keep it all Tzeentch. I don't like the idea of a Slaaneshi sorcerer or Nurgle Havocks. I do like the list, Rhinos and some Tzeentch termies or another heavy support would do well for this army. Maybe a Predator? Or TS Havocks?
 

·
Registered
Joined
·
328 Posts
Discussion Starter #12
Could someone quickly tell me a reason why Nurgle terms with flamers would be fighting with Thousand sons, i.e. fluff
 

·
Registered
Joined
·
202 Posts
also Terminator, I know the game is about fluff but did you not read my previous post?
Dude i hate when people say that. the game is about playing not fluff. Fluff was made to give the game depth, not the other way around.

I say if you want to take a sorcerer with the MoS or a havoc squad with the MoN do it . It will only help you're army and is'nt that what we as players should be interested in?

But as for fluff I find it hard to believe that every single marine under the 1k son banner follows Tzeentch. Yes a sorcerer with a different mark would be hard to justify but a havoc squad come on. If you read the new codex it says that marines will allign themselves with a different lord and paint a part of there armour to match the rest of the army, so that would make them a part of that legion. I mean hell the 1k sons need to replenish there ranks somehow, why not take a unit or person that can help you're cause? After all no one knows or can phathom the Changer of Ways' plans.:eek:k:
 

·
Registered
Joined
·
328 Posts
Discussion Starter #15 (Edited)
I agree with you but fluff is always a nice thing to go along with your army. Thanks

And on a side note, should I cough up the extra money for forgeworld doors?
 

·
Registered
Joined
·
204 Posts
I think that fluff and tactic should go hand-in-hand. I try to keep with the fluff while making the toughest army possible. That was my point - I just think using Tzeentch or undivided units would be more in line with fluff and I'm sure you can still make strong units.
 
1 - 16 of 16 Posts
Top