So is the list good as is?
Relying on your opponent to screw up and make a very obvious bad move is plain bad strategy. They should just shoot everything at the rhinos as outlined above.The basic idea here is that most people will go 'Oh, shit! A land raider!' and proceed to shoot everything at it, allowing my rhinos to advance unmolested with the dread providing fire support. I know a lot of you will say that 1 raider will be shot up, but in this case, that's fine (I think), as my crusader squads are no slouches in CC either.
No, not a good idea, you're forgetting something, black templar pods don't come in turn 1, which means according to your plan the only thing on the board turn 1 is those rhinos. So turn 1 they get shot to hell because they have to eat all the anti tank 1500 points can muster. If your opponent gets frst turn then they are definitely all dead or immobilized before the rest of your force gets in, if they get second then it's less likely but you will loose some of the transports, even with all glancing hits that much firepower concentrated on 3 vehicles will drop a few.Instead of the Terminators and LR you can get some LSs and Assault Marines and a Drop Pod for your Dreadnought, this would make everything better IMO, the enemy would be busy Fighting the current threat, not the incoming army, turn one you get the Ven Dread with MM and a CC arm, or just make it more suicidal win MM and TL Lascannon and Tank Hunters, if you'll get 3+ on both to hit and a 3+ or 4+ on the damage chart you'll destroy the two main threats the enemy has like the two annoying LRBTs etc.
He gets killed or locked in combat? Next turn you deep strike Assault Marines behind cover and deep strike with the LSs with MM and Assault Cannon (if you get 3 get 3 MMs and 3 HF) Cannon), use them to pop the remaining transports or vehicles and then by turn 3 your rhinos would be there and the enemy would be crushed![]()